i get this error when i run the game from the blueprint of the pawn i can possess, it propably either has to do with the fact i got 2 cameras or the fact i ticked the use pawn control rotation
the error i get is this
Blueprint Runtime Error: “Accessed None trying to read property CallFunc_GetPlayerCameraManager_ReturnValue_1”. Blueprint: second_car_pawn Function: Execute Ubergraph Second Car Pawn Graph: EventGraph Node: Set ViewYawMin
Blueprint Runtime Error: “Attempted to assign to None”. Blueprint: second_car_pawn Function: Execute Ubergraph Second Car Pawn Graph: EventGraph Node: Set ViewYawMin
Blueprint Runtime Error: “Accessed None trying to read property CallFunc_GetPlayerCameraManager_ReturnValue_1”. Blueprint: second_car_pawn Function: Execute Ubergraph Second Car Pawn Graph: EventGraph Node: Set ViewYawMax
Blueprint Runtime Error: “Attempted to assign to None”. Blueprint: second_car_pawn Function: Execute Ubergraph Second Car Pawn Graph: EventGraph Node: Set ViewYawMax
Blueprint Runtime Error: “Accessed None trying to read property CallFunc_GetPlayerCameraManager_ReturnValue_1”. Blueprint: second_car_pawn Function: Execute Ubergraph Second Car Pawn Graph: EventGraph Node: Set ViewPitchMin
Blueprint Runtime Error: “Attempted to assign to None”. Blueprint: second_car_pawn Function: Execute Ubergraph Second Car Pawn Graph: EventGraph Node: Set ViewPitchMin
Blueprint Runtime Error: “Accessed None trying to read property CallFunc_GetPlayerCameraManager_ReturnValue_1”. Blueprint: second_car_pawn Function: Execute Ubergraph Second Car Pawn Graph: EventGraph Node: Set ViewPitchMax
Blueprint Runtime Error: “Attempted to assign to None”. Blueprint: second_car_pawn Function: Execute Ubergraph Second Car Pawn Graph: EventGraph Node: Set ViewPitchMax
Server logged in
Play in editor total start time 0,046 seconds.
Blueprint Runtime Error: “Accessed None trying to read property CallFunc_GetPlayerCameraManager_ReturnValue_2”. Blueprint: second_car_pawn Function: Execute Ubergraph Second Car Pawn Graph: EventGraph Node: Set ViewYawMin
Blueprint Runtime Error: “Attempted to assign to None”. Blueprint: second_car_pawn Function: Execute Ubergraph Second Car Pawn Graph: EventGraph Node: Set ViewYawMin
Blueprint Runtime Error: “Accessed None trying to read property CallFunc_GetPlayerCameraManager_ReturnValue_2”. Blueprint: second_car_pawn Function: Execute Ubergraph Second Car Pawn Graph: EventGraph Node: Set ViewYawMax
Blueprint Runtime Error: “Attempted to assign to None”. Blueprint: second_car_pawn Function: Execute Ubergraph Second Car Pawn Graph: EventGraph Node: Set ViewYawMax
Blueprint Runtime Error: “Accessed None trying to read property CallFunc_GetPlayerCameraManager_ReturnValue_2”. Blueprint: second_car_pawn Function: Execute Ubergraph Second Car Pawn Graph: EventGraph Node: Set ViewPitchMin
Blueprint Runtime Error: “Attempted to assign to None”. Blueprint: second_car_pawn Function: Execute Ubergraph Second Car Pawn Graph: EventGraph Node: Set ViewPitchMin
Blueprint Runtime Error: “Accessed None trying to read property CallFunc_GetPlayerCameraManager_ReturnValue_2”. Blueprint: second_car_pawn Function: Execute Ubergraph Second Car Pawn Graph: EventGraph Node: Set ViewPitchMax
Blueprint Runtime Error: “Attempted to assign to None”. Blueprint: second_car_pawn Function: Execute Ubergraph Second Car Pawn Graph: EventGraph Node: Set ViewPitchMax
any clue how to solve it?