Understanding procedural materials vs. materials with textures.
If I need a “Perlin noise” effect in a material, what is most performant, to generate a Perlin noise in Engine (77 instructions per level, 4 texture look ups) Or importing a Perlin texture?
When the noise node is plugged-in as Base color, what is the resolution of the noise? Is it 4k, 8k? or is it adjusted on the fly in WorldSpace?
Thanks for clarifying.
D.