When standing really close to an object, my ‘projectile’ (non-existent) changes angle drastically and basically bounces off the surface I am looking at. I 'm sure it has to do with how I have it set up, but kinda lost…
This is not the base UE projectile or the base UE gun BPs, these are custom BPs. The projectile does not exists, this is simply a simulated testing of a projectile (using a line trace). So, I am unable to tell it to not ricochet or bounce. No physics are involved with the projectile.
1st Image: Calculating correct, as long as I am not to close to an object
2nd Image: Calculation after standing too close to an object
3rd Image: How the “accuracy” is calculated