New to the forum - currently in the process of developing my knowledge of UE / FMOD integration and I’m currently looking at some adaptive music. I have no problems in FMOD - all makes sense - however I’m trying to get parameters out of Unreal to send into FMOD and it’s proving a challenge. I have limited knowledge of blueprints however I’m very keen to learn.
My current scenario is changing a piece of music over time based on the distance of the player character to a particular object in the level. Does anyone have any knowledge of how to do this?