Help Needed: Implementing Temporary Player Invisibility in UEFN

Hi!

I’m looking for help on how to make players temporarily invisible in the game. Here’s what I’m aiming to achieve:

  1. On a player’s screen, all other players are invisible except for themselves.
  2. On another player’s screen, they should see themselves, but not the player who activated the invisibility.

Essentially, each player should be able to see their own character, but not others. Does anyone have any ideas or know how to implement this in UEFN?

Thanks!