Hoping someone can help me out, an am in no means an expert (im actually an audio guy trying to better understand the rest of the engine I dont oftern see).
Im currently using the Thirdperson Blueprint, along with the animstarter pack. Ive created a new character (just a dup on the mannequin so I can keep everything together a neat). and Ive got my character set up so that he/she can walk around in “idle” mode (no gun in hand) or “combat mode” (weapon in hand). However when I switch between the two animations the character seems to drop making his feet drop below the floor before rising again into the next animation. anyone got any advice ? have i missed some settings?
the Idle stuff has come from the Thirdperson template stuff and the combat from the animation starter content.
Many thanks In advance