Hi everyone, i was wondering if i could get some help from you guys.
I’m currently working on a Fps game and have weapons that need to check their current ammo (which is either engraved upon the bullet or on a screen ) via an ammo check button.
every time the player shoots, the bullet texture changes number (via a dynamic material instance) the texture would swap down in sequence atm from 8-1.
The issue is that this all sounds a little extreme in terms of texture swaps, especially for some of our other weapons that have an ammunition count of over 60.
I think we really need some sort of other alternative for our display of ammunition. I feel as though we need to create an changeable font in the material editor that can be manipulated in blueprint through a variable. Is this even possible? Whats the best way of doing something like this?
I hope Iv’e explained my situation well enough here but if you require any more information or screenshots please ask