Hi
Hope this is the right place to post for some help/ advice.
I’m new to unreal using UE5 and creating a door that opens via a location change +400 on the z axis. That works as in the door opens however the door object shoots out view long past the location set and thus cant be closed.
This is the blueprint, It’s messy due to me trying to get it to work
Any advice/ direction is much appreciated
Update:
So it seems that the door is offset on the Y for some reason:
Works, the door opens and closes but somehow when it’s activated the object moves. I have no idea why
![:frowning: :frowning:](https://d1ap1mz92jnks1.cloudfront.net/images/emoji/twitter/frowning.png?v=12)
Update:
Small video showing the door switch position when activated:
Current blueprint: