I am currently working with multi-layer material in 3DS Max. How would I go about applying them to my model correctly in 3D Studio Max then transferring them to unreal?
I am currently working on a space suit and character who is not very high poly…
Here is what I am doing -
I want to apply a glass material to the helmet
Standard Diffuse and Normal to the Suit
And last a Skin Material to the Head which is beneath the helmet.
How would I go about applying this in 3D Studio Max and having the changes persist across to Unreal 4?
Also - Would I need to break my character up into multiple parts to have the translucent material (Helmet) separate from the Suit?
Thank you for your time,