I’m currently trying to perform a full body deformation from a static mesh character using the new Auto-solve feature as seen in this video: https://youtu.be/j81yh_Ll1Ho?si=OGOtaoAN7vMsfXDG
However I am facing an issue where the facial capture is horrifically wrong and I’m not sure why.
I realise this feature is only a couple of weeks old if you don’t count the preview to 5.8 we got leading up to the full release, but if anyone has any idea why this might be happening, I would greatly appreciate any help insight.

