Ok but if I don’t use a sub-mesh to derive it’s location and feed it into the SimpleMovetoLocation, but only a vector variable ((that contains the location info) is connected into that node the character still does not move. :\
Ok but if I don’t use a sub-mesh to derive it’s location and feed it into the SimpleMovetoLocation, but only a vector variable ((that contains the location info) is connected into that node the character still does not move. :\