I created a Health Component that to my knowledge, when placed on an actor / character / pawn, it creates an “instance” of it. I placed the component on my character and an enemy pawn, when the pawn does damage to my character, the damage is shared to me AND the pawn, effectively killing us both lol. So how do I go about fixing that?
I’ve tried using the apply damage, in both the enemy and the health component.
Any Damage Event is ONLY on the player, can’t place the any damage event on the actor component…
Thanks in advance!