[Help Needed] Conditional (?) Triggering of Events

Hi @toastytarg

You should have /or Create
Your lady blueprint, She can have her own triggerbox, and on event beginoverlap you can chack if the player goes in the trigger and play her animation.
For the first part
I suggest you to avoid using the level blueprint, and make another actor with his trigger,
When the player enter this trigger, this actor spawn the lady-blueprint with her triggerbox.

To make these things you need to know how:
create a blueprint
add components like triggerbox
Spawn an actor from a class
Get and set relative and world position of Actors and Components
Set-up a Overlap Event (So basic know of collision)
Check the type of actor that overlap your trigger