Help moving spline without moving camera

Hello,

I’m very new to Unreal Engine, and I have been following a few tutorials to learn and practice.
Currently I have this blueprint, that when I right click the mouse it renders a spline.
I have a starting point, called “ThrowTransform”, and the target called “Prediction End Point”. A spline ir rendered between these two points. “ThrowTransform” stays in place, but “Prediction End Point” should move around.
I am trying to find a wat to move the “Prediction End Point” around with the mouse without moving the camera or “ThrowTransform”, as if I’m aiming a projectile in a arched trajectory.

This is the blueprint:

This is the Throw Location Macro:

This is what I have on my blueprint:

I thought about a way to capture mouse coordinates, and I think I may need to find a different way to do this but I’m not sure how.

Thank you so much in advance :slight_smile: