【HELP】Mocap FBX file rig error--mdoel twisted when import

I’m working on a test of demo, and find a error during the animation part.

Here it is:

I open an Axis Neuron mocap file and export it to FBX binary file.

I check the FBX file in Maya, looks good.
bfdd8ed99dbcdd02158c7eb1280060e4a9513082.jpeg

But if I check the FBX file in Blender, it looks like this, I don’t know why.
3bfa401d10ab7320e56c5df2baf1d66f6eae1501.jpeg

So if I import the FBX file to UE4, apply on my model(rigged on Mixamo), it looks like this.

I don’t get it, I just export the mocap file with no editing in Axis Neuron, why the result is different in Maya and Blender?

And the error in UE4 means this FBX file really have some problems, so did I do something wrong? Pls help, thx.

PS: already try animation retargeting to fix this, not work.

When importing from FBX, look at the bottom left hand corner and play with these two options, may help.

Screenshot 2017-06-07 14.59.55.png

Thx for the reply but I can’t find the right panel… when I drag & drop FBX into content browser it only shows this:

So can you tell me where to open the panel you attached?

Are you still here? Anyone know how to fix this?

That’s the Blender FBX importer, but it is of no use to you, the only thing it will do is mess up your rig. You need to get the Unreal plugin for Neuron.