Help me please.
UATHelper: Packaging (Windows (64-bit)): UnrealPak Done *******
UATHelper: Packaging (Windows (64-bit)): Copying NonUFSFiles to staging directory: C:\Users\brand\Desktop\StrangerGuns\Progetto UE4\StrangerGuns\Saved\StagedBuilds\WindowsNoEditor
UATHelper: Packaging (Windows (64-bit)): ********** STAGE COMMAND COMPLETED **********
UATHelper: Packaging (Windows (64-bit)): ********** PACKAGE COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): ERROR: System.Exception: Couldn’t update resource
UATHelper: Packaging (Windows (64-bit)): in ModuleResourceUpdate.SetData(Int32 ResourceId, ResourceType Type, Byte[] Data)
UATHelper: Packaging (Windows (64-bit)): in ModuleResourceUpdate.SetIcons(Int32 ResourceId, GroupIconResource GroupIcon)
UATHelper: Packaging (Windows (64-bit)): in UnrealBuildTool.BaseWindowsDeploy.PrepForUATPackageOrDeploy(FileReference ProjectFile, String ProjectName, String ProjectDirectory, List1 TargetConfigurations, List
1 ExecutablePaths, String EngineDirectory)
UATHelper: Packaging (Windows (64-bit)): in UnrealBuildTool.WindowsExports.PrepForUATPackageOrDeploy(FileReference ProjectFile, String ProjectName, DirectoryReference ProjectDirectory, List1 InTargetConfigurations, List
1 InExecutablePaths, DirectoryReference EngineDirectory)
UATHelper: Packaging (Windows (64-bit)): in BaseWinPlatform.Package(ProjectParams Params, DeploymentContext SC, Int32 WorkingCL)
UATHelper: Packaging (Windows (64-bit)): in Project.Package(ProjectParams Params, Int32 WorkingCL)
UATHelper: Packaging (Windows (64-bit)): in BuildCookRun.DoBuildCookRun(ProjectParams Params)
UATHelper: Packaging (Windows (64-bit)): in BuildCookRun.ExecuteBuild()
UATHelper: Packaging (Windows (64-bit)): in AutomationTool.BuildCommand.Execute()
UATHelper: Packaging (Windows (64-bit)): in AutomationTool.Automation.Execute(List1 CommandsToExecute, Dictionary
2 Commands)
UATHelper: Packaging (Windows (64-bit)): in AutomationTool.Automation.Process(String[] Arguments)
UATHelper: Packaging (Windows (64-bit)): in AutomationTool.Program.MainProc(Object Param)
UATHelper: Packaging (Windows (64-bit)): in AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
UATHelper: Packaging (Windows (64-bit)): in AutomationTool.Program.Main()
UATHelper: Packaging (Windows (64-bit)): (see C:\Users\brand\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.18\UAT_Log.txt for full exception trace)
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=1 (Error_Unknown)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Error