(Help!) MMO Condition System

I’m working on a condition system where the player can be poisoned, cripples, frozen etc once the condition is active we add a UI widget informing the player that they have a condition.

Anyone have any ideas on how to go about accessing a players UI from the server?

I’ve got it working, but I don’t feel using multicast from “AddCondition” event is very efficient. It Also causes problems when removing the condition from the player character.


the ui should be accessed from the client. try RPC run on owning client after you changed the condition and add it to the ui clientsite

That worked like a charm, Thanks!

I’ve wondered where RPC run on owning client would come in handy.

glad I could help you. btw I wondered as well for a long time :slight_smile: