Unreal 4-5 on my pc became too heavy each select on bp takes around 1 to 10 sec to do. My pc usage is below 30 percent . The only changes that I remember doing is changing to 165hz screen and it started after that. Now even if there is one overlay like the error and like “would you like to open last pages” the frames cut down to half with each, what is weird that I can open 2 or more project with no drop but one overlay crash it down to half 2 to 20fps. This added up making working as hell. And i tried this with project from 400mb to 20gb and no difference.
Hey there @ma7amed_gamer! Welcome to the community! There were some reports of high DPI and high refresh monitors causing some performance issues. A couple questions!
May I know your specs?
Does this occur with other monitors or your rate reduced?
What version of UE is your project in?
my specs :
cpu ryzen 5 5600g
gpu gtx 1660 ti palit
ram 16 one chip 2400 oc to 3600 I tried changing that to 2400 again but the same
this is one of the issues it’s ok on pc but it became too bad on vr
and yeah as I remember this happens on low refresh rate too
I have 2 versions of unreal 4.27 for mobile vr as 5.0 was crashing when I started
and 5.1 for freelancing and it’s way too bad on 5.1