(Help!) MMO Condition System

I’m working on a condition system where the player can be poisoned, cripples, frozen etc once the condition is active we add a UI widget informing the player that they have a condition.

Anyone have any ideas on how to go about accessing a players UI from the server?

I’ve got it working, but I don’t feel using multicast from “AddCondition” event is very efficient. It Also causes problems when removing the condition from the player character.

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the ui should be accessed from the client. try RPC run on owning client after you changed the condition and add it to the ui clientsite

That worked like a charm, Thanks!

I’ve wondered where RPC run on owning client would come in handy.

glad I could help you. btw I wondered as well for a long time :slight_smile: