hey guys. I’m really hoping someone here can help with a Blueprint issue I’m having. I’m trying to give an item to a player’s inventory when a specific radial menu option is selected. I got it to work on single player, but for multi, it always gives the item back to the first player, or server (if it’s dedicated server). I tried to reference the “INDEX” for this original starting point, but because it’s the “BPTryMultiUse”, it’s storing the value of what option was selected, and not what the player was that activated it.
Can anyone please tell me the best way to add items to player inventories on radial menu, that will work on server as well, if it’s something I’m close to or am i way off base?
thanks in advance.