[HELP] method of adding item to player inventory? BPTryMultiUse

hey guys. I’m really hoping someone here can help with a Blueprint issue I’m having. I’m trying to give an item to a player’s inventory when a specific radial menu option is selected. I got it to work on single player, but for multi, it always gives the item back to the first player, or server (if it’s dedicated server). I tried to reference the “INDEX” for this original starting point, but because it’s the “BPTryMultiUse”, it’s storing the value of what option was selected, and not what the player was that activated it.

Can anyone please tell me the best way to add items to player inventories on radial menu, that will work on server as well, if it’s something I’m close to or am i way off base?

thanks in advance.

Don’t use the player index. The “For PC” in the try MultiUse gives you a reference to the PlayerController of the player that activated it. You can get the controlled pawn from there and then add to the correct inventory:

can’t beleave I over looked that one. I have only ever used index for inventory item adding, but good to know you can do it this way as well. Still learning, that’s for sure :wink: