Can someone help me understand physics assets a bit more? I’ve been searching for tutorials but so far haven’t been able to find anything that really goes into depth on physics assets. Most tutorials just brush over it
I have my character imported and created a modular character so that I can change his clothes, hair, shoes, etc. Everything is working good so far I’m just a bit confused on using physics assets. Unreal automatically created physics assets for each of the modular parts.
What I’m confused on is what do I need them for? My biggest concern is the hair since I’m using alembic hair I made in Xgen. I obviously don’t want the hair to clip through my character so I understand have physics assets on the hair itself. But do I need capsules on each of my characters bones? Also all the capsules are way too large for pretty much everything. I’ve been resizing everything manually which is very tedious. I made sure everything was the correct scale before importing yet the capsules don’t really match the bones.
I’m just kinda stuck on what does and doesn’t need physics asset capsules. How to use them properly, etc. Just really don’t know what I’m doing regarding physics assets