Eyo,
You could use C++ Actor or Actor BP and then add components to the instance in the scene.
There is an event called something like: “OnActorCollision” which get any collision event that hits the Actor itself
Eyo,
You could use C++ Actor or Actor BP and then add components to the instance in the scene.
There is an event called something like: “OnActorCollision” which get any collision event that hits the Actor itself