I have a light reference in my script that tells the actor to rotate when a valid reference is set, except it’s not rotating, regardless if set or not.
I have an arrow component variable that is attached to the root, that represents the facing direction of that light, and that does rotate. They both use the same rotation values. So why does the arrow rotate but not the light actor?
lightActor->SetActorRotation(FRotator(lightCurrentPitch, switchOnYaw(), 0));
lightFacingDirection->SetRelativeRotation(FRotator(lightCurrentPitch, switchOnYaw(), 0));
it says it’s rotating…