Hi everyone,
I’m encountering a frustrating issue with my third-person animation blueprint in Unreal Engine. Whenever I try to add my aim offset, all my animations break. I suspect it might be related to the IK setup, but I’m not entirely sure.
For context, I’m using aim offset animations imported from the Lyra starter project. Could this be causing the problem?
I’d greatly appreciate any advice or solutions you might have. Thanks in advance!