Hi, I have a character in unreal (created in blender with the rig) and I was wondering if I could send the project file to someone who could help me with creating a physics asset that allows for proper gravity/motion effect on breasts/glutes. Enabling physics for the hair (groom) was easy, but i’m completely lost on the breasts/glutes physics anyone able to help on this?
it’s around a 2 week process even starting with a properly weight painted mesh that’s sectioned off correctly.
They’ll giggle, but because of chaos or physx, and weight paint bone to vertex limit, they’ll never look quite correct.
It can be done if your standards are low.
Here’s an example for you to try doing it yourself.