Hello, i’m working on a game template and i’m facing some problems with the collision from my vehicle, when the vehicle hits a static object from the world it add some weird impulse to it.
i have already remove the “add impulse on damage” from the static object and also from the vehicle’s player. don’t know why is this happening.
if some one have some idea on how to fix, will be very useful. i’m attaching a video for the issue.
If you can reliably reproduce it, try playing with Max Depenetration Velocity on the car mesh / collider. Start with 500 and go lower if it does not help. There’s also Velocity Solver Iterator setting which can be increased - try with 2 and see how it goes.