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HELP NEEDED - Unknown Error when building out in HTML. Output of log error message below

LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 23 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.284647
LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +0:00, Platform Override: ‘’
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin ActorLayerUtilities
LogPluginManager: Mounting plugin CLionSourceCodeAccess
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin DataValidation
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin MacGraphicsSwitching
LogPluginManager: Mounting plugin MeshEditor
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin VariantManagerContent
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin AppleVision
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin HTML5Networking
LogPluginManager: Mounting plugin ProxyLODPlugin
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin LinearTimecode
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin WebMMedia
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin NetcodeUnitTest
LogPluginManager: Mounting plugin NUTUnrealEngine4
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin Firebase
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SteamVR
LogPluginManager: Mounting plugin WebMMoviePlayer
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogStreaming: Display: Took 0.122s to configure plugins.
LogInit: Using libcurl 7.55.1-DEV
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.0.2h
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogInit: Build: ++UE4+Release-4.21-CL-4753647
LogInit: Engine Version: 4.21.2-4753647+++UE4+Release-4.21
LogInit: Compatible Engine Version: 4.21.0-4541578+++UE4+Release-4.21
LogInit: Net CL: 4541578
LogInit: OS: Windows 10 (), CPU: Intel(R) Core™ i7-4770K CPU @ 3.50GHz, GPU: NVIDIA GeForce GTX 980
LogInit: Compiled (64-bit): Jan 19 2019 02:07:31
LogInit: Compiled with Visual C++: 19.13.26129.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.21
LogInit: Command Line:
LogInit: Base Directory: A:/Program Files/Epic Games/UE_4.21/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogDevObjectVersion: Number of dev versions registered: 22
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 26
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 34
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 27
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 9
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 2
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 17
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 4
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogStreaming: Display: Took 0.000s to delete old logs.
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogConfig: Setting CVar [con.DebugEarlyDefault:1]]
LogConfig: Setting CVar [r.setres:1280x720]]
LogConfig: Setting CVar [r.VSync:0]]
LogConfig: Setting CVar [r.RHICmdBypass:0]]
LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [A:/Users/Ryan Gilbert/Desktop/Game Project/SonOfAGish/Saved/Config/Windows/Engine.ini]
LogConfig: Setting CVar [r.GPUCrashDebugging:0]]
LogConfig: Setting CVar [r.MobileHDR:1]]
LogConfig: Setting CVar [r.Mobile.DisableVertexFog:1]]
LogConfig: Setting CVar [r.Shadow.CSM.MaxMobileCascades:2]]
LogConfig: Setting CVar [r.MobileMSAA:1]]
LogConfig: Setting CVar [r.Mobile.UseLegacyShadingModel:0]]
LogConfig: Setting CVar [r.Mobile.AllowDitheredLODTransition:0]]
LogConfig: Setting CVar [r.Mobile.AllowSoftwareOcclusion:0]]
LogConfig: Setting CVar [r.DiscardUnusedQuality:0]]
LogConfig: Setting CVar [r.AllowOcclusionQueries:1]]
LogConfig: Setting CVar [r.MinScreenRadiusForLights:0.030000]]
LogConfig: Setting CVar [r.MinScreenRadiusForDepthPrepass:0.030000]]
LogConfig: Setting CVar [r.MinScreenRadiusForCSMDepth:0.010000]]
LogConfig: Setting CVar [r.PrecomputedVisibilityWarning:0]]
LogConfig: Setting CVar [r.TextureStreaming:1]]
LogConfig: Setting CVar [Compat.UseDXT5NormalMaps:0]]
LogConfig: Setting CVar [r.ClearCoatNormal:0]]
LogConfig: Setting CVar [r.ReflectionCaptureResolution:128]]
LogConfig: Setting CVar [r.ReflectionEnvironmentLightmapMixBasedOnRoughness:1]]
LogConfig: Setting CVar [r.ForwardShading:0]]
LogConfig: Setting CVar [r.VertexFoggingForOpaque:1]]
LogConfig: Setting CVar [r.AllowStaticLighting:1]]
LogConfig: Setting CVar [r.NormalMapsForStaticLighting:0]]
LogConfig: Setting CVar [r.GenerateMeshDistanceFields:0]]
LogConfig: Setting CVar [r.DistanceFieldBuild.EightBit:0]]
LogConfig: Setting CVar [r.GenerateLandscapeGIData:0]]
LogConfig: Setting CVar [r.DistanceFieldBuild.Compress:0]]
LogConfig: Setting CVar [r.TessellationAdaptivePixelsPerTriangle:48.000000]]
LogConfig: Setting CVar [r.SeparateTranslucency:1]]
LogConfig: Setting CVar [r.TranslucentSortPolicy:0]]
LogConfig: Setting CVar [r.CustomDepth:1]]
LogConfig: Setting CVar [r.CustomDepthTemporalAAJitter:1]]
LogConfig: Setting CVar [r.PostProcessing.PropagateAlpha:0]]
LogConfig: Setting CVar [r.DOF.Algorithm:1]]
LogConfig: Setting CVar [r.DefaultFeature.Bloom:1]]
LogConfig: Setting CVar [r.DefaultFeature.AmbientOcclusion:1]]
LogConfig: Setting CVar [r.DefaultFeature.AmbientOcclusionStaticFraction:1]]
LogConfig: Setting CVar [r.DefaultFeature.AutoExposure:1]]
LogConfig: Setting CVar [r.DefaultFeature.AutoExposure.Method:0]]
LogConfig: Setting CVar [r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:0]]
LogConfig: Setting CVar [r.UsePreExposure:0]]
LogConfig: Setting CVar [r.DefaultFeature.MotionBlur:1]]
LogConfig: Setting CVar [r.DefaultFeature.LensFlare:0]]
LogConfig: Setting CVar [r.TemporalAA.Upsampling:0]]
LogConfig: Setting CVar [r.DefaultFeature.AntiAliasing:2]]
LogConfig: Setting CVar [r.DefaultFeature.LightUnits:1]]
LogConfig: Setting CVar [r.DefaultBackBufferPixelFormat:4]]
LogConfig: Setting CVar [r.Shadow.UnbuiltPreviewInGame:1]]
LogConfig: Setting CVar [r.StencilForLODDither:0]]
LogConfig: Setting CVar [r.EarlyZPass:3]]
LogConfig: Setting CVar [r.EarlyZPassMovable:1]]
LogConfig: Setting CVar [r.EarlyZPassOnlyMaterialMasking:0]]
LogConfig: Setting CVar [r.DBuffer:1]]
LogConfig: Setting CVar [r.ClearSceneMethod:1]]
LogConfig: Setting CVar [r.BasePassOutputsVelocity:0]]
LogConfig: Setting CVar [r.SelectiveBasePassOutputs:0]]
LogConfig: Setting CVar [fx.GPUSimulationTextureSizeX:1024]]
LogConfig: Setting CVar [fx.GPUSimulationTextureSizeY:1024]]
LogConfig: Setting CVar [r.AllowGlobalClipPlane:0]]
LogConfig: Setting CVar [r.GBufferFormat:1]]
LogConfig: Setting CVar [r.MorphTarget.Mode:1]]
LogConfig: Setting CVar [vr.InstancedStereo:0]]
LogConfig: Setting CVar [vr.MultiView:0]]
LogConfig: Setting CVar [vr.MobileMultiView:0]]
LogConfig: Setting CVar [vr.MobileMultiView.Direct:0]]
LogConfig: Setting CVar [vr.MonoscopicFarField:0]]
LogConfig: Setting CVar [vr.RoundRobinOcclusion:0]]
LogConfig: Setting CVar [vr.ODSCapture:0]]
LogConfig: Setting CVar [r.WireframeCullThreshold:5.000000]]
LogConfig: Setting CVar [r.SupportStationarySkylight:1]]
LogConfig: Setting CVar [r.SupportLowQualityLightmaps:1]]
LogConfig: Setting CVar [r.SupportPointLightWholeSceneShadows:1]]
LogConfig: Setting CVar [r.SupportAtmosphericFog:1]]
LogConfig: Setting CVar [r.SkinCache.CompileShaders:0]]
LogConfig: Setting CVar [r.Mobile.EnableStaticAndCSMShadowReceivers:1]]
LogConfig: Setting CVar [r.Mobile.EnableMovableLightCSMShaderCulling:1]]
LogConfig: Setting CVar [r.Mobile.AllowDistanceFieldShadows:1]]
LogConfig: Setting CVar [r.Mobile.AllowMovableDirectionalLights:1]]
LogConfig: Setting CVar [r.MobileNumDynamicPointLights:4]]
LogConfig: Setting CVar [r.MobileDynamicPointLightsUseStaticBranch:1]]
LogConfig: Setting CVar [r.SkinCache.SceneMemoryLimitInMB:128.000000]]
LogConfig: Setting CVar [r.GPUSkin.Limit2BoneInfluences:0]]
LogConfig: Setting CVar [r.SupportDepthOnlyIndexBuffers:1]]
LogConfig: Setting CVar [r.SupportReversedIndexBuffers:1]]
LogConfig: Setting CVar [r.SupportMaterialLayers:0]]
LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [A:/Users/Ryan Gilbert/Desktop/Game Project/SonOfAGish/Saved/Config/Windows/Engine.ini]
LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [A:/Users/Ryan Gilbert/Desktop/Game Project/SonOfAGish/Saved/Config/Windows/Engine.ini]
LogConfig: Setting CVar [s.MinBulkDataSizeForAsyncLoading:131072]]
LogConfig: Setting CVar [s.AsyncLoadingThreadEnabled:0]]
LogConfig: Setting CVar [s.EventDrivenLoaderEnabled:1]]
LogConfig: Setting CVar [s.WarnIfTimeLimitExceeded:0]]
LogConfig: Setting CVar [s.TimeLimitExceededMultiplier:1.5]]
LogConfig: Setting CVar [s.TimeLimitExceededMinTime:0.005]]
LogConfig: Setting CVar [s.UseBackgroundLevelStreaming:1]]
LogConfig: Setting CVar [s.PriorityAsyncLoadingExtraTime:15.0]]
LogConfig: Setting CVar [s.LevelStreamingActorsUpdateTimeLimit:5.0]]
LogConfig: Setting CVar [s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
LogConfig: Setting CVar [s.LevelStreamingComponentsRegistrationGranularity:10]]
LogConfig: Setting CVar [s.UnregisterComponentsTimeLimit:1.0]]
LogConfig: Setting CVar [s.LevelStreamingComponentsUnregistrationGranularity:5]]
LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [A:/Users/Ryan Gilbert/Desktop/Game Project/SonOfAGish/Saved/Config/Windows/Engine.ini]
LogConfig: Setting CVar [gc.MaxObjectsNotConsideredByGC:1]]
LogConfig: Setting CVar [gc.SizeOfPermanentObjectPool:0]]
LogConfig: Setting CVar [gc.FlushStreamingOnGC:0]]
LogConfig: Setting CVar [gc.NumRetriesBeforeForcingGC:10]]
LogConfig: Setting CVar [gc.AllowParallelGC:1]]
LogConfig: Setting CVar [gc.TimeBetweenPurgingPendingKillObjects:61.1]]
LogConfig: Setting CVar [gc.MaxObjectsInEditor:8388607]]
LogConfig: Setting CVar [gc.IncrementalBeginDestroyEnabled:1]]
LogConfig: Setting CVar [gc.CreateGCClusters:1]]
LogConfig: Setting CVar [gc.MergeGCClusters:0]]
LogConfig: Setting CVar [gc.MinGCClusterSize:5]]
LogConfig: Setting CVar [gc.ActorClusteringEnabled:0]]
LogConfig: Setting CVar [gc.BlueprintClusteringEnabled:0]]
LogConfig: Setting CVar [gc.UseDisregardForGCOnDedicatedServers:0]]
LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [A:/Users/Ryan Gilbert/Desktop/Game Project/SonOfAGish/Saved/Config/Windows/Engine.ini]
LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [A:/Users/Ryan Gilbert/Desktop/Game Project/SonOfAGish/Saved/Config/Windows/Engine.ini]
LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [A:/Users/Ryan Gilbert/Desktop/Game Project/SonOfAGish/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [r.SkeletalMeshLODBias:0]]
LogConfig: Setting CVar [r.ViewDistanceScale:1.0]]
LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [A:/Users/Ryan Gilbert/Desktop/Game Project/SonOfAGish/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [r.PostProcessAAQuality:4]]
LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [A:/Users/Ryan Gilbert/Desktop/Game Project/SonOfAGish/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [r.LightFunctionQuality:1]]
LogConfig: Setting CVar [r.ShadowQuality:5]]
LogConfig: Setting CVar [r.Shadow.CSM.MaxCascades:10]]
LogConfig: Setting CVar [r.Shadow.MaxResolution:2048]]
LogConfig: Setting CVar [r.Shadow.MaxCSMResolution:2048]]
LogConfig: Setting CVar [r.Shadow.RadiusThreshold:0.01]]
LogConfig: Setting CVar [r.Shadow.DistanceScale:1.0]]
LogConfig: Setting CVar [r.Shadow.CSM.TransitionScale:1.0]]
LogConfig: Setting CVar [r.Shadow.PreShadowResolutionFactor:1.0]]
LogConfig: Setting CVar [r.DistanceFieldShadowing:1]]
LogConfig: Setting CVar [r.DistanceFieldAO:1]]
LogConfig: Setting CVar [r.AOQuality:2]]
LogConfig: Setting CVar [r.VolumetricFog:1]]
LogConfig: Setting CVar [r.VolumetricFog.GridPixelSize:8]]
LogConfig: Setting CVar [r.VolumetricFog.GridSizeZ:128]]
LogConfig: Setting CVar [r.VolumetricFog.HistoryMissSupersampleCount:4]]
LogConfig: Setting CVar [r.LightMaxDrawDistanceScale:1]]
LogConfig: Setting CVar [r.CapsuleShadows:1]]
LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [A:/Users/Ryan Gilbert/Desktop/Game Project/SonOfAGish/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [r.MotionBlurQuality:4]]
LogConfig: Setting CVar [r.AmbientOcclusionMipLevelFactor:0.4]]
LogConfig: Setting CVar [r.AmbientOcclusionMaxQuality:100]]
LogConfig: Setting CVar [r.AmbientOcclusionLevels:-1]]
LogConfig: Setting CVar [r.AmbientOcclusionRadiusScale:1.0]]
LogConfig: Setting CVar [r.DepthOfFieldQuality:2]]
LogConfig: Setting CVar [r.RenderTargetPoolMin:400]]
LogConfig: Setting CVar [r.LensFlareQuality:2]]
LogConfig: Setting CVar [r.SceneColorFringeQuality:1]]
LogConfig: Setting CVar [r.EyeAdaptationQuality:2]]
LogConfig: Setting CVar [r.BloomQuality:5]]
LogConfig: Setting CVar [r.FastBlurThreshold:100]]
LogConfig: Setting CVar [r.Upscale.Quality:3]]
LogConfig: Setting CVar [r.Tonemapper.GrainQuantization:1]]
LogConfig: Setting CVar [r.LightShaftQuality:1]]
LogConfig: Setting CVar [r.Filter.SizeScale:1]]
LogConfig: Setting CVar [r.Tonemapper.Quality:5]]
LogConfig: Setting CVar [r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
LogConfig: Setting CVar [r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
LogConfig: Setting CVar [r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
LogConfig: Setting CVar [r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
LogConfig: Setting CVar [r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
LogConfig: Setting CVar [r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
LogConfig: Setting CVar [r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
LogConfig: Setting CVar [r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
LogConfig: Setting CVar [r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
LogConfig: Setting CVar [r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
LogConfig: Setting CVar [r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
LogConfig: Setting CVar [r.DOF.Kernel.MaxForegroundRadius:0.025]]
LogConfig: Setting CVar [r.DOF.Kernel.MaxBackgroundRadius:0.025]]
LogConfig: Applying CVar settings from Section [TextureQuality@3] File [A:/Users/Ryan Gilbert/Desktop/Game Project/SonOfAGish/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [r.Streaming.MipBias:0]]
LogConfig: Setting CVar [r.Streaming.AmortizeCPUToGPUCopy:0]]
LogConfig: Setting CVar [r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
LogConfig: Setting CVar [r.Streaming.Boost:1]]
LogConfig: Setting CVar [r.MaxAnisotropy:8]]
LogConfig: Setting CVar [r.Streaming.LimitPoolSizeToVRAM:0]]
LogConfig: Setting CVar [r.Streaming.PoolSize:1000]]
LogConfig: Setting CVar [r.Streaming.MaxEffectiveScreenSize:0]]
LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [A:/Users/Ryan Gilbert/Desktop/Game Project/SonOfAGish/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [r.TranslucencyLightingVolumeDim:64]]
LogConfig: Setting CVar [r.RefractionQuality:2]]
LogConfig: Setting CVar [r.SSR.Quality:3]]
LogConfig: Setting CVar [r.SceneColorFormat:4]]
LogConfig: Setting CVar [r.DetailMode:2]]
LogConfig: Setting CVar [r.TranslucencyVolumeBlur:1]]
LogConfig: Setting CVar [r.MaterialQualityLevel:1 ; High quality]]
LogConfig: Setting CVar [r.SSS.Scale:1]]
LogConfig: Setting CVar [r.SSS.SampleSet:2]]
LogConfig: Setting CVar [r.SSS.Quality:1]]
LogConfig: Setting CVar [r.SSS.HalfRes:1]]
LogConfig: Setting CVar [r.EmitterSpawnRateScale:1.0]]
LogConfig: Setting CVar [r.ParticleLightQuality:2]]
LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [A:/Users/Ryan Gilbert/Desktop/Game Project/SonOfAGish/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [foliage.DensityScale:1.0]]
LogConfig: Setting CVar [grass.DensityScale:1.0]]
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogHAL: Display: Platform has ~ 24 GB [25696997376 / 34359738368 / 24], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
LogConfig: Setting CVar [[r.Vulkan.UseRealUBs:1]]
LogInit: Going up to parent DeviceProfile ]
LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [A:/Users/Ryan Gilbert/Desktop/Game Project/SonOfAGish/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [r.SkeletalMeshLODBias:0]]
LogConfig: Setting CVar [r.ViewDistanceScale:1.0]]
LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [A:/Users/Ryan Gilbert/Desktop/Game Project/SonOfAGish/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [r.PostProcessAAQuality:4]]
LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [A:/Users/Ryan Gilbert/Desktop/Game Project/SonOfAGish/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [r.LightFunctionQuality:1]]
LogConfig: Setting CVar [r.ShadowQuality:5]]
LogConfig: Setting CVar [r.Shadow.CSM.MaxCascades:10]]
LogConfig: Setting CVar [r.Shadow.MaxResolution:2048]]
LogConfig: Setting CVar [r.Shadow.MaxCSMResolution:2048]]
LogConfig: Setting CVar [r.Shadow.RadiusThreshold:0.01]]
LogConfig: Setting CVar [r.Shadow.DistanceScale:1.0]]
LogConfig: Setting CVar [r.Shadow.CSM.TransitionScale:1.0]]
LogConfig: Setting CVar [r.Shadow.PreShadowResolutionFactor:1.0]]
LogConfig: Setting CVar [r.DistanceFieldShadowing:1]]
LogConfig: Setting CVar [r.DistanceFieldAO:1]]
LogConfig: Setting CVar [r.AOQuality:2]]
LogConfig: Setting CVar [r.VolumetricFog:1]]
LogConfig: Setting CVar [r.VolumetricFog.GridPixelSize:8]]
LogConfig: Setting CVar [r.VolumetricFog.GridSizeZ:128]]
LogConfig: Setting CVar [r.VolumetricFog.HistoryMissSupersampleCount:4]]
LogConfig: Setting CVar [r.LightMaxDrawDistanceScale:1]]
LogConfig: Setting CVar [r.CapsuleShadows:1]]
LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [A:/Users/Ryan Gilbert/Desktop/Game Project/SonOfAGish/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [r.MotionBlurQuality:4]]
LogConfig: Setting CVar [r.AmbientOcclusionMipLevelFactor:0.4]]
LogConfig: Setting CVar [r.AmbientOcclusionMaxQuality:100]]
LogConfig: Setting CVar [r.AmbientOcclusionLevels:-1]]
LogConfig: Setting CVar [r.AmbientOcclusionRadiusScale:1.0]]
LogConfig: Setting CVar [r.DepthOfFieldQuality:2]]
LogConfig: Setting CVar [r.RenderTargetPoolMin:400]]
LogConfig: Setting CVar [r.LensFlareQuality:2]]
LogConfig: Setting CVar [r.SceneColorFringeQuality:1]]
LogConfig: Setting CVar [r.EyeAdaptationQuality:2]]
LogConfig: Setting CVar [r.BloomQuality:5]]
LogConfig: Setting CVar [r.FastBlurThreshold:100]]
LogConfig: Setting CVar [r.Upscale.Quality:3]]
LogConfig: Setting CVar [r.Tonemapper.GrainQuantization:1]]
LogConfig: Setting CVar [r.LightShaftQuality:1]]
LogConfig: Setting CVar [r.Filter.SizeScale:1]]
LogConfig: Setting CVar [r.Tonemapper.Quality:5]]
LogConfig: Setting CVar [r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
LogConfig: Setting CVar [r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
LogConfig: Setting CVar [r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
LogConfig: Setting CVar [r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
LogConfig: Setting CVar [r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
LogConfig: Setting CVar [r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
LogConfig: Setting CVar [r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
LogConfig: Setting CVar [r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
LogConfig: Setting CVar [r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
LogConfig: Setting CVar [r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
LogConfig: Setting CVar [r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
LogConfig: Setting CVar [r.DOF.Kernel.MaxForegroundRadius:0.025]]
LogConfig: Setting CVar [r.DOF.Kernel.MaxBackgroundRadius:0.025]]
LogConfig: Applying CVar settings from Section [TextureQuality@3] File [A:/Users/Ryan Gilbert/Desktop/Game Project/SonOfAGish/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [r.Streaming.MipBias:0]]
LogConfig: Setting CVar [r.Streaming.AmortizeCPUToGPUCopy:0]]
LogConfig: Setting CVar [r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
LogConfig: Setting CVar [r.Streaming.Boost:1]]
LogConfig: Setting CVar [r.MaxAnisotropy:8]]
LogConfig: Setting CVar [r.Streaming.LimitPoolSizeToVRAM:0]]
LogConfig: Setting CVar [r.Streaming.PoolSize:1000]]
LogConfig: Setting CVar [r.Streaming.MaxEffectiveScreenSize:0]]
LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [A:/Users/Ryan Gilbert/Desktop/Game Project/SonOfAGish/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [r.TranslucencyLightingVolumeDim:64]]
LogConfig: Setting CVar [r.RefractionQuality:2]]
LogConfig: Setting CVar [r.SSR.Quality:3]]
LogConfig: Setting CVar [r.SceneColorFormat:4]]
LogConfig: Setting CVar [r.DetailMode:2]]
LogConfig: Setting CVar [r.TranslucencyVolumeBlur:1]]
LogConfig: Setting CVar [r.MaterialQualityLevel:1 ; High quality]]
LogConfig: Setting CVar [r.SSS.Scale:1]]
LogConfig: Setting CVar [r.SSS.SampleSet:2]]
LogConfig: Setting CVar [r.SSS.Quality:1]]
LogConfig: Setting CVar [r.SSS.HalfRes:1]]
LogConfig: Setting CVar [r.EmitterSpawnRateScale:1.0]]
LogConfig: Setting CVar [r.ParticleLightQuality:2]]
LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [A:/Users/Ryan Gilbert/Desktop/Game Project/SonOfAGish/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [foliage.DensityScale:1.0]]
LogConfig: Setting CVar [grass.DensityScale:1.0]]
LogConfig: Applying CVar settings from Section [Startup] File …/…/…/Engine/Config/ConsoleVariables.ini]
LogConfig: Setting CVar [net.UseAdaptiveNetUpdateFrequency:0]]
LogConfig: Applying CVar settings from Section [ConsoleVariables] File [A:/Users/Ryan Gilbert/Desktop/Game Project/SonOfAGish/Saved/Config/Windows/Engine.ini]
LogInit: Computer: RYANGILBERT
LogInit: User: RyanGilbert
LogInit: CPU Page size=4096, Cores=4
LogInit: High frequency timer resolution =10.000000 MHz
LogMemory: Memory total: Physical=23.9GB (24GB approx)
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 102.76 MB used, 102.76 MB peak
LogMemory: Process Virtual Memory: 93.47 MB used, 93.47 MB peak
LogMemory: Physical Memory: 6495.40 MB used, 18011.16 MB free, 24506.57 MB total
LogMemory: Virtual Memory: 4649.11 MB used, 134213080.00 MB free, 134217728.00 MB total
LogInit: Using OS detected language (en-GB).
LogInit: Using OS detected locale (en-GB).
LogTextLocalizationManager: No specific localization for ‘en-GB’ exists, so the ‘en’ localization will be used.
LogStreaming: Display: Took 0.433s to InitEngineTextLocalization.
LogInit: Setting process to per monitor DPI aware
LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
LogHMD: Failed to initialize OpenVR with code 105
LogD3D11RHI: D3D11 adapters:
LogD3D11RHI: 0. ‘NVIDIA GeForce GTX 980’ (Feature Level 11_0)
LogD3D11RHI: 4053/0/12253 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de
LogD3D11RHI: 1. ‘Microsoft Basic Render Driver’ (Feature Level 11_0)
LogD3D11RHI: 0/0/12253 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
LogD3D11RHI: Chosen D3D11 Adapter: 0
LogD3D11RHI: Creating new Direct3DDevice
LogD3D11RHI: GPU DeviceId: 0x13c0 (for the marketing name, search the web for “GPU Device Id”)
LogWindows: EnumDisplayDevices:
LogWindows: 0. ‘NVIDIA GeForce GTX 980’ (P:0 D:1)
LogWindows: 1. ‘NVIDIA GeForce GTX 980’ (P:1 D:1)
LogWindows: 2. ‘NVIDIA GeForce GTX 980’ (P:0 D:0)
LogWindows: 3. ‘NVIDIA GeForce GTX 980’ (P:0 D:0)
LogWindows: DebugString: FoundDriverCount:4
LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 980
LogD3D11RHI: Driver Version: 419.67 (internal:25.21.14.1967, unified:419.67)
LogD3D11RHI: Driver Date: 3-17-2019
LogRHI: Texture pool is 2837 MB (70% of 4053 MB)
LogD3D11RHI: Async texture creation enabled
LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
LogTemp: Display: Loaded TP AllDesktopTargetPlatform
LogTemp: Display: Loaded TP MacClientTargetPlatform
LogTemp: Display: Loaded TP MacNoEditorTargetPlatform
LogTemp: Display: Loaded TP MacServerTargetPlatform
LogTemp: Display: Loaded TP MacTargetPlatform
LogTemp: Display: Loaded TP WindowsClientTargetPlatform
LogTemp: Display: Loaded TP WindowsNoEditorTargetPlatform
LogTemp: Display: Loaded TP WindowsServerTargetPlatform
LogTemp: Display: Loaded TP WindowsTargetPlatform
LogTemp: Display: Loaded TP AndroidTargetPlatform
LogTemp: Display: Loaded TP AndroidTargetPlatform
LogTemp: Display: Loaded TP AndroidTargetPlatform
LogTemp: Display: Loaded TP AndroidTargetPlatform
LogTemp: Display: Loaded TP AndroidTargetPlatform
LogTemp: Display: Loaded TP AndroidTargetPlatform
LogTemp: Display: Loaded TP AndroidTargetPlatform
LogTemp: Display: Loaded TP AndroidTargetPlatform
LogTemp: Display: Loaded TP AndroidTargetPlatform
LogTemp: Display: Loaded TP AndroidTargetPlatform
LogTemp: Display: Loaded TP AndroidTargetPlatform
LogTemp: Display: Loaded TP AndroidTargetPlatform
LogTemp: Display: Loaded TP AndroidTargetPlatform
LogTemp: Display: Loaded TP AndroidTargetPlatform
LogTemp: Display: Loaded TP AndroidTargetPlatform
LogTemp: Display: Loaded TP AndroidTargetPlatform
LogTemp: Display: Loaded TP AndroidTargetPlatform
LogTemp: Display: Loaded TP AndroidTargetPlatform
LogTemp: Display: Loaded TP HTML5TargetPlatform
LogTemp: Display: Loaded TP IOSTargetPlatform
LogTemp: Display: Loaded TP IOSTargetPlatform
LogTemp: Display: Loaded TP TVOSTargetPlatform
LogTemp: Display: Loaded TP TVOSTargetPlatform
LogTemp: Display: Loaded TP LinuxClientTargetPlatform
LogTemp: Display: Loaded TP LinuxNoEditorTargetPlatform
LogTemp: Display: Loaded TP LinuxServerTargetPlatform
LogTemp: Display: Loaded TP LinuxTargetPlatform
LogTemp: Display: Loaded TP LuminTargetPlatform
LogTemp: Display: Loaded TP LuminTargetPlatform
LogTargetPlatformManager: Display: Building Assets For Windows
LogShaderCompilers: Guid format shader working directory is -16 characters bigger than the processId version (…/…/…/…/…/…/Users/Ryan Gilbert/Desktop/Game Project/SonOfAGish/Intermediate/Shaders/WorkingDirectory/13892/).
LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/Ryan Gilbert/AppData/Local/Temp/UnrealShaderWorkingDir/C4AB573B4AD149AAFF85079D198AEF50/’.
LogShaderCompilers: Display: Using XGE Shader Compiler (Interception Interface).
LogDerivedDataCache: Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.06s 71MB C:/Users/Ryan Gilbert/AppData/Local/UnrealEngine/4.21/DerivedDataCache/Boot.ddc.
LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/Ryan Gilbert/AppData/Local/UnrealEngine/4.21/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/…/…/Users/Ryan Gilbert/Desktop/Game Project/SonOfAGish/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file …/…/…/…/…/…/Users/Ryan Gilbert/Desktop/Game Project/SonOfAGish/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
LogDerivedDataCache: Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file …/…/…/Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
LogDerivedDataCache: Using Local data cache path C:/Users/Ryan Gilbert/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
LogDerivedDataCache: Shared data cache path not found in engine.ini, will not use an Shared cache.
LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
LogMaterial: Verifying Global Shaders for PCD3D_SM5
LogSlate: Using FreeType 2.6.0
LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogAssetRegistry: FAssetRegistry took 0.0349 seconds to start up
LogInit: Selected Device Profile: [Windows]
LogSimplygon: Simplygon DLL not present - disabling.
LogMeshReduction: Using SimplygonSwarm for distributed automatic mesh merging
LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
LogMeshReduction: No automatic skeletal mesh reduction module available
LogNetVersion: SonOfAGish 1.0.0, NetCL: 4541578, EngineNetVer: 5, GameNetVer: 0 (Checksum: 524337004)
LogPackageLocalizationCache: Processed 10 localized package path(s) for 2 prioritized culture(s) in 0.088123 seconds
LogUObjectArray: 39039 objects as part of root set at end of initial load.
LogUObjectAllocator: 6779232 out of 0 bytes used by permanent object pool.
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
LogTcpMessaging: Initializing TcpMessaging bridge
LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
SourceControl: Source control is disabled
SourceControl: Source control is disabled
SourceControl: Source control is disabled
SourceControl: Source control is disabled
LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
LogOcInput: OculusInput pre-init called
LogEngine: Initializing Engine…
LogHMD: Failed to initialize OpenVR with code 105
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI prefixes - 0.000 s
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI - 0.000 s
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
LogInit: Initializing FReadOnlyCVARCache
LogAIModule: Creating AISystem for world Untitled
LogInit: XAudio2 using ‘PLG2888UH (NVIDIA High Definition Audio)’ : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
LogDerivedDataCache: Saved boot cache 0.15s 71MB C:/Users/Ryan Gilbert/AppData/Local/UnrealEngine/4.21/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogEngineSessionManager: EngineSessionManager initialized
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Editor Load
LocalizationService: Localization service is disabled
LogFileCache: Scanning file cache for directory ‘A:/Users/Ryan Gilbert/Desktop/Game Project/SonOfAGish/Content/’ took 0.01s
LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
LogCook: Display: Mobile HDR setting 1
LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI prefixes - 0.000 s
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI - 0.000 s
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
SourceControl: Source control is disabled
Cmd: MAP LOAD FILE="…/…/…/…/…/…/Users/Ryan Gilbert/Desktop/Game Project/SonOfAGish/Content/2DSideScrollerBP/Maps/MainMenu.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Lighting Build
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogAIModule: Creating AISystem for world MainMenu
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.075ms to complete.
LogFileHelpers: Loading map ‘MainMenu’ took 0.194
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogCollectionManager: Loaded 0 collections in 0.001059 seconds
LogFileCache: Scanning file cache for directory ‘A:/Users/Ryan Gilbert/Desktop/Game Project/SonOfAGish/Saved/Collections/’ took 0.01s
LogFileCache: Scanning file cache for directory ‘A:/Users/Ryan Gilbert/Desktop/Game Project/SonOfAGish/Content/Developers/RyanGilbert/Collections/’ took 0.01s
LogFileCache: Scanning file cache for directory ‘A:/Users/Ryan Gilbert/Desktop/Game Project/SonOfAGish/Content/Collections/’ took 0.01s
LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000001 seconds
LogContentBrowser: Native class hierarchy populated in 0.0125 seconds. Added 2629 classes and 600 folders.
LogContentBrowser: Native class hierarchy updated for ‘WidgetCarousel’ in 0.0003 seconds. Added 0 classes and 0 folders.
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogContentBrowser: Native class hierarchy updated for ‘AddContentDialog’ in 0.0004 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘SceneOutliner’ in 0.0003 seconds. Added 1 classes and 2 folders.
LogSlate: Only BGRA pngs, bmps or icos are supported in by External Image Picker
LogSlate: Took 0.000554 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
LogSlate: Took 0.000663 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Bold.ttf’ (160K)
LogSlate: Took 0.000807 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf’ (139K)
LogTemp: Executing iPhonePackager certificates Engine -bundlename com.YourCompany.SonOfAGish
LogTemp: CWD: A:\Program Files\Epic Games\UE_4.21\Engine\Binaries\DotNET\IOS
LogTemp: Initial Dir: A:\Program Files\Epic Games\UE_4.21
LogTemp: Env CWD: A:\Program Files\Epic Games\UE_4.21\Engine\Binaries\DotNET\IOS
LogTemp: BranchPath = RYANGILBERT/A/Program Files/Epic Games/UE_4.21/Engine/Binaries — GameBranchPath = RYANGILBERT/A/Program Files/Epic Games/UE_4.21/Engine/Binaries
LogTemp: IPP ERROR: Could not find provision directory ‘C:\Users\Ryan Gilbert\AppData\Local/Apple Computer/MobileDevice/Provisioning Profiles/’.
LogRenderer: Reallocating scene render targets to support 1560x868 Format 10 NumSamples 1 (Frame:1).
LogContentBrowser: Native class hierarchy updated for ‘HierarchicalLODOutliner’ in 0.0004 seconds. Added 0 classes and 0 folders.
LogLoad: (Engine Initialization) Total time: 12.96 seconds
LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
LogContentStreaming: Texture pool size now 1000 MB
LogAssetRegistry: Asset discovery search completed in 7.5378 seconds
LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects)
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000087 seconds (updated 0 objects)
LogSlate: FSceneViewport::OnFocusLost() reason 0
LogSlate: Took 0.000456 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (167K)
LogAIModule: Creating AISystem for world Level_01
LogAssetEditorManager: Opening Asset editor for World /Game/2DSideScrollerBP/Maps/Level_01.Level_01
Cmd: MAP LOAD FILE="…/…/…/…/…/…/Users/Ryan Gilbert/Desktop/Game Project/SonOfAGish/Content/2DSideScrollerBP/Maps/Level_01.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Lighting Build
LoadErrors: New page: Loading map: Level_01.umap
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.078ms to complete.
LogFileHelpers: Loading map ‘Level_01’ took 0.114
LogSlate: FSceneViewport::OnFocusLost() reason 0
MapCheck: New page: Map Check
Cmd: MAP REBUILD ALLVISIBLE
LogEditorServer: Rebuildmap Clear paths rebuilt
LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy MatineeCam_mat, compiling.
LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy OpaqueUnlitSpriteMaterial, compiling.
LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy MaskedUnlitSpriteMaterial, compiling.
TextureStreamingBuild: Display: Compiling optional shaders took 3.136 seconds.
LogLevel: Display: Export Material TexCoord Scales took 0.043 seconds.
TextureStreamingBuild: Display: Build Texture Streaming took 0.026 seconds.
LightingResults: New page: Lighting Build - 31 Jul 2019 21:30:25
LogSwarmInterface: [OpenConnection] Registering TCP channel …
LogSwarmInterface: [OpenConnection] Connecting to agent …
LogSwarmInterface: [TryOpenConnection] Testing the Agent
LogSwarmInterface: [TryOpenConnection] Opening Connection to Agent
LogSwarmInterface: [TryOpenConnection] Local Process ID is 13892
LogStaticLightingSystem: Warning: No importance volume found, so the scene bounding box was used. You can optimize your scene’s quality and lighting build times by adding importance volumes.
LogStaticLightingSystem: Running Lightmass w/ ImmediateImport mode ENABLED
LogStaticLightingSystem: Running Lightmass w/ ImmediateProcess mode ENABLED
LogStaticLightingSystem: Running Lightmass w/ Sorting mode ENABLED
LogStaticLightingSystem: Running Lightmass w/ Mapping paddings ENABLED
LogStaticLightingSystem: Running Lightmass w/ Mapping debug paddings DISABLED
Cmd: MAP CHECK DONTDISPLAYDIALOG
MapCheck: New page: Level_01 - 31 Jul 2019 21:30:28
MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.477ms to complete.
LogEditorBuildUtils: Build time 0:06
Job is a success!
LogVolumetricLightmapImport: Imported Volumetric Lightmap in 0.013s
LogVolumetricLightmapImport: Indirection Texture 16x16x16 = 0.0Mb
LogVolumetricLightmapImport: BrickData 5x5x5 = 0.0Mb
LogVolumetricLightmapImport: Bricks at Level
LogVolumetricLightmapImport: 0: 100.0% covering 100.0% of volume
LogVolumetricLightmapImport: 1: 0.0% covering 0.0% of volume
LogVolumetricLightmapImport: 2: 0.0% covering 0.0% of volume
Lightmass on RYANGILBERT: 809 ms total, 87 ms importing, 2 ms setup, 390 ms photons, 294 ms processing, 0 ms extra exporting [0/0 mappings]. Threads: 1.89 sec total, 0 ms processing.
LogStaticLightingSystem: Illumination: 4.98 sec (0 ms encoding lightmaps, 0 ms encoding shadowmaps)
LogStaticLightingSystem: Lightmap texture memory: 0.0 MB (0.0 MB streaming, 0.0 MB non-streaming), 0 textures
LogStaticLightingSystem: Shadowmap texture memory: 0.0 MB (0.0 MB streaming, 0.0 MB non-streaming), 0 textures
DumpUnbuiltLightIteractions
Lights with unbuilt interactions: 0
Primitives with unbuilt interactions: 0
Cmd: MAP CHECK NOTIFYRESULTS
MapCheck: New page: Level_01 - 31 Jul 2019 21:30:30
MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.498ms to complete.
LogSavePackage: Moving ‘…/…/…/…/…/…/Users/Ryan Gilbert/Desktop/Game Project/SonOfAGish/Saved/Level_01D1CB9AB84A85D2E95D7E4BAF9E593F5E.tmp’ to ‘…/…/…/…/…/…/Users/Ryan Gilbert/Desktop/Game Project/SonOfAGish/Content/2DSideScrollerBP/Maps/Level_01.umap’
LogSavePackage: Moving ‘…/…/…/…/…/…/Users/Ryan Gilbert/Desktop/Game Project/SonOfAGish/Saved/Level_01_BuiltData718ED895466CABC8C6C4F899C9772DF7.tmp’ to ‘…/…/…/…/…/…/Users/Ryan Gilbert/Desktop/Game Project/SonOfAGish/Content/2DSideScrollerBP/Maps/Level_01_BuiltData.uasset’
LogTemp: Repeating last play command: Selected Viewport
LogBlueprintUserMessages: Early PlayInEditor Detection: Level ‘/Game/2DSideScrollerBP/Maps/Level_01.Level_01:PersistentLevel’ has LevelScriptBlueprint ‘/Game/2DSideScrollerBP/Maps/Level_01.Level_01:PersistentLevel.Level_01’ with GeneratedClass ‘/Game/2DSideScrollerBP/Maps/Level_01.Level_01_C’ with ClassGeneratedBy ‘/Game/2DSideScrollerBP/Maps/Level_01.Level_
01:PersistentLevel.Level_01’
LogPlayLevel: PlayLevel: No blueprints needed recompiling
PIE: New page: PIE session: Level_01 (31 Jul 2019 21:30:34)
LogPlayLevel: Creating play world package: /Game/2DSideScrollerBP/Maps/UEDPIE_0_Level_01
LogPlayLevel: PIE: StaticDuplicateObject took: (0.003423s)
LogAIModule: Creating AISystem for world Level_01
LogPlayLevel: PIE: World Init took: (0.000489s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/2DSideScrollerBP/Maps/Level_01.Level_01 to /Game/2DSideScrollerBP/Maps/UEDPIE_0_Level_01.Level_01 (0.004113s)
LogInit: XAudio2 using ‘PLG2888UH (NVIDIA High Definition Audio)’ : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogLoad: Game class is ‘2DSideScrollerGameMode_C’
LogWorld: Bringing World /Game/2DSideScrollerBP/Maps/UEDPIE_0_Level_01.Level_01 up for play (max tick rate 0) at 2019.07.31-20.30.34
LogWorld: Bringing up level for play took: 0.002853
LogContentBrowser: Native class hierarchy updated for ‘MovieSceneCapture’ in 0.0017 seconds. Added 20 classes and 0 folders.
PIE: Play in editor start time for /Game/2DSideScrollerBP/Maps/UEDPIE_0_Level_01 1.133
LogBlueprintUserMessages: Late PlayInEditor Detection: Level ‘/Game/2DSideScrollerBP/Maps/Level_01.Level_01:PersistentLevel’ has LevelScriptBlueprint ‘/Game/2DSideScrollerBP/Maps/Level_01.Level_01:PersistentLevel.Level_01’ with GeneratedClass ‘/Game/2DSideScrollerBP/Maps/Level_01.Level_01_C’ with ClassGeneratedBy ‘/Game/2DSideScrollerBP/Maps/Level_01.Level_0
1:PersistentLevel.Level_01’
LogLinker: Warning: Can’t find file ‘/Game/2DSideScrollerBP/Blueprints/KiwisCanFlySaveState’
LogLinker: Warning: Can’t find file ‘/Game/2DSideScrollerBP/Blueprints/KiwisCanFlySaveState’
LogUObjectGlobals: Warning: Failed to find object ‘Class /Game/2DSideScrollerBP/Blueprints/KiwisCanFlySaveState.KiwisCanFlySaveState_C’
LogSlate: FSceneViewport::OnFocusLost() reason 0
LogNet: Browse: /Game/2DSideScrollerBP/Maps/Level_01
LogLoad: LoadMap: /Game/2DSideScrollerBP/Maps/Level_01
LogPlayLevel: Creating play world package: /Game/2DSideScrollerBP/Maps/UEDPIE_0_Level_01
LogPlayLevel: PIE: StaticDuplicateObject took: (0.003685s)
LogAIModule: Creating AISystem for world Level_01
LogPlayLevel: PIE: World Init took: (0.000628s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/2DSideScrollerBP/Maps/Level_01.Level_01 to /Game/2DSideScrollerBP/Maps/UEDPIE_0_Level_01.Level_01 (0.004505s)
LogLoad: Game class is ‘2DSideScrollerGameMode_C’
LogWorld: Bringing World /Game/2DSideScrollerBP/Maps/UEDPIE_0_Level_01.Level_01 up for play (max tick rate 0) at 2019.07.31-20.30.42
LogWorld: Bringing up level for play took: 0.000810
LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating
LogLoad: Took 0.029271 seconds to LoadMap(/Game/2DSideScrollerBP/Maps/UEDPIE_0_Level_01)
LogBlueprintUserMessages: Early EndPlayMap Detection: Level ‘/Game/2DSideScrollerBP/Maps/Level_01.Level_01:PersistentLevel’ has LevelScriptBlueprint ‘/Game/2DSideScrollerBP/Maps/Level_01.Level_01:PersistentLevel.Level_01’ with GeneratedClass ‘/Game/2DSideScrollerBP/Maps/Level_01.Level_01_C’ with ClassGeneratedBy ‘/Game/2DSideScrollerBP/Maps/Level_01.Level_01
:PersistentLevel.Level_01’
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogPlayLevel: Display: Shutting down PIE online subsystems
LogBlueprintUserMessages: Late EndPlayMap Detection: Level ‘/Game/2DSideScrollerBP/Maps/Level_01.Level_01:PersistentLevel’ has LevelScriptBlueprint ‘/Game/2DSideScrollerBP/Maps/Level_01.Level_01:PersistentLevel.Level_01’ with GeneratedClass ‘/Game/2DSideScrollerBP/Maps/Level_01.Level_01_C’ with ClassGeneratedBy ‘/Game/2DSideScrollerBP/Maps/Level_01.Level_01:
PersistentLevel.Level_01’
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogPlayLevel: Display: Destroying online subsystem :Context_2
LogSlate: FSceneViewport::OnFocusLost() reason 2
LogSlate: FSceneViewport::OnFocusLost() reason 2
UATHelper: Packaging (HTML5): Running AutomationTool…
UATHelper: Packaging (HTML5): Parsing command line: -ScriptsForProject=“A:/Users/Ryan Gilbert/Desktop/Game Project/SonOfAGish/SonOfAGish.uproject” BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=“A:/Users/Ryan Gilbert/Desktop/Game Project/SonOfAGish/SonOfAGish.uproject” -cook -stage -archive -archivedirectory=“A:/Users/Ryan Gilbert/Desktop
/Game Project/SonOfAGish/Build” -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -clean -compressed -SkipCookingEditorContent -prereqs -applocaldirectory=$(EngineDir)/Binaries/ThirdParty/AppLocalDependencies -nodebuginfo -targetplatform=HTML5 -build -utf8output
UATHelper: Packaging (HTML5): Setting up ProjectParams for A:\Users\Ryan Gilbert\Desktop\Game Project\SonOfAGish\SonOfAGish.uproject
UATHelper: Packaging (HTML5): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (HTML5): No build products were made
UATHelper: Packaging (HTML5): ********** BUILD COMMAND COMPLETED **********
UATHelper: Packaging (HTML5): ********** COOK COMMAND STARTED **********
UATHelper: Packaging (HTML5): Cleaning cooked data.
UATHelper: Packaging (HTML5): Running UE4Editor Cook for project A:\Users\Ryan Gilbert\Desktop\Game Project\SonOfAGish\SonOfAGish.uproject
UATHelper: Packaging (HTML5): Commandlet log file is A:\Program Files\Epic Games\UE_4.21\Engine\Programs\AutomationTool\Saved\Cook-2019.07.31-20.30.55.txt
UATHelper: Packaging (HTML5): Running: A:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-Cmd.exe “A:\Users\Ryan Gilbert\Desktop\Game Project\SonOfAGish\SonOfAGish.uproject” -run=Cook -TargetPlatform=HTML5 -fileopenlog -unversioned -skipeditorcontent -compressed -abslog=“A:\Program Files\Epic Games\UE_4.21\Engine\Programs\AutomationTool\Sav
ed\Cook-2019.07.31-20.30.55.txt” -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output
UATHelper: Packaging (HTML5): LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
UATHelper: Packaging (HTML5): LogInit: Display: Running engine for game: SonOfAGish
UATHelper: Packaging (HTML5): LogStreaming: Display: Took 0.122s to configure plugins.
UATHelper: Packaging (HTML5): LogStreaming: Display: Took 0.000s to delete old logs.
UATHelper: Packaging (HTML5): LogHAL: Display: Platform has ~ 24 GB [25696997376 / 34359738368 / 24], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
UATHelper: Packaging (HTML5): LogStreaming: Display: Took 0.443s to InitEngineTextLocalization.
UATHelper: Packaging (HTML5): LogTemp: Display: Loaded TP AllDesktopTargetPlatform
UATHelper: Packaging (HTML5): LogTemp: Display: Loaded TP MacClientTargetPlatform
UATHelper: Packaging (HTML5): LogTemp: Display: Loaded TP MacNoEditorTargetPlatform
UATHelper: Packaging (HTML5): LogTemp: Display: Loaded TP MacServerTargetPlatform
UATHelper: Packaging (HTML5): LogTemp: Display: Loaded TP MacTargetPlatform
UATHelper: Packaging (HTML5): LogTemp: Display: Loaded TP WindowsClientTargetPlatform
UATHelper: Packaging (HTML5): LogTemp: Display: Loaded TP WindowsNoEditorTargetPlatform
UATHelper: Packaging (HTML5): LogTemp: Display: Loaded TP WindowsServerTargetPlatform
UATHelper: Packaging (HTML5): LogTemp: Display: Loaded TP WindowsTargetPlatform
UATHelper: Packaging (HTML5): LogTemp: Display: Loaded TP AndroidTargetPlatform
UATHelper: Packaging (HTML5): LogTemp: Display: Loaded TP AndroidTargetPlatform
UATHelper: Packaging (HTML5): LogTemp: Display: Loaded TP AndroidTargetPlatform
UATHelper: Packaging (HTML5): LogTemp: Display: Loaded TP AndroidTargetPlatform
UATHelper: Packaging (HTML5): LogTemp: Display: Loaded TP AndroidTargetPlatform
UATHelper: Packaging (HTML5): LogTemp: Display: Loaded TP AndroidTargetPlatform
UATHelper: Packaging (HTML5): LogTemp: Display: Loaded TP AndroidTargetPlatform
UATHelper: Packaging (HTML5): LogTemp: Display: Loaded TP AndroidTargetPlatform
UATHelper: Packaging (HTML5): LogTemp: Display: Loaded TP AndroidTargetPlatform
UATHelper: Packaging (HTML5): LogTemp: Display: Loaded TP AndroidTargetPlatform
UATHelper: Packaging (HTML5): LogTemp: Display: Loaded TP AndroidTargetPlatform
UATHelper: Packaging (HTML5): LogTemp: Display: Loaded TP AndroidTargetPlatform
UATHelper: Packaging (HTML5): LogTemp: Display: Loaded TP AndroidTargetPlatform
UATHelper: Packaging (HTML5): LogTemp: Display: Loaded TP AndroidTargetPlatform
UATHelper: Packaging (HTML5): LogTemp: Display: Loaded TP AndroidTargetPlatform
UATHelper: Packaging (HTML5): LogTemp: Display: Loaded TP AndroidTargetPlatform
UATHelper: Packaging (HTML5): LogTemp: Display: Loaded TP AndroidTargetPlatform
UATHelper: Packaging (HTML5): LogTemp: Display: Loaded TP AndroidTargetPlatform
UATHelper: Packaging (HTML5): LogTemp: Display: Loaded TP HTML5TargetPlatform
UATHelper: Packaging (HTML5): LogTemp: Display: Loaded TP IOSTargetPlatform
UATHelper: Packaging (HTML5): LogTemp: Display: Loaded TP IOSTargetPlatform
UATHelper: Packaging (HTML5): LogTemp: Display: Loaded TP TVOSTargetPlatform
UATHelper: Packaging (HTML5): LogTemp: Display: Loaded TP TVOSTargetPlatform
UATHelper: Packaging (HTML5): LogTemp: Display: Loaded TP LinuxClientTargetPlatform
UATHelper: Packaging (HTML5): LogTemp: Display: Loaded TP LinuxNoEditorTargetPlatform
UATHelper: Packaging (HTML5): LogTemp: Display: Loaded TP LinuxServerTargetPlatform
UATHelper: Packaging (HTML5): LogTemp: Display: Loaded TP LinuxTargetPlatform
UATHelper: Packaging (HTML5): LogTemp: Display: Loaded TP LuminTargetPlatform
UATHelper: Packaging (HTML5): LogTemp: Display: Loaded TP LuminTargetPlatform
UATHelper: Packaging (HTML5): LogTargetPlatformManager: Display: Building Assets For HTML5
UATHelper: Packaging (HTML5): LogShaderCompilers: Display: Using XGE Shader Compiler (Interception Interface).
UATHelper: Packaging (HTML5): LogDerivedDataCache: Display: Max Cache Size: 512 MB
UATHelper: Packaging (HTML5): LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/Ryan Gilbert/AppData/Local/UnrealEngine/4.21/DerivedDataCache/Boot.ddc
UATHelper: Packaging (HTML5): LogDerivedDataCache: Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
UATHelper: Packaging (HTML5): LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0
UATHelper: Packaging (HTML5): LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
UATHelper: Packaging (HTML5): LogCook: Display: Mobile HDR setting 1
UATHelper: Packaging (HTML5): LogCook: Display: Creating asset registry
UATHelper: Packaging (HTML5): LogCook: Display: Discovering localized assets
UATHelper: Packaging (HTML5): LogCook: Display: Cooked content cleared for platform HTML5
UATHelper: Packaging (HTML5): LogCook: Display: Unable to read previous cook inisettings for platform HTML5 invalidating cook
UATHelper: Packaging (HTML5): LogCook: Display: Sandbox cleanup took 0.054 seconds for platforms HTML5 iterative false
UATHelper: Packaging (HTML5): LogCook: Display: Saved scl.csv A:/Users/Ryan Gilbert/Desktop/Game Project/SonOfAGish/Saved/Cooked/HTML5/SonOfAGish/Metadata/PipelineCaches/ShaderStableInfo-Global-GLSL_ES2_WEBGL.scl.csv for platform HTML5
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 0 Packages Remain 163 Total 163
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 50 Packages Remain 162 Total 212
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 100 Packages Remain 161 Total 261
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 139 Packages Remain 160 Total 299
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 141 Packages Remain 159 Total 300
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 142 Packages Remain 158 Total 300
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 143 Packages Remain 157 Total 300
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 144 Packages Remain 156 Total 300
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 146 Packages Remain 155 Total 301
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 154 Total 301
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 153 Total 300
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 152 Total 299
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 151 Total 298
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 150 Total 297
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 149 Total 296
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 148 Total 295
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 147 Total 294
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 146 Total 293
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 145 Total 292
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 144 Total 291
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 143 Total 290
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 142 Total 289
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 141 Total 288
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 140 Total 287
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 139 Total 286
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 138 Total 285
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 137 Total 284
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 136 Total 283
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 135 Total 282
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 134 Total 281
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 133 Total 280
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 132 Total 279
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 131 Total 278
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 130 Total 277
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 129 Total 276
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 128 Total 275
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 127 Total 274
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 126 Total 273
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 125 Total 272
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 124 Total 271
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 123 Total 270
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 122 Total 269
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 121 Total 268
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 120 Total 267
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 119 Total 266
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 118 Total 265
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 117 Total 264
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 116 Total 263
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 115 Total 262
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 114 Total 261
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 113 Total 260
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 112 Total 259
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 111 Total 258
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 110 Total 257
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 109 Total 256
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 108 Total 255
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 107 Total 254
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 106 Total 253
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 105 Total 252
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 104 Total 251
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 103 Total 250
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 102 Total 249
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 101 Total 248
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 100 Total 247
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 99 Total 246
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 98 Total 245
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 97 Total 244
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 96 Total 243
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 95 Total 242
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 94 Total 241
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 93 Total 240
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 92 Total 239
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 91 Total 238
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 90 Total 237
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 89 Total 236
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 88 Total 235
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 87 Total 234
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 86 Total 233
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 85 Total 232
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 84 Total 231
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 83 Total 230
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 82 Total 229
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 81 Total 228
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 80 Total 227
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 79 Total 226
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 78 Total 225
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 77 Total 224
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 76 Total 223
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 75 Total 222
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 74 Total 221
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 73 Total 220
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 72 Total 219
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 71 Total 218
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 70 Total 217
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 69 Total 216
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 68 Total 215
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 67 Total 214
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 66 Total 213
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 65 Total 212
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 64 Total 211
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 63 Total 210
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 62 Total 209
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 61 Total 208
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 60 Total 207
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 59 Total 206
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 58 Total 205
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 57 Total 204
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 56 Total 203
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 55 Total 202
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 54 Total 201
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 53 Total 200
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 52 Total 199
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 51 Total 198
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UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 47 Total 194
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 46 Total 193
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 45 Total 192
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 44 Total 191
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UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 41 Total 188
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 40 Total 187
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 39 Total 186
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 38 Total 185
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 37 Total 184
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 36 Total 183
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 35 Total 182
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 34 Total 181
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 33 Total 180
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 32 Total 179
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 31 Total 178
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 30 Total 177
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 29 Total 176
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 28 Total 175
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 27 Total 174
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 26 Total 173
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 25 Total 172
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 24 Total 171
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 23 Total 170
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 22 Total 169
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 21 Total 168
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 20 Total 167
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 147 Packages Remain 19 Total 166
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 149 Packages Remain 18 Total 167
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 161 Packages Remain 17 Total 178
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 181 Packages Remain 16 Total 197
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 185 Packages Remain 26 Total 211
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 185 Packages Remain 25 Total 210
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 185 Packages Remain 24 Total 209
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 185 Packages Remain 23 Total 208
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 185 Packages Remain 22 Total 207
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 185 Packages Remain 21 Total 206
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 185 Packages Remain 20 Total 205
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 185 Packages Remain 19 Total 204
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 185 Packages Remain 18 Total 203
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 185 Packages Remain 17 Total 202
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 185 Packages Remain 16 Total 201
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 185 Packages Remain 15 Total 200
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 185 Packages Remain 14 Total 199
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 185 Packages Remain 13 Total 198
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 185 Packages Remain 12 Total 197
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 185 Packages Remain 11 Total 196
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 198 Packages Remain 10 Total 208
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 198 Packages Remain 9 Total 207
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 198 Packages Remain 8 Total 206
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 198 Packages Remain 7 Total 205
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 198 Packages Remain 6 Total 204
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 198 Packages Remain 5 Total 203
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 198 Packages Remain 4 Total 202
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 198 Packages Remain 3 Total 201
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 198 Packages Remain 2 Total 200
UATHelper: Packaging (HTML5): LogCook: Display: Cooked packages 198 Packages Remain 1 Total 199
UATHelper: Packaging (HTML5): LogBlueprintCodeGen: Display: Nativization Summary - AnimBP:
UATHelper: Packaging (HTML5): LogBlueprintCodeGen: Display: Name, Children, Non-empty Functions (Empty Functions), Variables, FunctionUsage, VariableUsage
UATHelper: Packaging (HTML5): LogBlueprintCodeGen: Display: Nativization Summary - Shared Variables From Graph: 56
UATHelper: Packaging (HTML5): LogCook: Display: Saved scl.csv A:/Users/Ryan Gilbert/Desktop/Game Project/SonOfAGish/Saved/Cooked/HTML5/SonOfAGish/Metadata/PipelineCaches/ShaderStableInfo-Global-GLSL_ES2_WEBGL.scl.csv for platform HTML5
UATHelper: Packaging (HTML5): LogCook: Display: Saved scl.csv A:/Users/Ryan Gilbert/Desktop/Game Project/SonOfAGish/Saved/Cooked/HTML5/SonOfAGish/Metadata/PipelineCaches/ShaderStableInfo-SonOfAGish-GLSL_ES2_WEBGL.scl.csv for platform HTML5
UATHelper: Packaging (HTML5): LogCook: Display: ---- NOT Running UShaderPipelineCacheToolsCommandlet for platform HTML5 shader format GLSL_ES2_WEBGL, no files found at …/…/…/…/…/…/Users/Ryan Gilbert/Desktop/Game Project/SonOfAGish/Build/HTML5/PipelineCaches/SonOfAGish_GLSL_ES2_WEBGL.stablepc.csv
UATHelper: Packaging (HTML5): LogShaderLibrary: Display:
UATHelper: Packaging (HTML5): LogShaderLibrary: Display: Shader Code Stats: GLSL_ES2_WEBGL
UATHelper: Packaging (HTML5): LogShaderLibrary: Display: =================
UATHelper: Packaging (HTML5): LogShaderLibrary: Display: Unique Shaders: 962, Total Shaders: 7414
UATHelper: Packaging (HTML5): LogShaderLibrary: Display: Unique Shaders Size: 1.70mb, Total Shader Size: 13.99mb
UATHelper: Packaging (HTML5): LogShaderLibrary: Display: =================
UATHelper: Packaging (HTML5): LogAssetRegistryGenerator: Display: Saving asset registry.
UATHelper: Packaging (HTML5): LogAssetRegistryGenerator: Display: Generated asset registry num assets 146, size is 87.29kb
UATHelper: Packaging (HTML5): LogAssetRegistryGenerator: Display: Done saving asset registry.
UATHelper: Packaging (HTML5): LogCook: Display: Cook by the book total time in tick 1.246295s total time 4.876353
UATHelper: Packaging (HTML5): LogCook: Display: Peak Used virtual 561MB Peak Used physical 537MB
UATHelper: Packaging (HTML5): LogCook: Display: Hierarchy Timer Information:
UATHelper: Packaging (HTML5): LogCook: Display: Root: 0.000s (0)
UATHelper: Packaging (HTML5): LogCook: Display: StartCookByTheBookTime: 1.063s (1)
UATHelper: Packaging (HTML5): LogCook: Display: GenerateAssetRegistryTime: 0.171s (1)
UATHelper: Packaging (HTML5): LogCook: Display: CleanSandboxTime: 0.054s (1)
UATHelper: Packaging (HTML5): LogCook: Display: ProcessingAccessedStrings: 0.014s (1)
UATHelper: Packaging (HTML5): LogCook: Display: CollectFilesToCook: 0.234s (1)
UATHelper: Packaging (HTML5): LogCook: Display: CookModificationDelegate: 0.000s (1)
UATHelper: Packaging (HTML5): LogCook: Display: GeneratePackageNames: 0.000s (1)
UATHelper: Packaging (HTML5): LogCook: Display: GenerateLongPackageName: 0.000s (1)
UATHelper: Packaging (HTML5): LogCook: Display: TickCookOnTheSide: 1.222s (29)
UATHelper: Packaging (HTML5): LogCook: Display: LoadPackage: 0.234s (28)
UATHelper: Packaging (HTML5): LogCook: Display: CallBeginCacheForCookedPlatformData: 0.076s (29)
UATHelper: Packaging (HTML5): LogCook: Display: PostLoadPackageFixup: 0.000s (29)
UATHelper: Packaging (HTML5): LogCook: Display: SavingPackages: 0.910s (14)
UATHelper: Packaging (HTML5): LogCook: Display: PrecachePlatformDataForNextPackage: 0.001s (195)
UATHelper: Packaging (HTML5): LogCook: Display: PrecachePlatformDataForNextNextPackage: 0.294s (187)
UATHelper: Packaging (HTML5): LogCook: Display: SaveCookedPackage: 0.605s (198)
UATHelper: Packaging (HTML5): LogCook: Display: LoadPackage: 0.000s (148)
UATHelper: Packaging (HTML5): LogCook: Display: GEditorSavePackage: 0.595s (148)
UATHelper: Packaging (HTML5): LogCook: Display: ConvertingBlueprints: 0.004s (148)
UATHelper: Packaging (HTML5): LogCook: Display: VerifyCanCookPackage: 0.001s (136)
UATHelper: Packaging (HTML5): LogCook: Display: ClearAllCachedCookedPlatformData: 0.002s (198)
UATHelper: Packaging (HTML5): LogCook: Display: EnqueueUnsavedPackages: 0.000s (3)
UATHelper: Packaging (HTML5): LogCook: Display: GeneratingBlueprintAssets: 2.468s (1)
UATHelper: Packaging (HTML5): LogCook: Display: SavingCurrentIniSettings: 0.048s (1)
UATHelper: Packaging (HTML5): LogCook: Display: ProcessingAccessedStrings: 0.014s (1)
UATHelper: Packaging (HTML5): LogCook: Display: SavingAssetRegistry: 0.026s (1)
UATHelper: Packaging (HTML5): LogCook: Display: BuildChunkManifest: 0.011s (1)
UATHelper: Packaging (HTML5): LogCook: Display: SaveManifests: 0.000s (1)
UATHelper: Packaging (HTML5): LogCook: Display: SaveRealAssetRegistry: 0.014s (1)
UATHelper: Packaging (HTML5): LogCook: Display: WriteCookerOpenOrder: 0.001s (1)
UATHelper: Packaging (HTML5): LogSavePackage: Display: Took 0.000887s to verify the EDL loading graph.
UATHelper: Packaging (HTML5): LogCookCommandlet: Display: Misc Cook Stats
UATHelper: Packaging (HTML5): LogCookCommandlet: Display: ===============
UATHelper: Packaging (HTML5): LogCookCommandlet: Display: ShaderCompiler
UATHelper: Packaging (HTML5): LogCookCommandlet: Display: BlockingTimeSec=0.000000
UATHelper: Packaging (HTML5): LogCookCommandlet: Display: AsyncCompileTimeSec=0.000000
UATHelper: Packaging (HTML5): LogCookCommandlet: Display: GlobalBeginCompileShaderTimeSec=0.000000
UATHelper: Packaging (HTML5): LogCookCommandlet: Display: GlobalBeginCompileShaderCalls=0
UATHelper: Packaging (HTML5): LogCookCommandlet: Display: ProcessAsyncResultsTimeSec=0.000045
UATHelper: Packaging (HTML5): LogCookCommandlet: Display: GlobalShader.Misc
UATHelper: Packaging (HTML5): LogCookCommandlet: Display: ShadersCompiled=0
UATHelper: Packaging (HTML5): LogCookCommandlet: Display: MeshMaterial.Misc
UATHelper: Packaging (HTML5): LogCookCommandlet: Display: ShadersCompiled=0
UATHelper: Packaging (HTML5): LogCookCommandlet: Display: MaterialShader.Misc
UATHelper: Packaging (HTML5): LogCookCommandlet: Display: ShadersCompiled=0
UATHelper: Packaging (HTML5): LogCookCommandlet: Display: Package.Load
UATHelper: Packaging (HTML5): LogCookCommandlet: Display: NumPackagesLoaded=139
UATHelper: Packaging (HTML5): LogCookCommandlet: Display: LoadPackageTimeSec=0.809077
UATHelper: Packaging (HTML5): LogCookCommandlet: Display: Package.Save
UATHelper: Packaging (HTML5): LogCookCommandlet: Display: NumPackagesSaved=148
UATHelper: Packaging (HTML5): LogCookCommandlet: Display: SavePackageTimeSec=0.578898
UATHelper: Packaging (HTML5): LogCookCommandlet: Display: TagPackageExportsPresaveTimeSec=0.164468
UATHelper: Packaging (HTML5): LogCookCommandlet: Display: TagPackageExportsTimeSec=0.041344
UATHelper: Packaging (HTML5): LogCookCommandlet: Display: ResetLoadersForSaveTimeSec=0.000636
UATHelper: Packaging (HTML5): LogCookCommandlet: Display: TagPackageExportsGetObjectsWithOuter=0.001256
UATHelper: Packaging (HTML5): LogCookCommandlet: Display: TagPackageExportsGetObjectsWithMarks=0.000114
UATHelper: Packaging (HTML5): LogCookCommandlet: Display: SerializeImportsTimeSec=0.000000
UATHelper: Packaging (HTML5): LogCookCommandlet: Display: SortExportsSeekfreeInnerTimeSec=0.051315
UATHelper: Packaging (HTML5): LogCookCommandlet: Display: SerializeExportsTimeSec=0.059132
UATHelper: Packaging (HTML5): LogCookCommandlet: Display: SerializeBulkDataTimeSec=0.000000
UATHelper: Packaging (HTML5): LogCookCommandlet: Display: AsyncWriteTimeSec=0.168952
UATHelper: Packaging (HTML5): LogCookCommandlet: Display: MBWritten=72.366665
UATHelper: Packaging (HTML5): LogCookCommandlet: Display: Package.DifferentPackagesSizeMBPerAsset
UATHelper: Packaging (HTML5): LogCookCommandlet: Display: Package.NumberOfDifferencesInPackagesPerAsset
UATHelper: Packaging (HTML5): LogCookCommandlet: Display: Package.PackageDifferencesSizeMBPerAsset
UATHelper: Packaging (HTML5): LogCookCommandlet: Display: Package.DiffTotal
UATHelper: Packaging (HTML5): LogCookCommandlet: Display: NumberOfDifferentPackages=0
UATHelper: Packaging (HTML5): LogCookCommandlet: Display: DifferentPackagesSizeMB=0.000000
UATHelper: Packaging (HTML5): LogCookCommandlet: Display: NumberOfDifferencesInPackages=0
UATHelper: Packaging (HTML5): LogCookCommandlet: Display: PackageDifferencesSizeMB=0.000000
UATHelper: Packaging (HTML5): LogCookCommandlet: Display:
UATHelper: Packaging (HTML5): LogCookCommandlet: Display: Cook Profile
UATHelper: Packaging (HTML5): LogCookCommandlet: Display: ============
UATHelper: Packaging (HTML5): LogCookCommandlet: Display: 0.CookWallTimeSec=11.693995
UATHelper: Packaging (HTML5): LogCookCommandlet: Display: 0. 0.StartupWallTimeSec=6.807345
UATHelper: Packaging (HTML5): LogCookCommandlet: Display: 0. 1.CookByTheBookTimeSec=4.886630
UATHelper: Packaging (HTML5): LogCookCommandlet: Display: 0. 1. 0.StartCookByTheBookTimeSec=1.063275
UATHelper: Packaging (HTML5): LogCookCommandlet: Display: 0. 1. 0. 0.GameCookModificationDelegateTimeSec=0.000031
UATHelper: Packaging (HTML5): LogCookCommandlet: Display: 0. 1. 1.TickCookOnTheSideTimeSec=3.812686
UATHelper: Packaging (HTML5): LogCookCommandlet: Display: 0. 1. 1. 0.TickCookOnTheSideLoadPackagesTimeSec=0.234959
UATHelper: Packaging (HTML5): LogCookCommandlet: Display: 0. 1. 1. 1.TickCookOnTheSideSaveCookedPackageTimeSec=0.604820
UATHelper: Packaging (HTML5): LogCookCommandlet: Display: 0. 1. 1. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=0.000000
UATHelper: Packaging (HTML5): LogCookCommandlet: Display: 0. 1. 1. 2.TickCookOnTheSideBeginPackageCacheForCookedPlatformDataTimeSec=0.370721
UATHelper: Packaging (HTML5): LogCookCommandlet: Display: 0. 1. 1. 3.TickCookOnTheSideFinishPackageCacheForCookedPlatformDataTimeSec=0.005585
UATHelper: Packaging (HTML5): LogCookCommandlet: Display: 0. 1. 2.TickLoopGCTimeSec=0.000000
UATHelper: Packaging (HTML5): LogCookCommandlet: Display: 0. 1. 3.TickLoopRecompileShaderRequestsTimeSec=0.000823
UATHelper: Packaging (HTML5): LogCookCommandlet: Display: 0. 1. 4.TickLoopShaderProcessAsyncResultsTimeSec=0.000007
UATHelper: Packaging (HTML5): LogCookCommandlet: Display: 0. 1. 5.TickLoopProcessDeferredCommandsTimeSec=0.000012
UATHelper: Packaging (HTML5): LogCookCommandlet: Display: 0. 1. 6.TickLoopTickCommandletStatsTimeSec=0.000002
UATHelper: Packaging (HTML5): LogCookCommandlet: Display:
UATHelper: Packaging (HTML5): LogCookCommandlet: Display: DDC Summary Stats
UATHelper: Packaging (HTML5): LogCookCommandlet: Display: =================
UATHelper: Packaging (HTML5): LogCookCommandlet: Display: TotalGetHits = 373
UATHelper: Packaging (HTML5): LogCookCommandlet: Display: TotalGets = 375
UATHelper: Packaging (HTML5): LogCookCommandlet: Display: TotalGetHitPct= 0.994667
UATHelper: Packaging (HTML5): LogCookCommandlet: Display: LocalGetHitPct= 0.498667
UATHelper: Packaging (HTML5): LogCookCommandlet: Display: SharedGetHitPct= 0.000000
UATHelper: Packaging (HTML5): LogCookCommandlet: Display: OtherGetHitPct= 0.496000
UATHelper: Packaging (HTML5): LogCookCommandlet: Display: GetMissPct = 0.005333
UATHelper: Packaging (HTML5): LogCookCommandlet: Display: TotalPutHits = 2
UATHelper: Packaging (HTML5): LogCookCommandlet: Display: TotalPuts = 2
UATHelper: Packaging (HTML5): LogCookCommandlet: Display: TotalPutHitPct= 1.000000
UATHelper: Packaging (HTML5): LogCookCommandlet: Display: PutMissPct = 0.000000
UATHelper: Packaging (HTML5): LogCookCommandlet: Display:
UATHelper: Packaging (HTML5): LogCookCommandlet: Display: DDC Resource Stats
UATHelper: Packaging (HTML5): LogCookCommandlet: Display: =======================================================================================================
UATHelper: Packaging (HTML5): LogCookCommandlet: Display: Asset Type Total Time (Sec) GameThread Time (Sec) Assets Built MB Processed
UATHelper: Packaging (HTML5): LogCookCommandlet: Display: ---------------------------------- ---------------- --------------------- ------------ ------------
UATHelper: Packaging (HTML5): LogCookCommandlet: Display: Texture (Inline) 0.10 0.10 0 56.66
UATHelper: Packaging (HTML5): LogCookCommandlet: Display: MaterialShader 0.06 0.06 0 4.26
UATHelper: Packaging (HTML5): LogCookCommandlet: Display: Texture (Streaming) 0.03 0.00 0 14.50
UATHelper: Packaging (HTML5): LogCookCommandlet: Display: StaticMesh 0.03 0.03 0 3.20
UATHelper: Packaging (HTML5): LogCookCommandlet: Display: PhysX (BodySetup) 0.02 0.02 2 1.94
UATHelper: Packaging (HTML5): LogCookCommandlet: Display: GlobalShader 0.00 0.00 0 0.57
UATHelper: Packaging (HTML5): LogCookCommandlet: Display: NavCollision 0.00 0.00 0 0.03
UATHelper: Packaging (HTML5): LogInit: Display:
UATHelper: Packaging (HTML5): LogInit: Display: Success - 0 error(s), 0 warning(s)
UATHelper: Packaging (HTML5): LogInit: Display:
UATHelper: Packaging (HTML5):
UATHelper: Packaging (HTML5): Execution of commandlet took: 4.90 seconds
UATHelper: Packaging (HTML5): Took 12.3639284s to run UE4Editor-Cmd.exe, ExitCode=0
UATHelper: Packaging (HTML5): ********** COOK COMMAND COMPLETED **********
UATHelper: Packaging (HTML5): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (HTML5): Running: A:\Program Files\Epic Games\UE_4.21\Engine\Binaries\DotNET\UnrealBuildTool.exe Kiwis_Can_Fly HTML5 Shipping -Project=“A:\Users\Ryan Gilbert\Desktop\Game Project\SonOfAGish\SonOfAGish.uproject” -clean “A:\Users\Ryan Gilbert\Desktop\Game Project\SonOfAGish\SonOfAGish.uproject” -NoUBTMakefiles -remoteini=“A:\Users\Ryan Gi
lbert\Desktop\Game Project\SonOfAGish” -skipdeploy -nobuilduht -NoHotReload -log=“C:\Users\Ryan Gilbert\AppData\Roaming\Unreal Engine\AutomationTool\Logs\A+Program+Files+Epic+Games+UE_4.21\UBT-Kiwis_Can_Fly-HTML5-Shipping.txt”
UATHelper: Packaging (HTML5): Took 1.2240912s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (HTML5): Running: A:\Program Files\Epic Games\UE_4.21\Engine\Binaries\DotNET\UnrealBuildTool.exe Kiwis_Can_Fly HTML5 Shipping -Project=“A:\Users\Ryan Gilbert\Desktop\Game Project\SonOfAGish\SonOfAGish.uproject” “A:\Users\Ryan Gilbert\Desktop\Game Project\SonOfAGish\SonOfAGish.uproject” -NoUBTMakefiles -remoteini=“A:\Users\Ryan Gilbert
Desktop\Game Project\SonOfAGish” -skipdeploy -Manifest=“A:\Users\Ryan Gilbert\Desktop\Game Project\SonOfAGish\Intermediate\Build\Manifest.xml” -NoHotReload -ignorejunk -log=“C:\Users\Ryan Gilbert\AppData\Roaming\Unreal Engine\AutomationTool\Logs\A+Program+Files+Epic+Games+UE_4.21\UBT-Kiwis_Can_Fly-HTML5-Shipping_2.txt”
UATHelper: Packaging (HTML5): HTML5ToolChain: EnableSIMD = False
UATHelper: Packaging (HTML5): HTML5ToolChain: EnableMultithreading False
UATHelper: Packaging (HTML5): HTML5ToolChain: EnableTracing = False
UATHelper: Packaging (HTML5): Parsing headers for Kiwis_Can_Fly
UATHelper: Packaging (HTML5): Running UnrealHeaderTool “A:\Users\Ryan Gilbert\Desktop\Game Project\SonOfAGish\SonOfAGish.uproject” “A:\Users\Ryan Gilbert\Desktop\Game Project\SonOfAGish\Intermediate\Build\HTML5\Kiwis_Can_Fly\Shipping\Kiwis_Can_Fly.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -WarningsAsErrors -i
nstalled
UATHelper: Packaging (HTML5): Reflection code generated for Kiwis_Can_Fly in 7.3676378 seconds
UATHelper: Packaging (HTML5): HTML5ToolChain: Shipping -Oz favor size over speed
UATHelper: Packaging (HTML5): Writing manifest to A:\Users\Ryan Gilbert\Desktop\Game Project\SonOfAGish\Intermediate\Build\Manifest.xml
UATHelper: Packaging (HTML5): Setting Emscripten SDK: located in A:\Program Files\Epic Games\UE_4.21\Engine\Extras\ThirdPartyNotUE\emsdk\emscripten\1.37.19
UATHelper: Packaging (HTML5): emcc ExitCode: 0
UATHelper: Packaging (HTML5):
UATHelper: Packaging (HTML5):
UATHelper: Packaging (HTML5): # Note: If you put paths relative to the home directory, do not forget os.path.expanduser
UATHelper: Packaging (HTML5):
UATHelper: Packaging (HTML5):
UATHelper: Packaging (HTML5):
UATHelper: Packaging (HTML5): # Note: On Windows, remember to escape backslashes! I.e. EMSCRIPTEN_ROOT=‘c:\emscripten’ is not valid, but EMSCRIPTEN_ROOT=‘c:\emscripten\’ and EMSCRIPTEN_ROOT=‘c:/emscripten/’ are.
UATHelper: Packaging (HTML5):
UATHelper: Packaging (HTML5):
UATHelper: Packaging (HTML5):
UATHelper: Packaging (HTML5): import os
UATHelper: Packaging (HTML5):
UATHelper: Packaging (HTML5):
UATHelper: Packaging (HTML5):
UATHelper: Packaging (HTML5): # this helps projects using emscripten find it
UATHelper: Packaging (HTML5):
UATHelper: Packaging (HTML5): EMSCRIPTEN_ROOT = os.path.expanduser(os.getenv(‘EMSCRIPTEN’, ‘A:\Program Files\Epic Games\UE_4.21\Engine\Extras\ThirdPartyNotUE\emsdk\emscripten\1.37.19’)) # directory
UATHelper: Packaging (HTML5):
UATHelper: Packaging (HTML5): LLVM_ROOT = os.path.expanduser(os.getenv(‘LLVM’, ‘A:\Program Files\Epic Games\UE_4.21\Engine\Extras\ThirdPartyNotUE\emsdk\Win64\clang\e1.37.19_64bit’)) # directory
UATHelper: Packaging (HTML5):
UATHelper: Packaging (HTML5): BINARYEN_ROOT = ‘A:\Program Files\Epic Games\UE_4.21\Engine\Extras\ThirdPartyNotUE\emsdk\Win64\clang\e1.37.19_64bit\binaryen’
UATHelper: Packaging (HTML5):
UATHelper: Packaging (HTML5):
UATHelper: Packaging (HTML5):
UATHelper: Packaging (HTML5): # If not specified, defaults to sys.executable.
UATHelper: Packaging (HTML5):
UATHelper: Packaging (HTML5): PYTHON = ‘A:\Program Files\Epic Games\UE_4.21\Engine\Extras\ThirdPartyNotUE\emsdk\Win64\python\2.7.5.3_64bit\python.exe’
UATHelper: Packaging (HTML5):
UATHelper: Packaging (HTML5):
UATHelper: Packaging (HTML5):
UATHelper: Packaging (HTML5): # Add this if you have manually built the JS optimizer executable (in Emscripten/tools/optimizer) and want to run it from a custom location.
UATHelper: Packaging (HTML5):
UATHelper: Packaging (HTML5): # Alternatively, you can set this as the environment variable EMSCRIPTEN_NATIVE_OPTIMIZER.
UATHelper: Packaging (HTML5):
UATHelper: Packaging (HTML5): EMSCRIPTEN_NATIVE_OPTIMIZER = ‘A:\Program Files\Epic Games\UE_4.21\Engine\Extras\ThirdPartyNotUE\emsdk\Win64\clang\e1.37.19_64bit\optimizer.exe’
UATHelper: Packaging (HTML5):
UATHelper: Packaging (HTML5):
UATHelper: Packaging (HTML5):
UATHelper: Packaging (HTML5): # See below for notes on which JS engine(s) you need
UATHelper: Packaging (HTML5):
UATHelper: Packaging (HTML5): NODE_JS = os.path.expanduser(os.getenv(‘NODE’, ‘A:\Program Files\Epic Games\UE_4.21\Engine\Extras\ThirdPartyNotUE\emsdk\Win64
ode\4.1.1_64bit\bin
ode.exe’)) # executable
UATHelper: Packaging (HTML5):
UATHelper: Packaging (HTML5): SPIDERMONKEY_ENGINE = [os.path.expanduser(os.getenv(‘SPIDERMONKEY’, ‘js’))] # executable
UATHelper: Packaging (HTML5):
UATHelper: Packaging (HTML5): V8_ENGINE = os.path.expanduser(os.getenv(‘V8’, ‘d8’)) # executable
UATHelper: Packaging (HTML5):
UATHelper: Packaging (HTML5):
UATHelper: Packaging (HTML5):
UATHelper: Packaging (HTML5): JAVA = ‘java’ # executable
UATHelper: Packaging (HTML5):
UATHelper: Packaging (HTML5):
UATHelper: Packaging (HTML5):
UATHelper: Packaging (HTML5): TEMP_DIR = ‘C:\Users\RYANGI~1\AppData\Local\Temp’
UATHelper: Packaging (HTML5):
UATHelper: Packaging (HTML5):
UATHelper: Packaging (HTML5):
UATHelper: Packaging (HTML5): CRUNCH = os.path.expanduser(os.getenv(‘CRUNCH’, ‘crunch’)) # executable
UATHelper: Packaging (HTML5):
UATHelper: Packaging (HTML5):
UATHelper: Packaging (HTML5):
UATHelper: Packaging (HTML5): #CLOSURE_COMPILER = ‘…’ # define this to not use the bundled version
UATHelper: Packaging (HTML5):
UATHelper: Packaging (HTML5):
UATHelper: Packaging (HTML5):
UATHelper: Packaging (HTML5): ########################################################################################################
UATHelper: Packaging (HTML5):
UATHelper: Packaging (HTML5):
UATHelper: Packaging (HTML5):
UATHelper: Packaging (HTML5):
UATHelper: Packaging (HTML5):
UATHelper: Packaging (HTML5): # Pick the JS engine to use for running the compiler. This engine must exist, or
UATHelper: Packaging (HTML5):
UATHelper: Packaging (HTML5): # nothing can be compiled.
UATHelper: Packaging (HTML5):
UATHelper: Packaging (HTML5): #
UATHelper: Packaging (HTML5):
UATHelper: Packaging (HTML5): # Recommendation: If you already have node installed, use that. Otherwise, build v8 or
UATHelper: Packaging (HTML5):
UATHelper: Packaging (HTML5): # spidermonkey from source. Any of these three is fine, as long as it’s
UATHelper: Packaging (HTML5):
UATHelper: Packaging (HTML5): # a recent version (especially for v8 and spidermonkey).
UATHelper: Packaging (HTML5):
UATHelper: Packaging (HTML5):
UATHelper: Packaging (HTML5):
UATHelper: Packaging (HTML5): COMPILER_ENGINE = NODE_JS
UATHelper: Packaging (HTML5):
UATHelper: Packaging (HTML5): #COMPILER_ENGINE = V8_ENGINE
UATHelper: Packaging (HTML5):
UATHelper: Packaging (HTML5): #COMPILER_ENGINE = SPIDERMONKEY_ENGINE
UATHelper: Packaging (HTML5):
UATHelper: Packaging (HTML5):
UATHelper: Packaging (HTML5):
UATHelper: Packaging (HTML5):
UATHelper: Packaging (HTML5):
UATHelper: Packaging (HTML5): # All JS engines to use when running the automatic tests. Not all the engines in this list
UATHelper: Packaging (HTML5):
UATHelper: Packaging (HTML5): # must exist (if they don’t, they will be skipped in the test runner).
UATHelper: Packaging (HTML5):
UATHelper: Packaging (HTML5): #
UATHelper: Packaging (HTML5):
UATHelper: Packaging (HTML5): # Recommendation: If you already have node installed, use that. If you can, also build
UATHelper: Packaging (HTML5):
UATHelper: Packaging (HTML5): # spidermonkey from source as well to get more test coverage (node can’t
UATHelper: Packaging (HTML5):
UATHelper: Packaging (HTML5): # run all the tests due to node issue 1669). v8 is currently not recommended
UATHelper: Packaging (HTML5):
UATHelper: Packaging (HTML5): # here because of v8 issue 1822.
UATHelper: Packaging (HTML5):
UATHelper: Packaging (HTML5):
UATHelper: Packaging (HTML5):
UATHelper: Packaging (HTML5): JS_ENGINES = [NODE_JS] # add this if you have spidermonkey installed too, SPIDERMONKEY_ENGINE]
UATHelper: Packaging (HTML5): Building 4 actions with 8 processes…
UATHelper: Packaging (HTML5): [1/4] Module.Kiwis_Can_Fly.cpp
UATHelper: Packaging (HTML5): In file included from A:\Users\Ryan Gilbert\Desktop\Game Project\SonOfAGish\Intermediate\Build\HTML5\UE4\Shipping\Kiwis_Can_Fly\Module.Kiwis_Can_Fly.cpp:3:
UATHelper: Packaging (HTML5): A:\Users\Ryan Gilbert\Desktop\Game Project\SonOfAGish\Intermediate\Source\Kiwis_Can_Fly2.cpp(4,1): error: redefinition of ‘GInternalProjectName’
UATHelper: Packaging (HTML5): IMPLEMENT_PRIMARY_GAME_MODULE(FDefaultModuleImpl, Kiwis_Can_Fly2, “Kiwis_Can_Fly2”);
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): Runtime\Core\Public\Modules/ModuleManager.h(852,10): note: expanded from macro ‘IMPLEMENT_PRIMARY_GAME_MODULE’
UATHelper: Packaging (HTML5): TCHAR GInternalProjectName[64] = TEXT( PREPROCESSOR_TO_STRING(UE_PROJECT_NAME) );
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): A:\Users\Ryan Gilbert\Desktop\Game Project\SonOfAGish\Intermediate\Source\Kiwis_Can_Fly.cpp(4,1): note: previous definition is here
UATHelper: Packaging (HTML5): IMPLEMENT_PRIMARY_GAME_MODULE(FDefaultModuleImpl, Kiwis_Can_Fly, “Kiwis_Can_Fly”);
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): Runtime\Core\Public\Modules/ModuleManager.h(852,10): note: expanded from macro ‘IMPLEMENT_PRIMARY_GAME_MODULE’
UATHelper: Packaging (HTML5): TCHAR GInternalProjectName[64] = TEXT( PREPROCESSOR_TO_STRING(UE_PROJECT_NAME) );
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): In file included from A:\Users\Ryan Gilbert\Desktop\Game Project\SonOfAGish\Intermediate\Build\HTML5\UE4\Shipping\Kiwis_Can_Fly\Module.Kiwis_Can_Fly.cpp:3:
UATHelper: Packaging (HTML5): A:\Users\Ryan Gilbert\Desktop\Game Project\SonOfAGish\Intermediate\Source\Kiwis_Can_Fly2.cpp(4,1): error: redefinition of ‘GFNameTableForDebuggerVisualizers_MT’
UATHelper: Packaging (HTML5): IMPLEMENT_PRIMARY_GAME_MODULE(FDefaultModuleImpl, Kiwis_Can_Fly2, “Kiwis_Can_Fly2”);
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): Runtime\Core\Public\Modules/ModuleManager.h(853,4): note: expanded from macro ‘IMPLEMENT_PRIMARY_GAME_MODULE’
UATHelper: Packaging (HTML5): PER_MODULE_BOILERPLATE
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): Runtime\Core\Public\Modules/Boilerplate/ModuleBoilerplate.h(59,2): note: expanded from macro ‘PER_MODULE_BOILERPLATE’
UATHelper: Packaging (HTML5): UE4_VISUALIZERS_HELPERS
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): Runtime\Core\Public\Modules/Boilerplate/ModuleBoilerplate.h(52,16): note: expanded from macro ‘UE4_VISUALIZERS_HELPERS’
UATHelper: Packaging (HTML5): FNameEntry
* GFNameTableForDebuggerVisualizers_MT = FName::GetNameTableForDebuggerVisualizers_MT();
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): A:\Users\Ryan Gilbert\Desktop\Game Project\SonOfAGish\Intermediate\Source\Kiwis_Can_Fly.cpp(4,1): note: previous definition is here
UATHelper: Packaging (HTML5): IMPLEMENT_PRIMARY_GAME_MODULE(FDefaultModuleImpl, Kiwis_Can_Fly, “Kiwis_Can_Fly”);
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): Runtime\Core\Public\Modules/ModuleManager.h(853,4): note: expanded from macro ‘IMPLEMENT_PRIMARY_GAME_MODULE’
UATHelper: Packaging (HTML5): PER_MODULE_BOILERPLATE
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): Runtime\Core\Public\Modules/Boilerplate/ModuleBoilerplate.h(59,2): note: expanded from macro ‘PER_MODULE_BOILERPLATE’
UATHelper: Packaging (HTML5): UE4_VISUALIZERS_HELPERS
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): Runtime\Core\Public\Modules/Boilerplate/ModuleBoilerplate.h(52,16): note: expanded from macro ‘UE4_VISUALIZERS_HELPERS’
UATHelper: Packaging (HTML5): FNameEntry*** GFNameTableForDebuggerVisualizers_MT = FName::GetNameTableForDebuggerVisualizers_MT();
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): In file included from A:\Users\Ryan Gilbert\Desktop\Game Project\SonOfAGish\Intermediate\Build\HTML5\UE4\Shipping\Kiwis_Can_Fly\Module.Kiwis_Can_Fly.cpp:3:
UATHelper: Packaging (HTML5): A:\Users\Ryan Gilbert\Desktop\Game Project\SonOfAGish\Intermediate\Source\Kiwis_Can_Fly2.cpp(4,1): error: redefinition of ‘GObjectArrayForDebugVisualizers’
UATHelper: Packaging (HTML5): IMPLEMENT_PRIMARY_GAME_MODULE(FDefaultModuleImpl, Kiwis_Can_Fly2, “Kiwis_Can_Fly2”);
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): Runtime\Core\Public\Modules/ModuleManager.h(853,4): note: expanded from macro ‘IMPLEMENT_PRIMARY_GAME_MODULE’
UATHelper: Packaging (HTML5): PER_MODULE_BOILERPLATE
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): Runtime\Core\Public\Modules/Boilerplate/ModuleBoilerplate.h(59,2): note: expanded from macro ‘PER_MODULE_BOILERPLATE’
UATHelper: Packaging (HTML5): UE4_VISUALIZERS_HELPERS
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): Runtime\Core\Public\Modules/Boilerplate/ModuleBoilerplate.h(53,30): note: expanded from macro ‘UE4_VISUALIZERS_HELPERS’
UATHelper: Packaging (HTML5): FChunkedFixedUObjectArray*& GObjectArrayForDebugVisualizers = GCoreObjectArrayForDebugVisualizers;
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): A:\Users\Ryan Gilbert\Desktop\Game Project\SonOfAGish\Intermediate\Source\Kiwis_Can_Fly.cpp(4,1): note: previous definition is here
UATHelper: Packaging (HTML5): IMPLEMENT_PRIMARY_GAME_MODULE(FDefaultModuleImpl, Kiwis_Can_Fly, “Kiwis_Can_Fly”);
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): Runtime\Core\Public\Modules/ModuleManager.h(853,4): note: expanded from macro ‘IMPLEMENT_PRIMARY_GAME_MODULE’
UATHelper: Packaging (HTML5): PER_MODULE_BOILERPLATE
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): Runtime\Core\Public\Modules/Boilerplate/ModuleBoilerplate.h(59,2): note: expanded from macro ‘PER_MODULE_BOILERPLATE’
UATHelper: Packaging (HTML5): UE4_VISUALIZERS_HELPERS
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): Runtime\Core\Public\Modules/Boilerplate/ModuleBoilerplate.h(53,30): note: expanded from macro ‘UE4_VISUALIZERS_HELPERS’
UATHelper: Packaging (HTML5): FChunkedFixedUObjectArray*& GObjectArrayForDebugVisualizers = GCoreObjectArrayForDebugVisualizers;
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): In file included from A:\Users\Ryan Gilbert\Desktop\Game Project\SonOfAGish\Intermediate\Build\HTML5\UE4\Shipping\Kiwis_Can_Fly\Module.Kiwis_Can_Fly.cpp:3:
UATHelper: Packaging (HTML5): A:\Users\Ryan Gilbert\Desktop\Game Project\SonOfAGish\Intermediate\Source\Kiwis_Can_Fly2.cpp(4,1): error: redefinition of ‘operator new’
UATHelper: Packaging (HTML5): IMPLEMENT_PRIMARY_GAME_MODULE(FDefaultModuleImpl, Kiwis_Can_Fly2, “Kiwis_Can_Fly2”);
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): Runtime\Core\Public\Modules/ModuleManager.h(853,4): note: expanded from macro ‘IMPLEMENT_PRIMARY_GAME_MODULE’
UATHelper: Packaging (HTML5): PER_MODULE_BOILERPLATE
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): Runtime\Core\Public\Modules/Boilerplate/ModuleBoilerplate.h(60,2): note: expanded from macro ‘PER_MODULE_BOILERPLATE’
UATHelper: Packaging (HTML5): REPLACEMENT_OPERATOR_NEW_AND_DELETE
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): Runtime\Core\Public\Modules/Boilerplate/ModuleBoilerplate.h(29,33): note: expanded from macro ‘REPLACEMENT_OPERATOR_NEW_AND_DELETE’
UATHelper: Packaging (HTML5): OPERATOR_NEW_MSVC_PRAGMA void* operator new ( size_t Size ) OPERATOR_NEW_THROW_SPEC { return FMemory::Malloc( Size ); }
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): A:\Users\Ryan Gilbert\Desktop\Game Project\SonOfAGish\Intermediate\Source\Kiwis_Can_Fly.cpp(4,1): note: previous definition is here
UATHelper: Packaging (HTML5): IMPLEMENT_PRIMARY_GAME_MODULE(FDefaultModuleImpl, Kiwis_Can_Fly, “Kiwis_Can_Fly”);
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): Runtime\Core\Public\Modules/ModuleManager.h(853,4): note: expanded from macro ‘IMPLEMENT_PRIMARY_GAME_MODULE’
UATHelper: Packaging (HTML5): PER_MODULE_BOILERPLATE
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): Runtime\Core\Public\Modules/Boilerplate/ModuleBoilerplate.h(60,2): note: expanded from macro ‘PER_MODULE_BOILERPLATE’
UATHelper: Packaging (HTML5): REPLACEMENT_OPERATOR_NEW_AND_DELETE
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): Runtime\Core\Public\Modules/Boilerplate/ModuleBoilerplate.h(29,33): note: expanded from macro ‘REPLACEMENT_OPERATOR_NEW_AND_DELETE’
UATHelper: Packaging (HTML5): OPERATOR_NEW_MSVC_PRAGMA void* operator new ( size_t Size ) OPERATOR_NEW_THROW_SPEC { return FMemory::Malloc( Size ); }
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): In file included from A:\Users\Ryan Gilbert\Desktop\Game Project\SonOfAGish\Intermediate\Build\HTML5\UE4\Shipping\Kiwis_Can_Fly\Module.Kiwis_Can_Fly.cpp:3:
UATHelper: Packaging (HTML5): A:\Users\Ryan Gilbert\Desktop\Game Project\SonOfAGish\Intermediate\Source\Kiwis_Can_Fly2.cpp(4,1): error: redefinition of ‘operator new]’
UATHelper: Packaging (HTML5): IMPLEMENT_PRIMARY_GAME_MODULE(FDefaultModuleImpl, Kiwis_Can_Fly2, “Kiwis_Can_Fly2”);
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): Runtime\Core\Public\Modules/ModuleManager.h(853,4): note: expanded from macro ‘IMPLEMENT_PRIMARY_GAME_MODULE’
UATHelper: Packaging (HTML5): PER_MODULE_BOILERPLATE
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): Runtime\Core\Public\Modules/Boilerplate/ModuleBoilerplate.h(60,2): note: expanded from macro ‘PER_MODULE_BOILERPLATE’
UATHelper: Packaging (HTML5): REPLACEMENT_OPERATOR_NEW_AND_DELETE
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): Runtime\Core\Public\Modules/Boilerplate/ModuleBoilerplate.h(30,33): note: expanded from macro ‘REPLACEMENT_OPERATOR_NEW_AND_DELETE’
UATHelper: Packaging (HTML5): OPERATOR_NEW_MSVC_PRAGMA void* operator new]( size_t Size ) OPERATOR_NEW_THROW_SPEC { return FMemory::Malloc( Size ); }
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): A:\Users\Ryan Gilbert\Desktop\Game Project\SonOfAGish\Intermediate\Source\Kiwis_Can_Fly.cpp(4,1): note: previous definition is here
UATHelper: Packaging (HTML5): IMPLEMENT_PRIMARY_GAME_MODULE(FDefaultModuleImpl, Kiwis_Can_Fly, “Kiwis_Can_Fly”);
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): Runtime\Core\Public\Modules/ModuleManager.h(853,4): note: expanded from macro ‘IMPLEMENT_PRIMARY_GAME_MODULE’
UATHelper: Packaging (HTML5): PER_MODULE_BOILERPLATE
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): Runtime\Core\Public\Modules/Boilerplate/ModuleBoilerplate.h(60,2): note: expanded from macro ‘PER_MODULE_BOILERPLATE’
UATHelper: Packaging (HTML5): REPLACEMENT_OPERATOR_NEW_AND_DELETE
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): Runtime\Core\Public\Modules/Boilerplate/ModuleBoilerplate.h(30,33): note: expanded from macro ‘REPLACEMENT_OPERATOR_NEW_AND_DELETE’
UATHelper: Packaging (HTML5): OPERATOR_NEW_MSVC_PRAGMA void* operator new]( size_t Size ) OPERATOR_NEW_THROW_SPEC { return FMemory::Malloc( Size ); }
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): In file included from A:\Users\Ryan Gilbert\Desktop\Game Project\SonOfAGish\Intermediate\Build\HTML5\UE4\Shipping\Kiwis_Can_Fly\Module.Kiwis_Can_Fly.cpp:3:
UATHelper: Packaging (HTML5): A:\Users\Ryan Gilbert\Desktop\Game Project\SonOfAGish\Intermediate\Source\Kiwis_Can_Fly2.cpp(4,1): error: redefinition of ‘operator new’
UATHelper: Packaging (HTML5): IMPLEMENT_PRIMARY_GAME_MODULE(FDefaultModuleImpl, Kiwis_Can_Fly2, “Kiwis_Can_Fly2”);
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): Runtime\Core\Public\Modules/ModuleManager.h(853,4): note: expanded from macro ‘IMPLEMENT_PRIMARY_GAME_MODULE’
UATHelper: Packaging (HTML5): PER_MODULE_BOILERPLATE
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): Runtime\Core\Public\Modules/Boilerplate/ModuleBoilerplate.h(60,2): note: expanded from macro ‘PER_MODULE_BOILERPLATE’
UATHelper: Packaging (HTML5): REPLACEMENT_OPERATOR_NEW_AND_DELETE
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): Runtime\Core\Public\Modules/Boilerplate/ModuleBoilerplate.h(31,33): note: expanded from macro ‘REPLACEMENT_OPERATOR_NEW_AND_DELETE’
UATHelper: Packaging (HTML5): OPERATOR_NEW_MSVC_PRAGMA void* operator new ( size_t Size, const std::nothrow_t& ) OPERATOR_NEW_NOTHROW_SPEC { return FMemory::Malloc( Size ); }
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): A:\Users\Ryan Gilbert\Desktop\Game Project\SonOfAGish\Intermediate\Source\Kiwis_Can_Fly.cpp(4,1): note: previous definition is here
UATHelper: Packaging (HTML5): IMPLEMENT_PRIMARY_GAME_MODULE(FDefaultModuleImpl, Kiwis_Can_Fly, “Kiwis_Can_Fly”);
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): Runtime\Core\Public\Modules/ModuleManager.h(853,4): note: expanded from macro ‘IMPLEMENT_PRIMARY_GAME_MODULE’
UATHelper: Packaging (HTML5): PER_MODULE_BOILERPLATE
UATHelper: Packaging (HTML5): ^
PackagingResults: Error: redefinition of ‘GInternalProjectName’
UATHelper: Packaging (HTML5): Runtime\Core\Public\Modules/Boilerplate/ModuleBoilerplate.h(60,2): note: expanded from macro ‘PER_MODULE_BOILERPLATE’
PackagingResults: Error: redefinition of ‘GFNameTableForDebuggerVisualizers_MT’
UATHelper: Packaging (HTML5): REPLACEMENT_OPERATOR_NEW_AND_DELETE
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): Runtime\Core\Public\Modules/Boilerplate/ModuleBoilerplate.h(31,33): note: expanded from macro ‘REPLACEMENT_OPERATOR_NEW_AND_DELETE’
UATHelper: Packaging (HTML5): OPERATOR_NEW_MSVC_PRAGMA void* operator new ( size_t Size, const std::nothrow_t& ) OPERATOR_NEW_NOTHROW_SPEC { return FMemory::Malloc( Size ); }
UATHelper: Packaging (HTML5): ^
PackagingResults: Error: redefinition of ‘GObjectArrayForDebugVisualizers’
UATHelper: Packaging (HTML5): In file included from A:\Users\Ryan Gilbert\Desktop\Game Project\SonOfAGish\Intermediate\Build\HTML5\UE4\Shipping\Kiwis_Can_Fly\Module.Kiwis_Can_Fly.cpp:3:
UATHelper: Packaging (HTML5): A:\Users\Ryan Gilbert\Desktop\Game Project\SonOfAGish\Intermediate\Source\Kiwis_Can_Fly2.cpp(4,1): error: redefinition of ‘operator new]’
UATHelper: Packaging (HTML5): IMPLEMENT_PRIMARY_GAME_MODULE(FDefaultModuleImpl, Kiwis_Can_Fly2, “Kiwis_Can_Fly2”);
UATHelper: Packaging (HTML5): ^
PackagingResults: Error: redefinition of ‘operator new’
UATHelper: Packaging (HTML5): Runtime\Core\Public\Modules/ModuleManager.h(853,4): note: expanded from macro ‘IMPLEMENT_PRIMARY_GAME_MODULE’
UATHelper: Packaging (HTML5): PER_MODULE_BOILERPLATE
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): Runtime\Core\Public\Modules/Boilerplate/ModuleBoilerplate.h(60,2): note: expanded from macro ‘PER_MODULE_BOILERPLATE’
UATHelper: Packaging (HTML5): REPLACEMENT_OPERATOR_NEW_AND_DELETE
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): Runtime\Core\Public\Modules/Boilerplate/ModuleBoilerplate.h(32,33): note: expanded from macro ‘REPLACEMENT_OPERATOR_NEW_AND_DELETE’
PackagingResults: Error: redefinition of ‘operator new]’
UATHelper: Packaging (HTML5): OPERATOR_NEW_MSVC_PRAGMA void* operator new]( size_t Size, const std::nothrow_t& ) OPERATOR_NEW_NOTHROW_SPEC { return FMemory::Malloc( Size ); }
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): A:\Users\Ryan Gilbert\Desktop\Game Project\SonOfAGish\Intermediate\Source\Kiwis_Can_Fly.cpp(4,1): note: previous definition is here
UATHelper: Packaging (HTML5): IMPLEMENT_PRIMARY_GAME_MODULE(FDefaultModuleImpl, Kiwis_Can_Fly, “Kiwis_Can_Fly”);
UATHelper: Packaging (HTML5): ^
PackagingResults: Error: redefinition of ‘operator new’
UATHelper: Packaging (HTML5): Runtime\Core\Public\Modules/ModuleManager.h(853,4): note: expanded from macro ‘IMPLEMENT_PRIMARY_GAME_MODULE’
UATHelper: Packaging (HTML5): PER_MODULE_BOILERPLATE
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): Runtime\Core\Public\Modules/Boilerplate/ModuleBoilerplate.h(60,2): note: expanded from macro ‘PER_MODULE_BOILERPLATE’
UATHelper: Packaging (HTML5): REPLACEMENT_OPERATOR_NEW_AND_DELETE
UATHelper: Packaging (HTML5): ^
PackagingResults: Error: redefinition of ‘operator new]’
UATHelper: Packaging (HTML5): Runtime\Core\Public\Modules/Boilerplate/ModuleBoilerplate.h(32,33): note: expanded from macro ‘REPLACEMENT_OPERATOR_NEW_AND_DELETE’
UATHelper: Packaging (HTML5): OPERATOR_NEW_MSVC_PRAGMA void* operator new]( size_t Size, const std::nothrow_t& ) OPERATOR_NEW_NOTHROW_SPEC { return FMemory::Malloc( Size ); }
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): In file included from A:\Users\Ryan Gilbert\Desktop\Game Project\SonOfAGish\Intermediate\Build\HTML5\UE4\Shipping\Kiwis_Can_Fly\Module.Kiwis_Can_Fly.cpp:3:
UATHelper: Packaging (HTML5): A:\Users\Ryan Gilbert\Desktop\Game Project\SonOfAGish\Intermediate\Source\Kiwis_Can_Fly2.cpp(4,1): error: redefinition of ‘operator delete’
UATHelper: Packaging (HTML5): IMPLEMENT_PRIMARY_GAME_MODULE(FDefaultModuleImpl, Kiwis_Can_Fly2, “Kiwis_Can_Fly2”);
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): Runtime\Core\Public\Modules/ModuleManager.h(853,4): note: expanded from macro ‘IMPLEMENT_PRIMARY_GAME_MODULE’
UATHelper: Packaging (HTML5): PER_MODULE_BOILERPLATE
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): Runtime\Core\Public\Modules/Boilerplate/ModuleBoilerplate.h(60,2): note: expanded from macro ‘PER_MODULE_BOILERPLATE’
UATHelper: Packaging (HTML5): REPLACEMENT_OPERATOR_NEW_AND_DELETE
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): Runtime\Core\Public\Modules/Boilerplate/ModuleBoilerplate.h(33,7): note: expanded from macro ‘REPLACEMENT_OPERATOR_NEW_AND_DELETE’
UATHelper: Packaging (HTML5): void operator delete ( void* Ptr ) OPERATOR_DELETE_THROW_SPEC { FMemory::Free( Ptr ); }
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): A:\Users\Ryan Gilbert\Desktop\Game Project\SonOfAGish\Intermediate\Source\Kiwis_Can_Fly.cpp(4,1): note: previous definition is here
UATHelper: Packaging (HTML5): IMPLEMENT_PRIMARY_GAME_MODULE(FDefaultModuleImpl, Kiwis_Can_Fly, “Kiwis_Can_Fly”);
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): Runtime\Core\Public\Modules/ModuleManager.h(853,4): note: expanded from macro ‘IMPLEMENT_PRIMARY_GAME_MODULE’
UATHelper: Packaging (HTML5): PER_MODULE_BOILERPLATE
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): Runtime\Core\Public\Modules/Boilerplate/ModuleBoilerplate.h(60,2): note: expanded from macro ‘PER_MODULE_BOILERPLATE’
UATHelper: Packaging (HTML5): REPLACEMENT_OPERATOR_NEW_AND_DELETE
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): Runtime\Core\Public\Modules/Boilerplate/ModuleBoilerplate.h(33,7): note: expanded from macro ‘REPLACEMENT_OPERATOR_NEW_AND_DELETE’
UATHelper: Packaging (HTML5): void operator delete ( void* Ptr ) OPERATOR_DELETE_THROW_SPEC { FMemory::Free( Ptr ); }
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): In file included from A:\Users\Ryan Gilbert\Desktop\Game Project\SonOfAGish\Intermediate\Build\HTML5\UE4\Shipping\Kiwis_Can_Fly\Module.Kiwis_Can_Fly.cpp:3:
UATHelper: Packaging (HTML5): A:\Users\Ryan Gilbert\Desktop\Game Project\SonOfAGish\Intermediate\Source\Kiwis_Can_Fly2.cpp(4,1): error: redefinition of ‘operator delete]’
UATHelper: Packaging (HTML5): IMPLEMENT_PRIMARY_GAME_MODULE(FDefaultModuleImpl, Kiwis_Can_Fly2, “Kiwis_Can_Fly2”);
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): Runtime\Core\Public\Modules/ModuleManager.h(853,4): note: expanded from macro ‘IMPLEMENT_PRIMARY_GAME_MODULE’
UATHelper: Packaging (HTML5): PER_MODULE_BOILERPLATE
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): Runtime\Core\Public\Modules/Boilerplate/ModuleBoilerplate.h(60,2): note: expanded from macro ‘PER_MODULE_BOILERPLATE’
UATHelper: Packaging (HTML5): REPLACEMENT_OPERATOR_NEW_AND_DELETE
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): Runtime\Core\Public\Modules/Boilerplate/ModuleBoilerplate.h(34,7): note: expanded from macro ‘REPLACEMENT_OPERATOR_NEW_AND_DELETE’
UATHelper: Packaging (HTML5): void operator delete]( void* Ptr ) OPERATOR_DELETE_THROW_SPEC { FMemory::Free( Ptr ); }
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): A:\Users\Ryan Gilbert\Desktop\Game Project\SonOfAGish\Intermediate\Source\Kiwis_Can_Fly.cpp(4,1): note: previous definition is here
UATHelper: Packaging (HTML5): IMPLEMENT_PRIMARY_GAME_MODULE(FDefaultModuleImpl, Kiwis_Can_Fly, “Kiwis_Can_Fly”);
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): Runtime\Core\Public\Modules/ModuleManager.h(853,4): note: expanded from macro ‘IMPLEMENT_PRIMARY_GAME_MODULE’
UATHelper: Packaging (HTML5): PER_MODULE_BOILERPLATE
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): Runtime\Core\Public\Modules/Boilerplate/ModuleBoilerplate.h(60,2): note: expanded from macro ‘PER_MODULE_BOILERPLATE’
UATHelper: Packaging (HTML5): REPLACEMENT_OPERATOR_NEW_AND_DELETE
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): Runtime\Core\Public\Modules/Boilerplate/ModuleBoilerplate.h(34,7): note: expanded from macro ‘REPLACEMENT_OPERATOR_NEW_AND_DELETE’
UATHelper: Packaging (HTML5): void operator delete]( void* Ptr ) OPERATOR_DELETE_THROW_SPEC { FMemory::Free( Ptr ); }
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): In file included from A:\Users\Ryan Gilbert\Desktop\Game Project\SonOfAGish\Intermediate\Build\HTML5\UE4\Shipping\Kiwis_Can_Fly\Module.Kiwis_Can_Fly.cpp:3:
UATHelper: Packaging (HTML5): A:\Users\Ryan Gilbert\Desktop\Game Project\SonOfAGish\Intermediate\Source\Kiwis_Can_Fly2.cpp(4,1): error: redefinition of ‘operator delete’
UATHelper: Packaging (HTML5): IMPLEMENT_PRIMARY_GAME_MODULE(FDefaultModuleImpl, Kiwis_Can_Fly2, “Kiwis_Can_Fly2”);
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): Runtime\Core\Public\Modules/ModuleManager.h(853,4): note: expanded from macro ‘IMPLEMENT_PRIMARY_GAME_MODULE’
UATHelper: Packaging (HTML5): PER_MODULE_BOILERPLATE
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): Runtime\Core\Public\Modules/Boilerplate/ModuleBoilerplate.h(60,2): note: expanded from macro ‘PER_MODULE_BOILERPLATE’
UATHelper: Packaging (HTML5): REPLACEMENT_OPERATOR_NEW_AND_DELETE
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): Runtime\Core\Public\Modules/Boilerplate/ModuleBoilerplate.h(35,7): note: expanded from macro ‘REPLACEMENT_OPERATOR_NEW_AND_DELETE’
UATHelper: Packaging (HTML5): void operator delete ( void* Ptr, const std::nothrow_t& ) OPERATOR_DELETE_NOTHROW_SPEC { FMemory::Free( Ptr ); }
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): A:\Users\Ryan Gilbert\Desktop\Game Project\SonOfAGish\Intermediate\Source\Kiwis_Can_Fly.cpp(4,1): note: previous definition is here
UATHelper: Packaging (HTML5): IMPLEMENT_PRIMARY_GAME_MODULE(FDefaultModuleImpl, Kiwis_Can_Fly, “Kiwis_Can_Fly”);
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): Runtime\Core\Public\Modules/ModuleManager.h(853,4): note: expanded from macro ‘IMPLEMENT_PRIMARY_GAME_MODULE’
UATHelper: Packaging (HTML5): PER_MODULE_BOILERPLATE
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): Runtime\Core\Public\Modules/Boilerplate/ModuleBoilerplate.h(60,2): note: expanded from macro ‘PER_MODULE_BOILERPLATE’
UATHelper: Packaging (HTML5): REPLACEMENT_OPERATOR_NEW_AND_DELETE
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): Runtime\Core\Public\Modules/Boilerplate/ModuleBoilerplate.h(35,7): note: expanded from macro ‘REPLACEMENT_OPERATOR_NEW_AND_DELETE’
UATHelper: Packaging (HTML5): void operator delete ( void* Ptr, const std::nothrow_t& ) OPERATOR_DELETE_NOTHROW_SPEC { FMemory::Free( Ptr ); }
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): In file included from A:\Users\Ryan Gilbert\Desktop\Game Project\SonOfAGish\Intermediate\Build\HTML5\UE4\Shipping\Kiwis_Can_Fly\Module.Kiwis_Can_Fly.cpp:3:
UATHelper: Packaging (HTML5): A:\Users\Ryan Gilbert\Desktop\Game Project\SonOfAGish\Intermediate\Source\Kiwis_Can_Fly2.cpp(4,1): error: redefinition of ‘operator delete]’
UATHelper: Packaging (HTML5): IMPLEMENT_PRIMARY_GAME_MODULE(FDefaultModuleImpl, Kiwis_Can_Fly2, “Kiwis_Can_Fly2”);
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): Runtime\Core\Public\Modules/ModuleManager.h(853,4): note: expanded from macro ‘IMPLEMENT_PRIMARY_GAME_MODULE’
UATHelper: Packaging (HTML5): PER_MODULE_BOILERPLATE
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): Runtime\Core\Public\Modules/Boilerplate/ModuleBoilerplate.h(60,2): note: expanded from macro ‘PER_MODULE_BOILERPLATE’
UATHelper: Packaging (HTML5): REPLACEMENT_OPERATOR_NEW_AND_DELETE
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): Runtime\Core\Public\Modules/Boilerplate/ModuleBoilerplate.h(36,7): note: expanded from macro ‘REPLACEMENT_OPERATOR_NEW_AND_DELETE’
UATHelper: Packaging (HTML5): void operator delete]( void* Ptr, const std::nothrow_t& ) OPERATOR_DELETE_NOTHROW_SPEC { FMemory::Free( Ptr ); }
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): A:\Users\Ryan Gilbert\Desktop\Game Project\SonOfAGish\Intermediate\Source\Kiwis_Can_Fly.cpp(4,1): note: previous definition is here
UATHelper: Packaging (HTML5): IMPLEMENT_PRIMARY_GAME_MODULE(FDefaultModuleImpl, Kiwis_Can_Fly, “Kiwis_Can_Fly”);
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): Runtime\Core\Public\Modules/ModuleManager.h(853,4): note: expanded from macro ‘IMPLEMENT_PRIMARY_GAME_MODULE’
UATHelper: Packaging (HTML5): PER_MODULE_BOILERPLATE
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): Runtime\Core\Public\Modules/Boilerplate/ModuleBoilerplate.h(60,2): note: expanded from macro ‘PER_MODULE_BOILERPLATE’
UATHelper: Packaging (HTML5): REPLACEMENT_OPERATOR_NEW_AND_DELETE
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): Runtime\Core\Public\Modules/Boilerplate/ModuleBoilerplate.h(36,7): note: expanded from macro ‘REPLACEMENT_OPERATOR_NEW_AND_DELETE’
UATHelper: Packaging (HTML5): void operator delete]( void* Ptr, const std::nothrow_t& ) OPERATOR_DELETE_NOTHROW_SPEC { FMemory::Free( Ptr ); }
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): In file included from A:\Users\Ryan Gilbert\Desktop\Game Project\SonOfAGish\Intermediate\Build\HTML5\UE4\Shipping\Kiwis_Can_Fly\Module.Kiwis_Can_Fly.cpp:3:
UATHelper: Packaging (HTML5): A:\Users\Ryan Gilbert\Desktop\Game Project\SonOfAGish\Intermediate\Source\Kiwis_Can_Fly2.cpp(4,1): error: redefinition of ‘operator delete’
UATHelper: Packaging (HTML5): IMPLEMENT_PRIMARY_GAME_MODULE(FDefaultModuleImpl, Kiwis_Can_Fly2, “Kiwis_Can_Fly2”);
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): Runtime\Core\Public\Modules/ModuleManager.h(853,4): note: expanded from macro ‘IMPLEMENT_PRIMARY_GAME_MODULE’
UATHelper: Packaging (HTML5): PER_MODULE_BOILERPLATE
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): Runtime\Core\Public\Modules/Boilerplate/ModuleBoilerplate.h(60,2): note: expanded from macro ‘PER_MODULE_BOILERPLATE’
UATHelper: Packaging (HTML5): REPLACEMENT_OPERATOR_NEW_AND_DELETE
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): Runtime\Core\Public\Modules/Boilerplate/ModuleBoilerplate.h(37,7): note: expanded from macro ‘REPLACEMENT_OPERATOR_NEW_AND_DELETE’
UATHelper: Packaging (HTML5): void operator delete ( void* Ptr, size_t Size ) OPERATOR_DELETE_THROW_SPEC { FMemory::Free( Ptr ); }
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): A:\Users\Ryan Gilbert\Desktop\Game Project\SonOfAGish\Intermediate\Source\Kiwis_Can_Fly.cpp(4,1): note: previous definition is here
UATHelper: Packaging (HTML5): IMPLEMENT_PRIMARY_GAME_MODULE(FDefaultModuleImpl, Kiwis_Can_Fly, “Kiwis_Can_Fly”);
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): Runtime\Core\Public\Modules/ModuleManager.h(853,4): note: expanded from macro ‘IMPLEMENT_PRIMARY_GAME_MODULE’
UATHelper: Packaging (HTML5): PER_MODULE_BOILERPLATE
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): Runtime\Core\Public\Modules/Boilerplate/ModuleBoilerplate.h(60,2): note: expanded from macro ‘PER_MODULE_BOILERPLATE’
UATHelper: Packaging (HTML5): REPLACEMENT_OPERATOR_NEW_AND_DELETE
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): Runtime\Core\Public\Modules/Boilerplate/ModuleBoilerplate.h(37,7): note: expanded from macro ‘REPLACEMENT_OPERATOR_NEW_AND_DELETE’
UATHelper: Packaging (HTML5): void operator delete ( void* Ptr, size_t Size ) OPERATOR_DELETE_THROW_SPEC { FMemory::Free( Ptr ); }
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): In file included from A:\Users\Ryan Gilbert\Desktop\Game Project\SonOfAGish\Intermediate\Build\HTML5\UE4\Shipping\Kiwis_Can_Fly\Module.Kiwis_Can_Fly.cpp:3:
UATHelper: Packaging (HTML5): A:\Users\Ryan Gilbert\Desktop\Game Project\SonOfAGish\Intermediate\Source\Kiwis_Can_Fly2.cpp(4,1): error: redefinition of ‘operator delete]’
UATHelper: Packaging (HTML5): IMPLEMENT_PRIMARY_GAME_MODULE(FDefaultModuleImpl, Kiwis_Can_Fly2, “Kiwis_Can_Fly2”);
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): Runtime\Core\Public\Modules/ModuleManager.h(853,4): note: expanded from macro ‘IMPLEMENT_PRIMARY_GAME_MODULE’
UATHelper: Packaging (HTML5): PER_MODULE_BOILERPLATE
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): Runtime\Core\Public\Modules/Boilerplate/ModuleBoilerplate.h(60,2): note: expanded from macro ‘PER_MODULE_BOILERPLATE’
UATHelper: Packaging (HTML5): REPLACEMENT_OPERATOR_NEW_AND_DELETE
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): Runtime\Core\Public\Modules/Boilerplate/ModuleBoilerplate.h(38,7): note: expanded from macro ‘REPLACEMENT_OPERATOR_NEW_AND_DELETE’
UATHelper: Packaging (HTML5): void operator delete]( void* Ptr, size_t Size ) OPERATOR_DELETE_THROW_SPEC { FMemory::Free( Ptr ); }
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): A:\Users\Ryan Gilbert\Desktop\Game Project\SonOfAGish\Intermediate\Source\Kiwis_Can_Fly.cpp(4,1): note: previous definition is here
UATHelper: Packaging (HTML5): IMPLEMENT_PRIMARY_GAME_MODULE(FDefaultModuleImpl, Kiwis_Can_Fly, “Kiwis_Can_Fly”);
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): Runtime\Core\Public\Modules/ModuleManager.h(853,4): note: expanded from macro ‘IMPLEMENT_PRIMARY_GAME_MODULE’
UATHelper: Packaging (HTML5): PER_MODULE_BOILERPLATE
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): Runtime\Core\Public\Modules/Boilerplate/ModuleBoilerplate.h(60,2): note: expanded from macro ‘PER_MODULE_BOILERPLATE’
UATHelper: Packaging (HTML5): REPLACEMENT_OPERATOR_NEW_AND_DELETE
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): Runtime\Core\Public\Modules/Boilerplate/ModuleBoilerplate.h(38,7): note: expanded from macro ‘REPLACEMENT_OPERATOR_NEW_AND_DELETE’
UATHelper: Packaging (HTML5): void operator delete]( void* Ptr, size_t Size ) OPERATOR_DELETE_THROW_SPEC { FMemory::Free( Ptr ); }
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): In file included from A:\Users\Ryan Gilbert\Desktop\Game Project\SonOfAGish\Intermediate\Build\HTML5\UE4\Shipping\Kiwis_Can_Fly\Module.Kiwis_Can_Fly.cpp:3:
UATHelper: Packaging (HTML5): A:\Users\Ryan Gilbert\Desktop\Game Project\SonOfAGish\Intermediate\Source\Kiwis_Can_Fly2.cpp(4,1): error: redefinition of ‘operator delete’
UATHelper: Packaging (HTML5): IMPLEMENT_PRIMARY_GAME_MODULE(FDefaultModuleImpl, Kiwis_Can_Fly2, “Kiwis_Can_Fly2”);
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): Runtime\Core\Public\Modules/ModuleManager.h(853,4): note: expanded from macro ‘IMPLEMENT_PRIMARY_GAME_MODULE’
UATHelper: Packaging (HTML5): PER_MODULE_BOILERPLATE
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): Runtime\Core\Public\Modules/Boilerplate/ModuleBoilerplate.h(60,2): note: expanded from macro ‘PER_MODULE_BOILERPLATE’
UATHelper: Packaging (HTML5): REPLACEMENT_OPERATOR_NEW_AND_DELETE
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): Runtime\Core\Public\Modules/Boilerplate/ModuleBoilerplate.h(39,7): note: expanded from macro ‘REPLACEMENT_OPERATOR_NEW_AND_DELETE’
UATHelper: Packaging (HTML5): void operator delete ( void* Ptr, size_t Size, const std::nothrow_t& ) OPERATOR_DELETE_NOTHROW_SPEC { FMemory::Free( Ptr ); }
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): A:\Users\Ryan Gilbert\Desktop\Game Project\SonOfAGish\Intermediate\Source\Kiwis_Can_Fly.cpp(4,1): note: previous definition is here
UATHelper: Packaging (HTML5): IMPLEMENT_PRIMARY_GAME_MODULE(FDefaultModuleImpl, Kiwis_Can_Fly, “Kiwis_Can_Fly”);
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): Runtime\Core\Public\Modules/ModuleManager.h(853,4): note: expanded from macro ‘IMPLEMENT_PRIMARY_GAME_MODULE’
UATHelper: Packaging (HTML5): PER_MODULE_BOILERPLATE
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): Runtime\Core\Public\Modules/Boilerplate/ModuleBoilerplate.h(60,2): note: expanded from macro ‘PER_MODULE_BOILERPLATE’
UATHelper: Packaging (HTML5): REPLACEMENT_OPERATOR_NEW_AND_DELETE
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): Runtime\Core\Public\Modules/Boilerplate/ModuleBoilerplate.h(39,7): note: expanded from macro ‘REPLACEMENT_OPERATOR_NEW_AND_DELETE’
UATHelper: Packaging (HTML5): void operator delete ( void* Ptr, size_t Size, const std::nothrow_t& ) OPERATOR_DELETE_NOTHROW_SPEC { FMemory::Free( Ptr ); }
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): In file included from A:\Users\Ryan Gilbert\Desktop\Game Project\SonOfAGish\Intermediate\Build\HTML5\UE4\Shipping\Kiwis_Can_Fly\Module.Kiwis_Can_Fly.cpp:3:
UATHelper: Packaging (HTML5): A:\Users\Ryan Gilbert\Desktop\Game Project\SonOfAGish\Intermediate\Source\Kiwis_Can_Fly2.cpp(4,1): error: redefinition of ‘operator delete]’
UATHelper: Packaging (HTML5): IMPLEMENT_PRIMARY_GAME_MODULE(FDefaultModuleImpl, Kiwis_Can_Fly2, “Kiwis_Can_Fly2”);
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): Runtime\Core\Public\Modules/ModuleManager.h(853,4): note: expanded from macro ‘IMPLEMENT_PRIMARY_GAME_MODULE’
UATHelper: Packaging (HTML5): PER_MODULE_BOILERPLATE
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): Runtime\Core\Public\Modules/Boilerplate/ModuleBoilerplate.h(60,2): note: expanded from macro ‘PER_MODULE_BOILERPLATE’
UATHelper: Packaging (HTML5): REPLACEMENT_OPERATOR_NEW_AND_DELETE
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): Runtime\Core\Public\Modules/Boilerplate/ModuleBoilerplate.h(40,7): note: expanded from macro ‘REPLACEMENT_OPERATOR_NEW_AND_DELETE’
UATHelper: Packaging (HTML5): void operator delete]( void* Ptr, size_t Size, const std::nothrow_t& ) OPERATOR_DELETE_NOTHROW_SPEC { FMemory::Free( Ptr ); }
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): A:\Users\Ryan Gilbert\Desktop\Game Project\SonOfAGish\Intermediate\Source\Kiwis_Can_Fly.cpp(4,1): note: previous definition is here
UATHelper: Packaging (HTML5): IMPLEMENT_PRIMARY_GAME_MODULE(FDefaultModuleImpl, Kiwis_Can_Fly, “Kiwis_Can_Fly”);
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): Runtime\Core\Public\Modules/ModuleManager.h(853,4): note: expanded from macro ‘IMPLEMENT_PRIMARY_GAME_MODULE’
UATHelper: Packaging (HTML5): PER_MODULE_BOILERPLATE
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): Runtime\Core\Public\Modules/Boilerplate/ModuleBoilerplate.h(60,2): note: expanded from macro ‘PER_MODULE_BOILERPLATE’
UATHelper: Packaging (HTML5): REPLACEMENT_OPERATOR_NEW_AND_DELETE
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): Runtime\Core\Public\Modules/Boilerplate/ModuleBoilerplate.h(40,7): note: expanded from macro ‘REPLACEMENT_OPERATOR_NEW_AND_DELETE’
UATHelper: Packaging (HTML5): void operator delete]( void* Ptr, size_t Size, const std::nothrow_t& ) OPERATOR_DELETE_NOTHROW_SPEC { FMemory::Free( Ptr ); }
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): In file included from A:\Users\Ryan Gilbert\Desktop\Game Project\SonOfAGish\Intermediate\Build\HTML5\UE4\Shipping\Kiwis_Can_Fly\Module.Kiwis_Can_Fly.cpp:3:
UATHelper: Packaging (HTML5): A:\Users\Ryan Gilbert\Desktop\Game Project\SonOfAGish\Intermediate\Source\Kiwis_Can_Fly2.cpp(4,1): error: redefinition of ‘GIsGameAgnosticExe’
UATHelper: Packaging (HTML5): IMPLEMENT_PRIMARY_GAME_MODULE(FDefaultModuleImpl, Kiwis_Can_Fly2, “Kiwis_Can_Fly2”);
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): Runtime\Core\Public\Modules/ModuleManager.h(859,9): note: expanded from macro ‘IMPLEMENT_PRIMARY_GAME_MODULE’
UATHelper: Packaging (HTML5): bool GIsGameAgnosticExe = false;
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): A:\Users\Ryan Gilbert\Desktop\Game Project\SonOfAGish\Intermediate\Source\Kiwis_Can_Fly.cpp(4,1): note: previous definition is here
UATHelper: Packaging (HTML5): IMPLEMENT_PRIMARY_GAME_MODULE(FDefaultModuleImpl, Kiwis_Can_Fly, “Kiwis_Can_Fly”);
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): Runtime\Core\Public\Modules/ModuleManager.h(859,9): note: expanded from macro ‘IMPLEMENT_PRIMARY_GAME_MODULE’
UATHelper: Packaging (HTML5): bool GIsGameAgnosticExe = false;
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): In file included from A:\Users\Ryan Gilbert\Desktop\Game Project\SonOfAGish\Intermediate\Build\HTML5\UE4\Shipping\Kiwis_Can_Fly\Module.Kiwis_Can_Fly.cpp:4:
UATHelper: Packaging (HTML5): A:\Users\Ryan Gilbert\Desktop\Game Project\SonOfAGish\Intermediate\Source\SonOfAGish.cpp(4,1): error: redefinition of ‘GInternalProjectName’
UATHelper: Packaging (HTML5): IMPLEMENT_PRIMARY_GAME_MODULE(FDefaultModuleImpl, SonOfAGish, “SonOfAGish”);
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): Runtime\Core\Public\Modules/ModuleManager.h(852,10): note: expanded from macro ‘IMPLEMENT_PRIMARY_GAME_MODULE’
UATHelper: Packaging (HTML5): TCHAR GInternalProjectName[64] = TEXT( PREPROCESSOR_TO_STRING(UE_PROJECT_NAME) );
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): A:\Users\Ryan Gilbert\Desktop\Game Project\SonOfAGish\Intermediate\Source\Kiwis_Can_Fly.cpp(4,1): note: previous definition is here
UATHelper: Packaging (HTML5): IMPLEMENT_PRIMARY_GAME_MODULE(FDefaultModuleImpl, Kiwis_Can_Fly, “Kiwis_Can_Fly”);
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): Runtime\Core\Public\Modules/ModuleManager.h(852,10): note: expanded from macro ‘IMPLEMENT_PRIMARY_GAME_MODULE’
UATHelper: Packaging (HTML5): TCHAR GInternalProjectName[64] = TEXT( PREPROCESSOR_TO_STRING(UE_PROJECT_NAME) );
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): In file included from A:\Users\Ryan Gilbert\Desktop\Game Project\SonOfAGish\Intermediate\Build\HTML5\UE4\Shipping\Kiwis_Can_Fly\Module.Kiwis_Can_Fly.cpp:4:
UATHelper: Packaging (HTML5): A:\Users\Ryan Gilbert\Desktop\Game Project\SonOfAGish\Intermediate\Source\SonOfAGish.cpp(4,1): error: redefinition of ‘GFNameTableForDebuggerVisualizers_MT’
UATHelper: Packaging (HTML5): IMPLEMENT_PRIMARY_GAME_MODULE(FDefaultModuleImpl, SonOfAGish, “SonOfAGish”);
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): Runtime\Core\Public\Modules/ModuleManager.h(853,4): note: expanded from macro ‘IMPLEMENT_PRIMARY_GAME_MODULE’
UATHelper: Packaging (HTML5): PER_MODULE_BOILERPLATE
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): Runtime\Core\Public\Modules/Boilerplate/ModuleBoilerplate.h(59,2): note: expanded from macro ‘PER_MODULE_BOILERPLATE’
UATHelper: Packaging (HTML5): UE4_VISUALIZERS_HELPERS
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): Runtime\Core\Public\Modules/Boilerplate/ModuleBoilerplate.h(52,16): note: expanded from macro ‘UE4_VISUALIZERS_HELPERS’
UATHelper: Packaging (HTML5): FNameEntry*** GFNameTableForDebuggerVisualizers_MT = FName::GetNameTableForDebuggerVisualizers_MT();
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): A:\Users\Ryan Gilbert\Desktop\Game Project\SonOfAGish\Intermediate\Source\Kiwis_Can_Fly.cpp(4,1): note: previous definition is here
UATHelper: Packaging (HTML5): IMPLEMENT_PRIMARY_GAME_MODULE(FDefaultModuleImpl, Kiwis_Can_Fly, “Kiwis_Can_Fly”);
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): Runtime\Core\Public\Modules/ModuleManager.h(853,4): note: expanded from macro ‘IMPLEMENT_PRIMARY_GAME_MODULE’
UATHelper: Packaging (HTML5): PER_MODULE_BOILERPLATE
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): Runtime\Core\Public\Modules/Boilerplate/ModuleBoilerplate.h(59,2): note: expanded from macro ‘PER_MODULE_BOILERPLATE’
UATHelper: Packaging (HTML5): UE4_VISUALIZERS_HELPERS
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): Runtime\Core\Public\Modules/Boilerplate/ModuleBoilerplate.h(52,16): note: expanded from macro ‘UE4_VISUALIZERS_HELPERS’
UATHelper: Packaging (HTML5): FNameEntry*** GFNameTableForDebuggerVisualizers_MT = FName::GetNameTableForDebuggerVisualizers_MT();
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): In file included from A:\Users\Ryan Gilbert\Desktop\Game Project\SonOfAGish\Intermediate\Build\HTML5\UE4\Shipping\Kiwis_Can_Fly\Module.Kiwis_Can_Fly.cpp:4:
UATHelper: Packaging (HTML5): A:\Users\Ryan Gilbert\Desktop\Game Project\SonOfAGish\Intermediate\Source\SonOfAGish.cpp(4,1): error: redefinition of ‘GObjectArrayForDebugVisualizers’
UATHelper: Packaging (HTML5): IMPLEMENT_PRIMARY_GAME_MODULE(FDefaultModuleImpl, SonOfAGish, “SonOfAGish”);
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): Runtime\Core\Public\Modules/ModuleManager.h(853,4): note: expanded from macro ‘IMPLEMENT_PRIMARY_GAME_MODULE’
UATHelper: Packaging (HTML5): PER_MODULE_BOILERPLATE
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): Runtime\Core\Public\Modules/Boilerplate/ModuleBoilerplate.h(59,2): note: expanded from macro ‘PER_MODULE_BOILERPLATE’
UATHelper: Packaging (HTML5): UE4_VISUALIZERS_HELPERS
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): Runtime\Core\Public\Modules/Boilerplate/ModuleBoilerplate.h(53,30): note: expanded from macro ‘UE4_VISUALIZERS_HELPERS’
UATHelper: Packaging (HTML5): FChunkedFixedUObjectArray*& GObjectArrayForDebugVisualizers = GCoreObjectArrayForDebugVisualizers;
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): A:\Users\Ryan Gilbert\Desktop\Game Project\SonOfAGish\Intermediate\Source\Kiwis_Can_Fly.cpp(4,1): note: previous definition is here
UATHelper: Packaging (HTML5): IMPLEMENT_PRIMARY_GAME_MODULE(FDefaultModuleImpl, Kiwis_Can_Fly, “Kiwis_Can_Fly”);
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): Runtime\Core\Public\Modules/ModuleManager.h(853,4): note: expanded from macro ‘IMPLEMENT_PRIMARY_GAME_MODULE’
UATHelper: Packaging (HTML5): PER_MODULE_BOILERPLATE
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): Runtime\Core\Public\Modules/Boilerplate/ModuleBoilerplate.h(59,2): note: expanded from macro ‘PER_MODULE_BOILERPLATE’
UATHelper: Packaging (HTML5): UE4_VISUALIZERS_HELPERS
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): Runtime\Core\Public\Modules/Boilerplate/ModuleBoilerplate.h(53,30): note: expanded from macro ‘UE4_VISUALIZERS_HELPERS’
UATHelper: Packaging (HTML5): FChunkedFixedUObjectArray*& GObjectArrayForDebugVisualizers = GCoreObjectArrayForDebugVisualizers;
UATHelper: Packaging (HTML5): ^
UATHelper: Packaging (HTML5): fatal error: too many errors emitted, stopping now -ferror-limit=]
UATHelper: Packaging (HTML5): 20 errors generated.
UATHelper: Packaging (HTML5): ERROR:root:compiler frontend failed to generate LLVM bitcode, halting
PackagingResults: Error: redefinition of ‘operator delete’
PackagingResults: Error: redefinition of ‘operator delete]’
PackagingResults: Error: redefinition of ‘operator delete’
PackagingResults: Error: redefinition of ‘operator delete]’
PackagingResults: Error: redefinition of ‘operator delete’
PackagingResults: Error: redefinition of ‘operator delete]’
PackagingResults: Error: redefinition of ‘operator delete’
PackagingResults: Error: redefinition of ‘operator delete]’
PackagingResults: Error: redefinition of ‘GIsGameAgnosticExe’
PackagingResults: Error: redefinition of ‘GInternalProjectName’
PackagingResults: Error: redefinition of ‘GFNameTableForDebuggerVisualizers_MT’
PackagingResults: Error: redefinition of ‘GObjectArrayForDebugVisualizers’
PackagingResults: Error: too many errors emitted, stopping now -ferror-limit=]
UATHelper: Packaging (HTML5): [2/4] Module.NativizedAssets.gen.cpp
UATHelper: Packaging (HTML5): [3/4] Module.NativizedAssets.cpp
UATHelper: Packaging (HTML5): ERROR: UBT ERROR: Failed to produce item: A:\Users\Ryan Gilbert\Desktop\Game Project\SonOfAGish\Binaries\HTML5\Kiwis_Can_Fly-HTML5-Shipping.js
UATHelper: Packaging (HTML5): (see C:\Users\Ryan Gilbert\AppData\Roaming\Unreal Engine\AutomationTool\Logs\A+Program+Files+Epic+Games+UE_4.21\UBT-Kiwis_Can_Fly-HTML5-Shipping_2.txt for full exception trace)
UATHelper: Packaging (HTML5): Total build time: 51.68 seconds (Parallel executor: 0.00 seconds)
PackagingResults: Error: UBT ERROR: Failed to produce item: A:\Users\Ryan Gilbert\Desktop\Game Project\SonOfAGish\Binaries\HTML5\Kiwis_Can_Fly-HTML5-Shipping.js
UATHelper: Packaging (HTML5): Took 51.9605588s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (HTML5): ERROR: UnrealBuildTool failed. See log for more details. (C:\Users\Ryan Gilbert\AppData\Roaming\Unreal Engine\AutomationTool\Logs\A+Program+Files+Epic+Games+UE_4.21\UBT-Kiwis_Can_Fly-HTML5-Shipping_2.txt)
UATHelper: Packaging (HTML5): (see C:\Users\Ryan Gilbert\AppData\Roaming\Unreal Engine\AutomationTool\Logs\A+Program+Files+Epic+Games+UE_4.21\Log.txt for full exception trace)
UATHelper: Packaging (HTML5): AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (HTML5): BUILD FAILED
PackagingResults: Error: UnrealBuildTool failed. See log for more details. (C:\Users\Ryan Gilbert\AppData\Roaming\Unreal Engine\AutomationTool\Logs\A+Program+Files+Epic+Games+UE_4.21\UBT-Kiwis_Can_Fly-HTML5-Shipping_2.txt)
PackagingResults: Error: Unknown Error
LogSlate: FSceneViewport::OnFocusLost() reason 0
LogSlate: Took 0.000703 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/DroidSansMono.ttf’ (77K)

I had a similar error, particularly the ‘operator delete’ message, so I deleted my entire intermediate folder before packaging as per the advice at How to fix packaging errors after cloning a project? - Unreal Engine Forums and it fixed the problem. I hope that helps