LogStall: Startup…
LogStall: Startup complete.
LogLoad: (Engine Initialization) Total time: 736.84 seconds
LogShaderCompilers: Display: ================================================
LogShaderCompilers: Display: === FShaderJobCache stats ===
LogShaderCompilers: Display: Total job queries 205, among them cache hits 46 (22.44%), DDC hits 158 (77.07%), Duplicates 0 (0.00%)
LogShaderCompilers: Display: Tracking 159 distinct input hashes that result in 109 distinct outputs (68.55%)
LogShaderCompilers: Display: RAM used: 100.42 KiB of 3.20 GiB budget. Usage: 0.00%
LogShaderCompilers: Display: === Shader Compilation stats ===
LogShaderCompilers: Display: Shaders Compiled: 1
LogShaderCompilers: Display: Jobs assigned 1, completed 1 (100%)
LogShaderCompilers: Display: Time job spent in pending queue: average 0.01 s, longest 0.01 s
LogShaderCompilers: Display: Job execution time: average 2.84 s, max 2.84 s
LogShaderCompilers: Display: Job life time (pending + execution): average 2.85 s, max 2.85
LogShaderCompilers: Display: Shader code size: average 7.812 KiB, min 7.812 KiB, max 7.812 KiB
LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 2.85 s
LogShaderCompilers: Display: Mutex wait stall in FShaderJobCache::SubmitJobs: 0.00%
LogShaderCompilers: Display: Jobs were issued in 1 batches (only local compilation was used), average 1.00 jobs/batch
LogShaderCompilers: Display: Average processing rate: 0.35 jobs/sec
LogShaderCompilers: Display: Total thread time: 0.3 s
LogShaderCompilers: Display: Total thread preprocess time: 3.371 s
LogShaderCompilers: Display: Percentage time preprocessing: 1124.09%
LogShaderCompilers: Display: Effective parallelization: 0.11 (times faster than compiling all shaders on one thread). Compare with number of workers: 9
LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
LogShaderCompilers: Display: FDebugViewModeVS (compiled 1 times, average 0.30 sec, max 0.30 sec, min 0.30 sec)
LogShaderCompilers: Display: FLumenCardPS (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec)
LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec)
LogShaderCompilers: Display: FLumenCardCS (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec)
LogShaderCompilers: Display: FPathTracingMaterialCHS (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec)
LogShaderCompilers: Display: Top 5 shader types by total compile time:
LogShaderCompilers: Display: FDebugViewModeVS - 100.00% of total time (compiled 1 times, average 0.30 sec, max 0.30 sec, min 0.30 sec)
LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 0.00% of total time (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec)
LogShaderCompilers: Display: FLumenCardCS - 0.00% of total time (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec)
LogShaderCompilers: Display: FPathTracingMaterialCHS - 0.00% of total time (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec)
LogShaderCompilers: Display: FRayTracingDynamicGeometryConverterCS - 0.00% of total time (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec)
LogShaderCompilers: Display: === Material stats ===
LogShaderCompilers: Display: Materials Cooked: 0
LogShaderCompilers: Display: Materials Translated: 316
LogShaderCompilers: Display: Material Total Translate Time: 0.86 s
LogShaderCompilers: Display: Material Translation Only: 0.30 s (35%)
LogShaderCompilers: Display: Material DDC Serialization Only: 0.01 s (1%)
LogShaderCompilers: Display: Material Cache Hits: 78 (25%)
LogShaderCompilers: Display: ================================================
LogStreaming: Display: ULevelStreaming::RequestLevel(/Temp/Game/DerelictCorridor/Maps/PackedLevels/ASY_DarkPipe_01_LevelInstance_2ec1b7ff9cd2ef96_0) is flushing async loading
LogWorldPartition: ULevel::OnLevelLoaded(ASY_DarkPipe_01)(bIsOwningWorldGameWorld=0, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=1, InitializeForGame=0)
LogWorldPartition: Display: WorldPartition initialize started…
LogWorldPartition: UWorldPartition::Initialize : World = /Temp/Game/DerelictCorridor/Maps/PackedLevels/ASY_DarkPipe_01_LevelInstance_2ec1b7ff9cd2ef96_0.ASY_DarkPipe_01, World Type = Editor, IsMainWorldPartition = 0, Location = V(X=10430.00, Y=-3317.00, Z=343.00), Rotation = R(0), IsEditor = 1, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
LogActorComponent: ReregisterComponent: (/Temp/Game/DerelictCorridor/Maps/PackedLevels/ASY_DarkPipe_01_LevelInstance_2ec1b7ff9cd2ef96_0.ASY_DarkPipe_01:PersistentLevel.Brush_0.BrushComponent0) Not currently registered. Aborting.
LogWorldPartition: Display: WorldPartition initialize took 120.729 ms (total: 30.3 sec)
LogPhysics: Warning: Scale for /Game/DerelictCorridor/Maps/DerelictCorridor.DerelictCorridor:PersistentLevel.BP_SingleDoor_02_C_UAID_387C764919CEB45202_1122958798.Sphere has a component set to zero, which will result in a bad body instance. Scale:X=0.000 Y=0.000 Z=0.000
LogPhysics: Warning: Initialising Body : Scale3D is (nearly) zero: BP_SingleDoor_02_C_UAID_387C764919CEB45202_1122958798 /Game/DerelictCorridor/Maps/DerelictCorridor.DerelictCorridor:PersistentLevel.BP_SingleDoor_02_C_UAID_387C764919CEB45202_1122958798.Sphere
LogPhysics: Warning: Scale for /Game/DerelictCorridor/Maps/DerelictCorridor.DerelictCorridor:PersistentLevel.BP_SingleDoor_02_C_UAID_E04F43E64BA93C5402_2075739759.Sphere has a component set to zero, which will result in a bad body instance. Scale:X=0.000 Y=0.000 Z=0.000
LogPhysics: Warning: Initialising Body : Scale3D is (nearly) zero: BP_SingleDoor_02_C_UAID_E04F43E64BA93C5402_2075739759 /Game/DerelictCorridor/Maps/DerelictCorridor.DerelictCorridor:PersistentLevel.BP_SingleDoor_02_C_UAID_E04F43E64BA93C5402_2075739759.Sphere
LogPhysics: Warning: Scale for /Game/DerelictCorridor/Maps/DerelictCorridor.DerelictCorridor:PersistentLevel.BP_SingleDoor_02_C_UAID_387C764910C2DE5202_1484135162.Sphere has a component set to zero, which will result in a bad body instance. Scale:X=0.000 Y=0.000 Z=0.000
LogPhysics: Warning: Initialising Body : Scale3D is (nearly) zero: BP_SingleDoor_02_C_UAID_387C764910C2DE5202_1484135162 /Game/DerelictCorridor/Maps/DerelictCorridor.DerelictCorridor:PersistentLevel.BP_SingleDoor_02_C_UAID_387C764910C2DE5202_1484135162.Sphere
LogPhysics: Warning: Scale for /Game/DerelictCorridor/Maps/DerelictCorridor.DerelictCorridor:PersistentLevel.BP_SingleDoor_02_C_UAID_387C764919CEB35202_2077673619.Sphere has a component set to zero, which will result in a bad body instance. Scale:X=0.000 Y=0.000 Z=0.000
LogPhysics: Warning: Initialising Body : Scale3D is (nearly) zero: BP_SingleDoor_02_C_UAID_387C764919CEB35202_2077673619 /Game/DerelictCorridor/Maps/DerelictCorridor.DerelictCorridor:PersistentLevel.BP_SingleDoor_02_C_UAID_387C764919CEB35202_2077673619.Sphere
LogPhysics: Warning: Scale for /Game/DerelictCorridor/Maps/DerelictCorridor.DerelictCorridor:PersistentLevel.BP_SingleDoor_02_C_UAID_E04F43E64BA93D5402_1075890936.Sphere has a component set to zero, which will result in a bad body instance. Scale:X=0.000 Y=0.000 Z=0.000
LogPhysics: Warning: Initialising Body : Scale3D is (nearly) zero: BP_SingleDoor_02_C_UAID_E04F43E64BA93D5402_1075890936 /Game/DerelictCorridor/Maps/DerelictCorridor.DerelictCorridor:PersistentLevel.BP_SingleDoor_02_C_UAID_E04F43E64BA93D5402_1075890936.Sphere
LogPhysics: Warning: Scale for /Game/DerelictCorridor/Maps/DerelictCorridor.DerelictCorridor:PersistentLevel.BP_SingleDoor_02_C_UAID_387C764919CE755602_1704529905.Sphere has a component set to zero, which will result in a bad body instance. Scale:X=0.000 Y=0.000 Z=0.000
LogPhysics: Warning: Initialising Body : Scale3D is (nearly) zero: BP_SingleDoor_02_C_UAID_387C764919CE755602_1704529905 /Game/DerelictCorridor/Maps/DerelictCorridor.DerelictCorridor:PersistentLevel.BP_SingleDoor_02_C_UAID_387C764919CE755602_1704529905.Sphere
LogPhysics: Warning: Scale for /Game/DerelictCorridor/Maps/DerelictCorridor.DerelictCorridor:PersistentLevel.BP_SingleDoor_02_C_UAID_E04F43E64BA93D5402_1084121937.Sphere has a component set to zero, which will result in a bad body instance. Scale:X=0.000 Y=0.000 Z=0.000
LogPhysics: Warning: Initialising Body : Scale3D is (nearly) zero: BP_SingleDoor_02_C_UAID_E04F43E64BA93D5402_1084121937 /Game/DerelictCorridor/Maps/DerelictCorridor.DerelictCorridor:PersistentLevel.BP_SingleDoor_02_C_UAID_E04F43E64BA93D5402_1084121937.Sphere
LogPhysics: Warning: Scale for /Game/DerelictCorridor/Maps/DerelictCorridor.DerelictCorridor:PersistentLevel.BP_SingleDoor_02_C_UAID_387C764919CEB35202_2123133620.Sphere has a component set to zero, which will result in a bad body instance. Scale:X=0.000 Y=0.000 Z=0.000
LogPhysics: Warning: Initialising Body : Scale3D is (nearly) zero: BP_SingleDoor_02_C_UAID_387C764919CEB35202_2123133620 /Game/DerelictCorridor/Maps/DerelictCorridor.DerelictCorridor:PersistentLevel.BP_SingleDoor_02_C_UAID_387C764919CEB35202_2123133620.Sphere
LogStreaming: Display: ULevelStreaming::RequestLevel(/Temp/Game/DerelictCorridor/Maps/PackedLevels/ASY_DarkPipe_01_LevelInstance_c30c599fec1691d0_0) is flushing async loading
LogWorldPartition: ULevel::OnLevelLoaded(ASY_DarkPipe_01)(bIsOwningWorldGameWorld=0, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=1, InitializeForGame=0)
LogWorldPartition: Display: WorldPartition initialize started…
LogWorldPartition: UWorldPartition::Initialize : World = /Temp/Game/DerelictCorridor/Maps/PackedLevels/ASY_DarkPipe_01_LevelInstance_c30c599fec1691d0_0.ASY_DarkPipe_01, World Type = Editor, IsMainWorldPartition = 0, Location = V(X=10404.00, Y=-1348.00, Z=343.00), Rotation = R(Y=90.00), IsEditor = 1, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
LogActorComponent: ReregisterComponent: (/Temp/Game/DerelictCorridor/Maps/PackedLevels/ASY_DarkPipe_01_LevelInstance_c30c599fec1691d0_0.ASY_DarkPipe_01:PersistentLevel.Brush_0.BrushComponent0) Not currently registered. Aborting.
LogWorldPartition: Display: WorldPartition initialize took 6.879 ms (total: 30.3 sec)
LogLevelInstance: Loaded 2 levels in 0.354 seconds
LogContentStreaming: Texture pool size now 1000 MB
LogCsvProfiler: Display: Metadata set : streamingpoolsizemb=“1000”
LogSlate: Took 0.014788 seconds to synchronously load lazily loaded font ‘../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf’ (160K)
LogAutomationController: Ignoring very large delta of 16778121.02 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogPython: Display: Running start-up script D:/UE_5.5/Engine/Plugins/MovieScene/MovieRenderPipeline/Content/Python/init_unreal.py… started…
LogPython: Display: Running start-up script D:/UE_5.5/Engine/Plugins/MovieScene/MovieRenderPipeline/Content/Python/init_unreal.py… took 501.707 ms
LogPython: Display: Running start-up script D:/UE_5.5/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py… started…
LogPython: registering <class ‘ControlRigWorkflows.workflow_deformation_rig_preset.provider’>
LogPython: Display: Running start-up script D:/UE_5.5/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py… took 312.455 ms (total: 814.163 ms)
LogAssetRegistry: AssetRegistryGather time 8.0431s: AssetDataDiscovery 5.9302s, AssetDataGather 1.7573s, StoreResults 0.3556s. Wall time 674.0970s.
NumCachedDirectories 0. NumUncachedDirectories 6635. NumCachedFiles 12767. NumUncachedFiles 354.
BackgroundTickInterruptions 0.
LogSourceControl: Uncontrolled asset enumeration started…
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000000 seconds (updated 0 objects)
LogNavigation: Warning: FNavigationOctree::AddNode: Empty bounds, ignoring StaticMeshComponent /Game/DerelictCorridor/Maps/DerelictCorridor.DerelictCorridor:PersistentLevel.BP_SingleDoor_02_C_UAID_387C764919CEB45202_1122958798.Sphere.
LogNavigation: Warning: FNavigationOctree::AddNode: Empty bounds, ignoring StaticMeshComponent /Game/DerelictCorridor/Maps/DerelictCorridor.DerelictCorridor:PersistentLevel.BP_SingleDoor_02_C_UAID_E04F43E64BA93C5402_2075739759.Sphere.
LogNavigation: Warning: FNavigationOctree::AddNode: Empty bounds, ignoring StaticMeshComponent /Game/DerelictCorridor/Maps/DerelictCorridor.DerelictCorridor:PersistentLevel.BP_SingleDoor_02_C_UAID_387C764910C2DE5202_1484135162.Sphere.
LogNavigation: Warning: FNavigationOctree::AddNode: Empty bounds, ignoring StaticMeshComponent /Game/DerelictCorridor/Maps/DerelictCorridor.DerelictCorridor:PersistentLevel.BP_SingleDoor_02_C_UAID_387C764919CEB35202_2077673619.Sphere.
LogNavigation: Warning: FNavigationOctree::AddNode: Empty bounds, ignoring StaticMeshComponent /Game/DerelictCorridor/Maps/DerelictCorridor.DerelictCorridor:PersistentLevel.BP_SingleDoor_02_C_UAID_E04F43E64BA93D5402_1075890936.Sphere.
LogNavigation: Warning: FNavigationOctree::AddNode: Empty bounds, ignoring StaticMeshComponent /Game/DerelictCorridor/Maps/DerelictCorridor.DerelictCorridor:PersistentLevel.BP_SingleDoor_02_C_UAID_387C764919CE755602_1704529905.Sphere.
LogNavigation: Warning: FNavigationOctree::AddNode: Empty bounds, ignoring StaticMeshComponent /Game/DerelictCorridor/Maps/DerelictCorridor.DerelictCorridor:PersistentLevel.BP_SingleDoor_02_C_UAID_E04F43E64BA93D5402_1084121937.Sphere.
LogNavigation: Warning: FNavigationOctree::AddNode: Empty bounds, ignoring StaticMeshComponent /Game/DerelictCorridor/Maps/DerelictCorridor.DerelictCorridor:PersistentLevel.BP_SingleDoor_02_C_UAID_387C764919CEB35202_2123133620.Sphere.
LogAutomationController: Ignoring very large delta of 2.21 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
LogEOSSDK: LogEOS: SDK Config Platform Update Request Successful, Time: 614.812073
LogEOSSDK: LogEOSAnalytics: EOS SDK Analytics disabled for route [1].
LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 615.478699
LogEOSSDK: LogEOSAnalytics: Start Session (User: …)
LogSourceControl: Uncontrolled asset enumeration finished in 2.388153 seconds (Found 13096 uncontrolled assets)
LogEOSSDK: LogEOS: SDK Config Product Update Request Successful, Time: 616.450195
LogEOSSDK: LogEOS: SDK Config Data - Watermark: -635866338
LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 616.450195, Update Interval: 357.533508
LogEOSSDK: LogEOSAuth: UpdateUserAuthToken: User ClientId: xyz…459 AccountId: 3b3…794 Access[Expires: 2025.05.05-05.05.24 Remaining: 7200.83] Refresh[Expires: 2025-10-31T23:39:34.229Z Remaining: 15539650.23] State: Valid
LogEOSSDK: LogEOSAuth: UserAuthGenerated: Received FUserAuthToken
LogEOSSDK: LogEOSAuth: UserAuthGenerated: Login complete: EOS_Success
LogFab: Display: User logged in
LogFab: Display: User client id: xyza7891REBVsEqSJRRNXmlS7EQHM459
LogEOSSDK: Warning: LogEOS: Error response received from backend. ServiceName=[Friend], OperationName=[GetBlockList], Url=[], HttpStatus=[403], ErrorCode=[errors.com.epicgames.common.insufficient_scopes], NumericErrorCode=[1056], ErrorMessage=[Insufficient access scopes. Expected: [friends_list]], CorrId=[EOS-0JQm7cUCUEGCMqkMlQV8Eg-JSiPpcVtekeI5DhBTdv-yQ]
LogUObjectHash: Compacting FUObjectHashTables data took 0.79ms
LogTurnkeySupport: Project requires temp target (MovieRenderPipeline plugin is enabled)
LogLauncherProfile: Unable to use promoted target - C:/Users/ricks/OneDrive/Documents/Unreal Projects/DerelictCorridorMegascans/Binaries/Win64/UnrealGame-Win64-Shipping.target does not exist.
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““D:/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“C:/Users/ricks/OneDrive/Documents/Unreal Projects/DerelictCorridorMegascans/DerelictCorridorMegascans.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=50843 -project=“C:/Users/ricks/OneDrive/Documents/Unreal Projects/DerelictCorridorMegascans/DerelictCorridorMegascans.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/ricks/OneDrive/Documents/Unreal Projects/DerelictCorridorM
egascans/DerelictCorridorMegascans.uproject” -unrealexe=“D:\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory=“D:/Kyles Folder” -clientconfig=Development” -nocompile -nocompileuat ]
LogStreaming: Display: FlushAsyncLoading(4184): 1 QueuedPackages, 0 AsyncPackages
UATHelper: Packaging (Windows): Running AutomationTool…
UATHelper: Packaging (Windows): Using bundled DotNet SDK version: 8.0.300
LogAutomationController: Ignoring very large delta of 5.49 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
UATHelper: Packaging (Windows): Starting AutomationTool…
UATHelper: Packaging (Windows): Parsing command line: -ScriptsForProject=“C:/Users/ricks/OneDrive/Documents/Unreal Projects/DerelictCorridorMegascans/DerelictCorridorMegascans.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=50843 -project=“C:/Users/ricks/OneDrive/Documents/Unreal Projects/DerelictCorridorMegascans/DerelictCorridorMegascans.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/ricks/OneDrive/Documents/Unreal Projects/DerelictCorridorMegascans/DerelictCorridorMegascans.uproject” -unrealexe
=D:\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Cmd.exe -platform=Win64 -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory=“D:/Kyles Folder” -clientconfig=Development -nocompile -nocompileuat
UATHelper: Packaging (Windows): Initializing script modules…
UATHelper: Packaging (Windows): Total script module initialization time: 0.31 s.
UATHelper: Packaging (Windows): Using D:\UE_5.5\Engine\Binaries\ThirdParty\DotNet\8.0.300\win-x64\dotnet.exe
UATHelper: Packaging (Windows): Executing commands…
UATHelper: Packaging (Windows): Installed Sdk validity:
UATHelper: Packaging (Windows): Win64: (Status=Valid, MinAllowed_Sdk=10.0.19041.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.26100.0, Allowed_AutoSdk=10.0.22621.0, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists”)
UATHelper: Packaging (Windows): Scanning for envvar changes…
UATHelper: Packaging (Windows): … done!
UATHelper: Packaging (Windows): Cleaning Temp Paths…
UATHelper: Packaging (Windows): BUILD SUCCESSFUL
UATHelper: Packaging (Windows): Setting up ProjectParams for C:\Users\ricks\OneDrive\Documents\Unreal Projects\DerelictCorridorMegascans\DerelictCorridorMegascans.uproject
UATHelper: Packaging (Windows): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows): Running: D:\UE_5.5\Engine\Binaries\ThirdParty\DotNet\8.0.300\win-x64\dotnet.exe “D:\UE_5.5\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” DerelictCorridorMegascans Win64 Development -Project=“C:\Users\ricks\OneDrive\Documents\Unreal Projects\DerelictCorridorMegascans\DerelictCorridorMegascans.uproject” -Manifest=“C:\Users\ricks\OneDrive\Documents\Unreal Projects\DerelictCorridorMegascans\Intermediate\Build\Manifest.xml” -remoteini=“C:\Users\ricks\OneDrive\Documents\Unreal Projects\DerelictCorridorMegascans” -skipdeploy -log=“C:\Users\ricks\AppDat
a\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_5.5\UBA-DerelictCorridorMegascans-Win64-Development.txt”
UATHelper: Packaging (Windows): Log file: C:\Users\ricks\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_5.5\UBA-DerelictCorridorMegascans-Win64-Development.txt
UATHelper: Packaging (Windows): Creating makefile for DerelictCorridorMegascans (no existing makefile)
UATHelper: Packaging (Windows): No valid Visual C++ toolchain was found (minimum version 14.38.33130, preferred version 14.38.33130). Please download and install Visual Studio 2022 17.8 or later and verify that the “MSVC v143 - VS 2022 C++ x64/x86 build tools (v14.38-17.8)” component is selected in the Visual Studio 2022 installation options.
UATHelper: Packaging (Windows): Total execution time: 10.39 seconds
UATHelper: Packaging (Windows): Visual Studio 2022 x64 must be installed in order to build this target.
UATHelper: Packaging (Windows): Took 11.43s to run dotnet.exe, ExitCode=6
UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\ricks\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_5.5\UBA-DerelictCorridorMegascans-Win64-Development.txt)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 15s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows): BUILD FAILED
LogStreaming: Display: FlushAsyncLoading(4185): 1 QueuedPackages, 0 AsyncPackages
PackagingResults: Error: Unknown Error
i need help
Do you have visual studio 2022 installed?
“UATHelper: Packaging (Windows): Visual Studio 2022 x64 must be installed in order to build this target.”