Pretty much what the topic says. I made a temporary blockout tree with SpeedTree with camera facing leaves and when I import the mesh all the cards seem to be flat and facing upwards but I can’t seem to find a way to fix this? Am I saving the file incorrectly in ST or is there a setting I’m missing within UE?
After the file is imported into UE, it also needs to make some Settings in the leaf material. A speedtree node is added in the material to access world possition offset, and the geometry type attribute in the node is selected facing leaf