Help needed on python LevelSequence automated rendering

Hi everyone,

I am fairly new to the python API integration and I have been trying to create a simple program to place a CineCameraActor in a level and render a scene from this camera point of view using python only.

Right now I am to the point where :
I can place a camera at the desired location (with correct Location and Rotator)
I can create a Sequence with a track
I can render the sequence output to a video file, but not from the camera POV

I did not find an example in the provided ones to move create a binding for an existing camera in the correct position

  • If I spawn a camera for the sequence it is located at (0,0,0) and I can’t find a command to move it just from the CameraBinding obtained
  • If I posses the already existing camera, its position gets reset to (0,0,0) and I am in the same previous case

The only alternative I have found right now is to Spawn a player start at the camera’s location but the orientation is then locked to (0,0,0)

Would anyone have an idea on how to make this work ?

Cheers