I’m trying to add several movement mechanics to the standard fps player template shipped with ue4. Right now I’m trying to achieve different head bobbing / camera shaking effects while I’m moving in fp-view.
But I’m stuck with this problem: when I’m sprinting (while shift-key is pressed) i get a camera shake effect, with the help of this: blueprint snipped from the answer forum:
BUT, If I jumpand press the run (shift) key in midair, the camera is bobbing/shaking - which is kinda awkward. How can i “detected” when I’m in air & stop the camera shake effect?
I’m still pretty rookie in ue4, so please go easy on me