DS-Waqas
(DS-Waqas)
May 10, 2022, 5:27am
1
I’m animating a MetaHuman character in Sequencer… just a simple turn around and for some reason the tiny hairs on her face and the eyelashes are falling off? As if basically not linked to the head?
What’s the cause and solution for this?
1 Like
Hi
I just try today the new meathuman lighting projet (thx Epic it is awesome).
So, using Bridge i import a newly created metahuman to see all the beautiful lighting setups.
Doing so, i came across little problem with the fuzz and the eyelashes dont follow the metahuman head when adding body track animation with the sequencer.
[mhgb1]
Looking to the Blueprint i see that the fuzz and the eyelashes dont have binding like the hair and the eyebrows have.
[mhgb2]
Just adding the correct bind…
I think you should bind hair asset