help need with weird collision issue...

Hello, i’m working on a game template and i’m facing some problems with the collision from my vehicle, when the vehicle hits a static object from the world it add some weird impulse to it.

i have already remove the “add impulse on damage” from the static object and also from the vehicle’s player. don’t know why is this happening.

if some one have some idea on how to fix, will be very useful. i’m attaching a video for the issue.

sorry for the bump, i still need help with this.

Are you talking about it going completely bonkers at the *very *end of the clip?

yes, that is the really problem

If you can reliably reproduce it, try playing with Max Depenetration Velocity on the car mesh / collider. Start with 500 and go lower if it does not help. There’s also Velocity Solver Iterator setting which can be increased - try with 2 and see how it goes.

edit: And definitely try ticking CCD!

Sorry for the late response, thank you for the help @Everynone, i will try those settings and came back with the results.

fixed it tweaking the “Max Depenetracion Velocity” from the Mesh, thank you @Everynone for all your help.