help me with this error

i get this error when i run the game from the blueprint of the pawn i can possess, it propably either has to do with the fact i got 2 cameras or the fact i ticked the use pawn control rotation

the error i get is this

Blueprint Runtime Error: “Accessed None trying to read property CallFunc_GetPlayerCameraManager_ReturnValue_1”. Blueprint: second_car_pawn Function: Execute Ubergraph Second Car Pawn Graph: EventGraph Node: Set ViewYawMin
Blueprint Runtime Error: “Attempted to assign to None”. Blueprint: second_car_pawn Function: Execute Ubergraph Second Car Pawn Graph: EventGraph Node: Set ViewYawMin
Blueprint Runtime Error: “Accessed None trying to read property CallFunc_GetPlayerCameraManager_ReturnValue_1”. Blueprint: second_car_pawn Function: Execute Ubergraph Second Car Pawn Graph: EventGraph Node: Set ViewYawMax
Blueprint Runtime Error: “Attempted to assign to None”. Blueprint: second_car_pawn Function: Execute Ubergraph Second Car Pawn Graph: EventGraph Node: Set ViewYawMax
Blueprint Runtime Error: “Accessed None trying to read property CallFunc_GetPlayerCameraManager_ReturnValue_1”. Blueprint: second_car_pawn Function: Execute Ubergraph Second Car Pawn Graph: EventGraph Node: Set ViewPitchMin
Blueprint Runtime Error: “Attempted to assign to None”. Blueprint: second_car_pawn Function: Execute Ubergraph Second Car Pawn Graph: EventGraph Node: Set ViewPitchMin
Blueprint Runtime Error: “Accessed None trying to read property CallFunc_GetPlayerCameraManager_ReturnValue_1”. Blueprint: second_car_pawn Function: Execute Ubergraph Second Car Pawn Graph: EventGraph Node: Set ViewPitchMax
Blueprint Runtime Error: “Attempted to assign to None”. Blueprint: second_car_pawn Function: Execute Ubergraph Second Car Pawn Graph: EventGraph Node: Set ViewPitchMax

Server logged in
Play in editor total start time 0,046 seconds.

Blueprint Runtime Error: “Accessed None trying to read property CallFunc_GetPlayerCameraManager_ReturnValue_2”. Blueprint: second_car_pawn Function: Execute Ubergraph Second Car Pawn Graph: EventGraph Node: Set ViewYawMin
Blueprint Runtime Error: “Attempted to assign to None”. Blueprint: second_car_pawn Function: Execute Ubergraph Second Car Pawn Graph: EventGraph Node: Set ViewYawMin
Blueprint Runtime Error: “Accessed None trying to read property CallFunc_GetPlayerCameraManager_ReturnValue_2”. Blueprint: second_car_pawn Function: Execute Ubergraph Second Car Pawn Graph: EventGraph Node: Set ViewYawMax
Blueprint Runtime Error: “Attempted to assign to None”. Blueprint: second_car_pawn Function: Execute Ubergraph Second Car Pawn Graph: EventGraph Node: Set ViewYawMax
Blueprint Runtime Error: “Accessed None trying to read property CallFunc_GetPlayerCameraManager_ReturnValue_2”. Blueprint: second_car_pawn Function: Execute Ubergraph Second Car Pawn Graph: EventGraph Node: Set ViewPitchMin
Blueprint Runtime Error: “Attempted to assign to None”. Blueprint: second_car_pawn Function: Execute Ubergraph Second Car Pawn Graph: EventGraph Node: Set ViewPitchMin
Blueprint Runtime Error: “Accessed None trying to read property CallFunc_GetPlayerCameraManager_ReturnValue_2”. Blueprint: second_car_pawn Function: Execute Ubergraph Second Car Pawn Graph: EventGraph Node: Set ViewPitchMax
Blueprint Runtime Error: “Attempted to assign to None”. Blueprint: second_car_pawn Function: Execute Ubergraph Second Car Pawn Graph: EventGraph Node: Set ViewPitchMax

any clue how to solve it?

On the ‘event unpossessed’, you have no player and hence, no camera manager, I think.

Maybe try disconnecting that?

both unpossessed and possessed the pitch and yaw sets all get errors and i connected them with the events possessed and unpossessed because otherwise they affected the player even when he hadn’t possessed the pawn

i disconnected them and the error did dissappear but the player is affected by the set pitch and yaw so i tried this method but the player is still affected, any clue how to make the player have the 3rd row of yaw and pitch when he isn’t possessing the pawn ( btw the custom event is connected with the event tick )

i figured it out but i have a bit of an issue, what values do i put to set min/max yaw because 0-360 makes it unable to rotate in terms of yaw, i just want to be able to restore the min/max yaw to the player default ones

nevermind it’s 0-359 thanks for the help

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