Hi all, I think I am just having a brain fart but I am struggling to get my head round the new UE4 blueprint system. To try and keep my explanation simple.
I have two flames and one door.
Both flames are an instance of a blueprint class which can be activated when the player presses E inside of the collision box.
After both flames have been ignited I would like the door to then be opened.
I cannot get my head around how to check that one blueprint class has been activated multiple times and to then check this for use in activating the door. In case it helps I have added the current state of the blueprint class for activating the flames.
If I am still making no sense, I am basically trying to remake my old UDK university project in UE4 to get back into using the Unreal engine. In my video https://www.youtube.com/watch?v=D5OzItyAvU8 , how would I replicate the first section using what I have?
Thanks in advance for any help.