Help me package my VR experience.

Hi, I am looking for someone to figure out what is wrong with my simple VR experience I made for class. I cannot successfully package it. Please let me know if you can help and how much you would charge. Thank you.

i can help you out. we can work out the cost. though to be fair, i think you can get it working just by asking here.
you should start by posting your logs.

Thank you for responding. Is this what you need?:

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LogConfig: Branch 'InputDebugging' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'IOSDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'LinuxDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'LocationServicesBPLibrary' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'MeshModelingToolset' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'MobilePatchingUtils' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'MsQuic' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'ProceduralMeshComponent' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'PropertyAccessEditor' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'ResonanceAudio' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'SignificanceManager' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'SoundFields' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'WaveTable' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'WebMMoviePlayer' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'WindowsMoviePlayer' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'WindowsDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'ACLPlugin' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'AnimationData' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'AnimationModifierLibrary' had been unloaded. Reloading on-demand took 0.15ms
LogConfig: Branch 'BlendSpaceMotionAnalysis' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'ControlRigModules' had been unloaded. Reloading on-demand took 0.16ms
LogConfig: Branch 'ControlRigSpline' had been unloaded. Reloading on-demand took 0.16ms
LogConfig: Branch 'CameraShakePreviewer' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'EngineCameras' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'RigLogic' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'OodleNetwork' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'AssetManagerEditor' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'ChangelistReview' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'BlueprintHeaderView' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'BlueprintMaterialTextureNodes' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'CryptoKeys' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'CurveEditorTools' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'ColorGrading' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'DataValidation' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'EditorDebugTools' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'FacialAnimation' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'EngineAssetDefinitions' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'GameplayTagsEditor' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'GeometryMode' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'MobileLauncherProfileWizard' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'MaterialAnalyzer' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'MacGraphicsSwitching' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'ModelingToolsEditorMode' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'MeshLODToolset' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'ProxyLODPlugin' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'SequencerAnimTools' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'PluginBrowser' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'StylusInput' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'SpeedTreeImporter' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'UVEditor' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'WorldPartitionHLODUtilities' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'UMGWidgetPreview' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'AdvancedRenamer' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'AutomationUtils' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'BackChannel' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'ChaosEditor' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'ChaosCaching' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'ChaosUserDataPT' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'ChaosNiagara' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'ChaosSolverPlugin' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'CharacterAI' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'EditorDataStorage' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'Dataflow' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'EditorTelemetry' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'EditorPerformance' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'Fracture' had been unloaded. Reloading on-demand took 0.11ms
LogConfig: Branch 'GeometryCollectionPlugin' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'GeometryFlow' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'Landmass' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'LocalizableMessage' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'MeshModelingToolsetExp' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'LowLevelNetTrace' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'NFORDenoise' had been unloaded. Reloading on-demand took 0.15ms
LogConfig: Branch 'PlatformCrypto' had been unloaded. Reloading on-demand took 0.18ms
LogConfig: Branch 'PlanarCut' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'PythonScriptPlugin' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'SkeletalReduction' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'StudioTelemetry' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'Water' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'UdpMessaging' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'TcpMessaging' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'LauncherChunkInstaller' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'InterchangeTests' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'ContentBrowserAssetDataSource' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'ContentBrowserClassDataSource' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'ContentBrowserFileDataSource' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'ConcertMain' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'OnlineSubsystemIOS' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'SQLiteCore' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'XInputDevice' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'OnlineSubsystemGooglePlay' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'PortableObjectFileDataSource' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'ObjectMixer' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'LightMixer' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'BaseCharacterFXEditor' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'SkeletalMeshModelingTools' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'ConcertSyncClient' had been unloaded. Reloading on-demand took 0.13ms
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC.
LogStreaming: Display: AsyncLoading2 - Created: Event Driven Loader: false, Async Loading Thread: false, Async Post Load: false
LogStreaming: Display: AsyncLoading2 - Initialized
LogInit: Object subsystem initialized
LogConfig: Set CVar [[con.DebugEarlyDefault:1]]
LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
LogConfig: Set CVar [[r.setres:1280x720]]
LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
LogConfig: Set CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]]
LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created
LogConfig: Set CVar [[r.Nanite.Streaming.ReservedResources:1]]
LogConfig: Set CVar [[r.Nanite.Streaming.AsyncCompute:0    ; Temporary workaround for Nanite geometry corruption (FORT-805141)]]
LogConfig: CVar [[D3D12.Bindless.ResourceDescriptorHeapSize:32768]] deferred - dummy variable created
LogConfig: CVar [[D3D12.Bindless.SamplerDescriptorHeapSize:2048]] deferred - dummy variable created
LogConfig: Set CVar [[r.PSOPrecache.GlobalShaders:1]]
LogConfig: Set CVar [[r.DynamicRes.DynamicFrameTime:1]]
LogConfig: Set CVar [[r.VRS.EnableSoftware:1]]
LogConfig: Set CVar [[r.VRS.ContrastAdaptiveShading:1]]
LogConfig: Set CVar [[r.VSync:0]]
LogConfig: Set CVar [[r.RHICmdBypass:0]]
LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
LogConfig: Set CVar [[r.AllowStaticLighting:0]]
LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
LogConfig: Set CVar [[r.ReflectionMethod:1]]
LogConfig: Set CVar [[r.SkinCache.CompileShaders:1]]
LogConfig: Set CVar [[r.RayTracing:1]]
LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]]
LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.8]]
LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.8]]
LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]]
LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
LogConfig: Set CVar [[gc.AllowParallelGC:1]]
LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
LogConfig: Set CVar [[gc.CreateGCClusters:1]]
LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
LogConfig: Set CVar [[gc.GarbageEliminationEnabled:1]]
LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created
LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
LogConfig: CVar [[DefaultASTCQualityBySizeHQ:4]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:AmbientSound]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.Mobile.DBuffer]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
LogConfig: Set CVar [[r.FXAA.Quality:4]]
LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]
LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
LogConfig: Set CVar [[r.TSR.ReprojectionField:1]]
LogConfig: Set CVar [[r.TSR.Resurrection:1]]
LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
LogConfig: Set CVar [[r.LightFunctionQuality:1]]
LogConfig: Set CVar [[r.ShadowQuality:5]]
LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
LogConfig: Set CVar [[r.VolumetricFog:1]]
LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
LogConfig: Set CVar [[r.CapsuleShadows:1]]
LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]
LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]
LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
LogConfig: Set CVar [[r.DistanceFieldAO:1]]
LogConfig: Set CVar [[r.AOQuality:2]]
LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HardwareRayTracing:0]]
LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]]
LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
LogConfig: Set CVar [[r.RayTracing.Scene.BuildMode:1]]
LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
LogConfig: Set CVar [[r.SSR.Quality:3]]
LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecularForFoliage:0.8]]
LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapMode:1]]
LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.MinWeight:0]]
LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
LogConfig: Set CVar [[r.MotionBlurQuality:4]]
LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
LogConfig: Set CVar [[r.LensFlareQuality:2]]
LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
LogConfig: Set CVar [[r.BloomQuality:5]]
LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]]
LogConfig: Set CVar [[r.FastBlurThreshold:100]]
LogConfig: Set CVar [[r.Upscale.Quality:3]]
LogConfig: Set CVar [[r.LightShaftQuality:1]]
LogConfig: Set CVar [[r.Filter.SizeScale:1]]
LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2         ; lower gathering resolution]]
LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1        ; higher gathering accumulator quality]]
LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1          ; Median3x3 postfilering method]]
LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0       ; no bokeh simulation when gathering]]
LogConfig: Set CVar [[r.DOF.Gather.RingCount:4                 ; medium number of samples when gathering]]
LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1    ; additive foreground scattering]]
LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2    ; additive background scattering]]
LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1      ; bokeh simulation when scattering]]
LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1         ; only a maximum of 10% of scattered bokeh]]
LogConfig: Set CVar [[r.DOF.Recombine.Quality:1                ; cheap slight out of focus]]
LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0    ; no bokeh simulation on slight out of focus]]
LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1                ; more stable temporal accumulation]]
LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
LogConfig: Set CVar [[r.Streaming.MipBias:0]]
LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
LogConfig: Set CVar [[r.Streaming.Boost:1]]
LogConfig: Set CVar [[r.MaxAnisotropy:8]]
LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]
LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]
LogConfig: Set CVar [[r.RefractionQuality:2]]
LogConfig: Set CVar [[r.SceneColorFormat:4]]
LogConfig: Set CVar [[r.DetailMode:3]]
LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]
LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
LogConfig: Set CVar [[r.SSS.Scale:1]]
LogConfig: Set CVar [[r.SSS.SampleSet:2]]
LogConfig: Set CVar [[r.SSS.Quality:1]]
LogConfig: Set CVar [[r.SSS.HalfRes:0]]
LogConfig: Set CVar [[r.SSGI.Quality:3]]
LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
LogConfig: Set CVar [[r.ParticleLightQuality:2]]
LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
LogConfig: Set CVar [[fx.Niagara.QualityLevel:3]]
LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]]
LogConfig: Set CVar [[r.HeterogeneousVolumes.DownsampleFactor:1]]
LogConfig: Set CVar [[r.HeterogeneousVolumes.MaxStepCount:512]]
LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.Resolution:512]]
LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
LogConfig: Set CVar [[foliage.DensityScale:1.0]]
LogConfig: Set CVar [[grass.DensityScale:1.0]]
LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
LogConfig: Applying CVar settings from Section [LandscapeQuality@3] File [Scalability]
LogRHI: Using Default RHI: D3D12
LogRHI: Using Highest Feature Level of D3D12: SM6
LogRHI: Loading RHI module D3D12RHI
LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce GTX 1060 6GB (VendorId: 10de, DeviceId: 1c03, SubSysId: 62643842, Revision: 00a1
LogD3D12RHI:   Max supported Feature Level 12_1, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
LogD3D12RHI:   Adapter has 6031MB of dedicated video memory, 0MB of dedicated system memory, and 65067MB of shared system memory, 1 output[s]
LogD3D12RHI:   Driver Version: 560.94 (internal:32.0.15.6094, unified:560.94)
LogD3D12RHI:      Driver Date: 8-14-2024
LogD3D12RHI: Found D3D12 adapter 1: AMD Radeon(TM) Graphics (VendorId: 1002, DeviceId: 164e, SubSysId: 364e1849, Revision: 00c1
LogD3D12RHI:   Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
LogD3D12RHI:   Adapter has 485MB of dedicated video memory, 0MB of dedicated system memory, and 65067MB of shared system memory, 0 output[s]
LogD3D12RHI:   Driver Version: AMD Software: Adrenalin Edition 24.10.24 (internal:32.0.11024.2, unified:32.0.11024.2)
LogD3D12RHI:      Driver Date: 6-25-2024
LogD3D12RHI: Found D3D12 adapter 2: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
LogD3D12RHI:   Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported
LogD3D12RHI:   Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 65067MB of shared system memory, 0 output[s]
LogD3D12RHI: DirectX Agility SDK runtime found.
LogD3D12RHI: Chosen D3D12 Adapter Id = 0
LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
LogInit: Selected Device Profile: [WindowsEditor]
LogHAL: Display: Platform has ~ 128 GB [136456871936 / 137438953472 / 128], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
LogDeviceProfileManager: Going up to parent DeviceProfile []
LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.RasterizationMode:Bitmap -> Msdf]]
LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.ResolutionLevel:2 -> 2]]
LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]]
LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]]
LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]]
LogConfig: CVar [[ds.CADTranslator.Meshing.ActivateThinZoneMeshing:0]] deferred - dummy variable created
LogConfig: CVar [[ds.CADTranslator.Stitching.RemoveThinFaces:0]] deferred - dummy variable created
LogConfig: Applying CVar settings from Section [Startup_Windows] File [../../../Engine/Config/ConsoleVariables.ini]
LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
LogConfig: Set CVar [[memory.MemoryPressureCriticalThresholdMB:512]]
LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/Huge/Documents/Unreal Projects/MyProject6/Saved/Config/WindowsEditor/Editor.ini]
LogInit: Computer: AMD
LogInit: User: Huge
LogInit: CPU Page size=4096, Cores=16
LogInit: High frequency timer resolution =10.000000 MHz
LogMemory: Process is running as part of a Windows Job with separate resource limits
LogMemory: Memory total: Physical=127.1GB (128GB approx) Virtual=135.1GB
LogMemory: Platform Memory Stats for WindowsEditor
LogMemory: Process Physical Memory: 643.49 MB used, 671.07 MB peak
LogMemory: Process Virtual Memory: 716.57 MB used, 716.57 MB peak
LogMemory: Physical Memory: 18407.79 MB used,  111727.62 MB free, 130135.41 MB total
LogMemory: Virtual Memory: 21201.87 MB used,  117125.55 MB free, 138327.41 MB total
LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"
LogWindows: WindowsPlatformFeatures enabled
LogChaosDD: Chaos Debug Draw Startup
LogInit: Physics initialised using underlying interface: Chaos
LogInit: Using OS detected language (en-US).
LogInit: Using OS detected locale (en-US).
LogTextLocalizationManager: No specific localization for 'en-US' exists, so 'en' will be used for the language.
LogInit: Setting process to per monitor DPI aware
LogWindowsTextInputMethodSystem: Available input methods:
LogWindowsTextInputMethodSystem:   - English (United States) - (Keyboard).
LogWindowsTextInputMethodSystem:   - English (United States) - Touch Input Correction (TSF IME).
LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard).
LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0
LogSlate: Slate User Registered.  User Index 0, Is Virtual User: 0
LogRHI: Using Default RHI: D3D12
LogRHI: Using Highest Feature Level of D3D12: SM6
LogRHI: Loading RHI module D3D12RHI
LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6
LogWindows: Attached monitors:
LogWindows:     resolution: 3840x2160, work area: (0, 0) -> (3840, 2100), device: '\\.\DISPLAY5' [PRIMARY]
LogWindows: Found 1 attached monitors.
LogWindows: Gathering driver information using Windows Setup API
LogRHI: RHI Adapter Info:
LogRHI:             Name: NVIDIA GeForce GTX 1060 6GB
LogRHI:   Driver Version: 560.94 (internal:32.0.15.6094, unified:560.94)
LogRHI:      Driver Date: 8-14-2024
LogD3D12RHI:     GPU DeviceId: 0x1c03 (for the marketing name, search the web for "GPU Device Id")
LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off
LogNvidiaAftermath: Aftermath initialized
LogD3D12RHI: Emitting draw events for PIX profiling.
LogNvidiaAftermath: Aftermath enabled. Active feature flags: 
LogNvidiaAftermath:  - Feature: EnableResourceTracking
LogD3D12RHI: ID3D12Device1 is supported.
LogD3D12RHI: ID3D12Device2 is supported.
LogD3D12RHI: ID3D12Device3 is supported.
LogD3D12RHI: ID3D12Device4 is supported.
LogD3D12RHI: ID3D12Device5 is supported.
LogD3D12RHI: ID3D12Device6 is supported.
LogD3D12RHI: ID3D12Device7 is supported.
LogD3D12RHI: ID3D12Device8 is supported.
LogD3D12RHI: ID3D12Device9 is supported.
LogD3D12RHI: ID3D12Device10 is supported.
LogD3D12RHI: ID3D12Device11 is supported.
LogD3D12RHI: ID3D12Device12 is supported.
LogD3D12RHI: Bindless resources are supported
LogD3D12RHI: Stencil ref from pixel shader is not supported
LogD3D12RHI: Raster order views are supported
LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32).
LogD3D12RHI: Ray tracing is disabled because D3D12 ray tracing tier 1.1 is required but only tier 1.0 is supported.
LogD3D12RHI: AtomicInt64OnTypedResource is supported
LogD3D12RHI: AtomicInt64OnGroupShared is supported
LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported
LogD3D12RHI: Shader Model 6.6 atomic64 is supported
LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x0000088F452F0B00)
LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x0000088F452F0D80)
LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x0000088F452F1000)
LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
LogRHI: Texture pool is 3315 MB (70% of 4736 MB)
LogD3D12RHI: Async texture creation enabled
LogD3D12RHI: RHI has support for 64 bit atomics
LogVRS: Current RHI does not support Variable Rate Shading
LogInit: Initializing FReadOnlyCVARCache
LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="C:/Users/Huge/Documents/Unreal Projects/MyProject6/MyProject.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/Users/Huge/Documents/Unreal Projects/MyProject6/Intermediate/TurnkeyReport_0.log" -log="C:/Users/Huge/Documents/Unreal Projects/MyProject6/Intermediate/TurnkeyLog_0.log" -project="C:/Users/Huge/Documents/Unreal Projects/MyProject6/MyProject.uproject"  -platform=all'
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat"  -ScriptsForProject="C:/Users/Huge/Documents/Unreal Projects/MyProject6/MyProject.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/Users/Huge/Documents/Unreal Projects/MyProject6/Intermediate/TurnkeyReport_0.log" -log="C:/Users/Huge/Documents/Unreal Projects/MyProject6/Intermediate/TurnkeyLog_0.log" -project="C:/Users/Huge/Documents/Unreal Projects/MyProject6/MyProject.uproject"  -platform=all" ]
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.12
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.12.dll
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
LogTargetPlatformManager: Display: Building Assets For WindowsEditor
LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it
LogTargetPlatformManager: Loaded format module MetalShaderFormat
LogTargetPlatformManager:   SF_METAL
LogTargetPlatformManager:   SF_METAL_MRT
LogTargetPlatformManager:   SF_METAL_TVOS
LogTargetPlatformManager:   SF_METAL_MRT_TVOS
LogTargetPlatformManager:   SF_METAL_SM5
LogTargetPlatformManager:   SF_METAL_SM6
LogTargetPlatformManager:   SF_METAL_SIM
LogTargetPlatformManager:   SF_METAL_MACES3_1
LogTargetPlatformManager:   SF_METAL_MRT_MAC
LogTargetPlatformManager: Loaded format module ShaderFormatD3D
LogTargetPlatformManager:   PCD3D_SM6
LogTargetPlatformManager:   PCD3D_SM5
LogTargetPlatformManager:   PCD3D_ES31
LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL
LogTargetPlatformManager:   GLSL_150_ES31
LogTargetPlatformManager:   GLSL_ES3_1_ANDROID
LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM
LogTargetPlatformManager:   VVM_1_0
LogTargetPlatformManager: Loaded format module VulkanShaderFormat
LogTargetPlatformManager:   SF_VULKAN_SM5
LogTargetPlatformManager:   SF_VULKAN_ES31_ANDROID
LogTargetPlatformManager:   SF_VULKAN_ES31
LogTargetPlatformManager:   SF_VULKAN_SM5_ANDROID
LogTargetPlatformManager:   SF_VULKAN_SM6
LogRendererCore: Ray tracing is disabled. Reason: not supported by current RHI.
LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/Huge/Documents/Unreal Projects/MyProject6/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/Huge/Documents/Unreal Projects/MyProject6/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1583 MiB)
LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
LogZenServiceInstance: Found Zen config default=C:/Users/Huge/AppData/Local/UnrealEngine/Common/Zen/Data
LogZenServiceInstance: InTree version at 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/Win64/zenserver.exe' is '5.5.7-202409112143-windows-x64-release-f523a01'
LogZenServiceInstance: Installed version at 'C:/Users/Huge/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' is '5.5.7-202409112143-windows-x64-release-f523a01'
LogZenServiceInstance: Found existing instance running on port 8558 matching our settings, no actions needed
LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at [::1]:8558 status: OK!.
LogZenServiceInstance: Local ZenServer AutoLaunch initialization completed in 0.003 seconds
LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at http://[::1]:8558/ with namespace ue.ddc status: OK!.
LogDerivedDataCache: C:/Users/Huge/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.01 seconds.
LogDerivedDataCache: Display: C:/Users/Huge/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.03ms. RandomReadSpeed=1229.91MBs, RandomWriteSpeed=141.28MBs. Assigned SpeedClass 'Local'
LogDerivedDataCache: Local: Using data cache path C:/Users/Huge/AppData/Local/UnrealEngine/Common/DerivedDataCache: DeleteOnly
LogDerivedDataCache: ZenShared: Disabled because Host is set to 'None'
LogDerivedDataCache: Unable to find inner node ZenShared for hierarchy Hierarchy.
LogDerivedDataCache: Shared: Disabled because no path is configured.
LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
LogDerivedDataCache: Cloud: Disabled because Host is set to 'None'
LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy.
LogShaderCompilers: Guid format shader working directory is -20 characters bigger than the processId version (../../../../../../Users/Huge/Documents/Unreal Projects/MyProject6/Intermediate/Shaders/WorkingDirectory/5556/).
LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Huge/AppData/Local/Temp/UnrealShaderWorkingDir/65162D7944EB34D8E08E3DB1647EA0E0/'.
LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
LogShaderCompilers: Display: Using Local Shader Compiler with 16 workers.
LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../Users/Huge/Documents/Unreal Projects/MyProject6/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
LogTurnkeySupport: Completed SDK detection: ExitCode = 0
LogSlate: Using FreeType 2.10.0
LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png' error.
LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png
LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error.
LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error.
LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png
LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png
LogAssetRegistry: FAssetRegistry took 0.0019 seconds to start up
LogEditorDomain: Display: EditorDomain is Disabled
LogAssetRegistry: Display: AssetDataGatherer spent 0.000s loading caches ../../../../../../Users/Huge/Documents/Unreal Projects/MyProject6/Intermediate/CachedAssetRegistry_*.bin.
LogStreaming: Display: FlushAsyncLoading(1): 1 QueuedPackages, 0 AsyncPackages
LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor).
LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled
LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found.
LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found.
LogDeviceProfileManager: Active device profile: [0000088F62434400][0000088F626FA000 66] WindowsEditor
LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor"
LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, MinAllowed_Sdk=10.0.19041.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.26100.0, Allowed_AutoSdk=10.0.22621.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists")
LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="C:/Users/Huge/Documents/Unreal Projects/MyProject6/MyProject.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/Users/Huge/Documents/Unreal Projects/MyProject6/Intermediate/TurnkeyReport_1.log" -log="C:/Users/Huge/Documents/Unreal Projects/MyProject6/Intermediate/TurnkeyLog_1.log" -project="C:/Users/Huge/Documents/Unreal Projects/MyProject6/MyProject.uproject"  -Device=Win64@AMD'
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat"  -ScriptsForProject="C:/Users/Huge/Documents/Unreal Projects/MyProject6/MyProject.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/Users/Huge/Documents/Unreal Projects/MyProject6/Intermediate/TurnkeyReport_1.log" -log="C:/Users/Huge/Documents/Unreal Projects/MyProject6/Intermediate/TurnkeyLog_1.log" -project="C:/Users/Huge/Documents/Unreal Projects/MyProject6/MyProject.uproject"  -Device=Win64@AMD" -nocompile -nocompileuat ]
LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 18 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/WorldGridMaterial
LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 19 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/WorldGridMaterial
LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 20 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/WorldGridMaterial
LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 21 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/WorldGridMaterial
LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 23 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 24 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 26 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 27 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDiffuse with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 29 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultPostProcessMaterial
LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 30 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultPostProcessMaterial
LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
LogStreaming: Display: Package /Engine/EngineMaterials/DefaultPostProcessMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 28 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultPostProcessMaterial with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/EngineMaterials/DefaultPostProcessMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 31 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultPostProcessMaterial with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 25 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultLightFunctionMaterial with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 32 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultLightFunctionMaterial with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 22 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDeferredDecalMaterial with requester package /Engine/EngineMaterials/WorldGridMaterial
LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 33 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDeferredDecalMaterial with requester package /Engine/EngineMaterials/WorldGridMaterial
LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction
LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction
LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging
LogMeshReduction: Display: No distributed automatic mesh merging module available
LogMeshMerging: No distributed automatic mesh merging module available
LogConfig: Branch 'PIEPreviewSettings' had been unloaded. Reloading on-demand took 1.03ms
LogConfig: Branch 'GameplayTagsList' had been unloaded. Reloading on-demand took 0.79ms
LogConfig: Branch 'TemplateDefs' had been unloaded. Reloading on-demand took 0.84ms
LogConfig: Branch 'TemplateCategories' had been unloaded. Reloading on-demand took 0.85ms
LogVirtualization: Display: VirtualizationSystem name found in ini file: None
LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
LogLiveCoding: Display: Starting LiveCoding
LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development
LogLiveCoding: Display: First instance in process group "UE_MyProject_0x3342470b", spawning console
LogLiveCoding: Display: Waiting for server
LogSlate: Border
LogSlate: BreadcrumbButton
LogSlate: Brushes.Title
LogSlate: Default
LogSlate: Icons.Save
LogSlate: Icons.Toolbar.Settings
LogSlate: ListView
LogSlate: SoftwareCursor_CardinalCross
LogSlate: SoftwareCursor_Grab
LogSlate: TableView.DarkRow
LogSlate: TableView.Row
LogSlate: TreeView
LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started...
LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 1.615 ms
LogConfig: Branch 'Mass' had been unloaded. Reloading on-demand took 0.83ms
LogInit: XR: Instanced Stereo Rendering is Disabled
LogInit: XR: MultiViewport is Disabled
LogInit: XR: Mobile Multiview is Disabled
LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 0C58980884224B8B8000000000003B00 | Instance: 8FC0B0CF4EDB53F5265EBD81902802C4 (AMD-5556).
LogTurnkeySupport: Completed device detection: Code = 0
LogNNERuntimeORT: Available graphics and compute adapters:
LogNNERuntimeORT: 0: NVIDIA GeForce GTX 1060 6GB (Compute, Graphics)
LogNNERuntimeORT: 1: AMD Radeon(TM) Graphics (Compute, Graphics)
LogNNERuntimeORT: 2: Microsoft Basic Render Driver (Compute, Graphics)
LogNNERuntimeORT: No NPU adapter found!
LogMetaSound: Display: MetaSound Page Target Initialized to 'Default'
LogAudio: Display: Registering Engine Module Parameter Interfaces...
LogMetaSound: MetaSound Engine Initialized
LogConfig: Branch 'TranslationPickerSettings' had been unloaded. Reloading on-demand took 0.81ms
LogLiveCoding: Display: Successfully initialized, removing startup thread
LogUdpMessaging: Display: Work queue size set to 1024.
LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
LogUdpMessaging: Display: Unicast socket bound to '0.0.0.0:50855'.
LogUdpMessaging: Display: Added local interface '192.168.0.76' to multicast group '230.0.0.1:6666'
LogTcpMessaging: Initializing TcpMessaging bridge
SourceControl: Revision control is disabled
SourceControl: Revision control is disabled
LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png' error.
LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png
LogConfig: Applying CVar settings from Section [/Script/NNEDenoiser.NNEDenoiserSettings] File [Engine]
LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/glf/resources/plugInfo.json'
LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hgiGL/resources/plugInfo.json'
LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hd/resources/plugInfo.json'
LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdAbc/resources/plugInfo.json'
LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRender/resources/plugInfo.json'
LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/sdrGlslfx/resources/plugInfo.json'
LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRiPxrImaging/resources/plugInfo.json'
LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdGp/resources/plugInfo.json'
LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdSt/resources/plugInfo.json'
LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdPhysics/resources/plugInfo.json'
LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdLux/resources/plugInfo.json'
LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdHydra/resources/plugInfo.json'
LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRi/resources/plugInfo.json'
LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hio/resources/plugInfo.json'
LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdx/resources/plugInfo.json'
LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdMedia/resources/plugInfo.json'
LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdGeom/resources/plugInfo.json'
LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/plugInfo.json'
LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdMtlx/resources/plugInfo.json'
LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ndr/resources/plugInfo.json'
LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdProc/resources/plugInfo.json'
LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdImagingGL/resources/plugInfo.json'
LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdShade/resources/plugInfo.json'
LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdShaders/resources/plugInfo.json'
LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdSkelImaging/resources/plugInfo.json'
LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdSkel/resources/plugInfo.json'
LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ar/resources/plugInfo.json'
LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdStorm/resources/plugInfo.json'
LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/sdf/resources/plugInfo.json'
LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdUI/resources/plugInfo.json'
LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdVolImaging/resources/plugInfo.json'
LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdImaging/resources/plugInfo.json'
LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdVol/resources/plugInfo.json'
LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdProcImaging/resources/plugInfo.json'
LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/codegenTemplates/plugInfo.json'
LogConfig: Branch 'Crypto' had been unloaded. Reloading on-demand took 0.78ms
LogConfig: Branch 'ObjectMixerSerializedData' had been unloaded. Reloading on-demand took 0.82ms
LogCollectionManager: Loaded 0 collections in 0.002092 seconds
LogFileCache: Scanning file cache for directory 'C:/Users/Huge/Documents/Unreal Projects/MyProject6/Saved/Collections/' took 0.00s
LogFileCache: Scanning file cache for directory 'C:/Users/Huge/Documents/Unreal Projects/MyProject6/Content/Developers/Huge/Collections/' took 0.00s
LogFileCache: Scanning file cache for directory 'C:/Users/Huge/Documents/Unreal Projects/MyProject6/Content/Collections/' took 0.00s
LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png' error.
LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png
LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error.
LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png
LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error.
LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png
LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png' error.
LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png
LogEOSSDK: LogEOS: [Boot] EOSSDK Version 1.16.4-36651368 booting at 2025-07-28T07:02:25.251Z using C
LogEOSSDK: LogEOS: [Boot] EOSSDK Platform Properties [OS=Windows/10.0.22621.4036.64bit, ClientId=xyza7891REBVsEqSJRRNXmlS7EQHM459, ProductId=86f32f1151354e7cb39c12f8ab2c22a3, SandboxId=a01927f7421a4d4995673fe30ef46945, DeploymentId=a652a72ea1664dcab3a467891eea5f30, ProductName=MyProject, ProductVersion=++UE5+Release-5.5-CL-39772772, IsServer=false, Flags=DisableOverlay]
LogEOSSDK: LogEOSAnalytics: Start Session (User: ...)
LogEOSSDK: LogEOSOverlay: Overlay will not load, because it was explicitly disabled when creating the platform
LogEOSSDK: LogEOSAntiCheat: [AntiCheatClient] Anti-cheat client not available. Verify that the game was started using the anti-cheat bootstrapper if you intend to use it.
LogEOSSDK: LogEOS: SetApplicationStatus - OldStatus: EOS_AS_Foreground, NewStatus: EOS_AS_Foreground, Current Time: 0001.01.01-00.00.00
LogEOSSDK: LogEOS: SetNetworkStatus - OldStatus: EOS_NS_Online, NewStatus: EOS_NS_Online
LogEOSSDK: LogEOS: Updating Platform SDK Config, Time: 0.000039
LogFab: Display: Logging in using persist
LogUObjectArray: 44482 objects as part of root set at end of initial load.
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
LogStreaming: Display: AsyncLoading2 - NotifyRegistrationComplete: Registered 36615 public script object entries (991.73 KB)
LogStreaming: Display: AsyncLoading2 - Thread Started: false, IsInitialLoad: false
LogEngine: Initializing Engine...
LogStylusInput: Initializing StylusInput subsystem.
LogStats: UGameplayTagsManager::InitializeManager -  0.000 s
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.11.dll
LogChaosDD: Creating Chaos Debug Draw Scene for world Untitled
LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
LogInit: Texture streaming: Enabled
LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data. AppVersion = 5.5.3-39772772+++UE5+Release-5.5
LogAudio: Display: Initializing Audio Device Manager...
LogAudio: Display: Loading Default Audio Settings Objects...
LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
LogAudio: Display: Audio Device Manager Initialized
LogAudio: Display: Creating Audio Device:                 Id: 1, Scope: Shared, Realtime: True
LogAudioMixer: Display: Audio Mixer Platform Settings:
LogAudioMixer: Display:     Sample Rate:                          48000
LogAudioMixer: Display:     Callback Buffer Frame Size Requested: 1024
LogAudioMixer: Display:     Callback Buffer Frame Size To Use:    1024
LogAudioMixer: Display:     Number of buffers to queue:           1
LogAudioMixer: Display:     Max Channels (voices):                32
LogAudioMixer: Display:     Number of Async Source Workers:       4
LogAudio: Display: AudioDevice MaxSources: 32
LogAudio: Display: Audio Spatialization Plugin: None (built-in).
LogAudio: Display: Audio Reverb Plugin: None (built-in).
LogAudio: Display: Audio Occlusion Plugin: None (built-in).
LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
LogAudioMixer: Display: Using Audio Hardware Device 1 - SAMSUNG (AMD High Definition Audio Device)
LogAudioMixer: Display: Initializing Sound Submixes...
LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1
LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1
LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1
LogInit: FAudioDevice initialized with ID 1.
LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1
LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1"
LogInit: Undo buffer set to 256 MB
LogInit: Transaction tracking system initialized
LogSourceControl: Display: Uncontrolled Changelist persistency file loaded ../../../../../../Users/Huge/Documents/Unreal Projects/MyProject6/Saved/SourceControl/UncontrolledChangelists.json
LogConfig: Branch 'LocalizationServiceSettings' had been unloaded. Reloading on-demand took 0.88ms
LocalizationService: Localization service is disabled
LogTimingProfiler: Initialize
LogTimingProfiler: OnSessionChanged
LoadingProfiler: Initialize
LoadingProfiler: OnSessionChanged
LogNetworkingProfiler: Initialize
LogNetworkingProfiler: OnSessionChanged
LogMemoryProfiler: Initialize
LogMemoryProfiler: OnSessionChanged
LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
LogFileCache: Scanning file cache for directory 'C:/Users/Huge/Documents/Unreal Projects/MyProject6/Content/' took 0.01s
LogNNEDenoiser: Ray Tracing is not enabled, therefore NNEDenoiser is not registered!
LogPython: Using Python 3.11.8
LogPython: Display: No enabled plugins with python dependencies found, skipping
LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized.
LogStreaming: Warning: Failed to read file 'Common/Selector.png' error.
LogSlate: Could not find file for Slate resource: Common/Selector.png
LogEditorDataStorage: Initializing
LogEditorDataStorage: Initialized
LogAssetRegistry: Display: Triggering cache save on discovery complete
LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
SourceControl: Revision control is disabled
LogUnrealEdMisc: Loading editor; pre map load, took 6.522
Cmd: MAP LOAD FILE="../../../../../../Users/Huge/Documents/Unreal Projects/MyProject6/Content/Virtual_Sound_Bath.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4
LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
LogAudio: Display: Audio Device unregistered from world 'None'.
LogUObjectHash: Compacting FUObjectHashTables data took   0.40ms
LogAssetRegistry: Display: Asset registry cache written as 50.9 MiB to ../../../../../../Users/Huge/Documents/Unreal Projects/MyProject6/Intermediate/CachedAssetRegistry_*.bin
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.10.dll
LogDeviceProfileManager: Going up to parent DeviceProfile []
LogDeviceProfileManager: Going up to parent DeviceProfile []
LogDeviceProfileManager: Going up to parent DeviceProfile []
LogDeviceProfileManager: Going up to parent DeviceProfile [AppleTV]
LogDeviceProfileManager: Going up to parent DeviceProfile [IOS]
LogDeviceProfileManager: Going up to parent DeviceProfile []
LogDeviceProfileManager: Display: Deviceprofile None not found.
LogAudio: Display: Audio Device (ID: 1) registered with world 'Virtual_Sound_Bath'.
LogChaosDD: Creating Chaos Debug Draw Scene for world Virtual_Sound_Bath
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
LogUObjectHash: Compacting FUObjectHashTables data took   0.69ms
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.054ms to complete.
LogUnrealEdMisc: Total Editor Startup Time, took 9.070
LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance
LogSlate: The tab "LevelEditorToolBar" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogPakFile: Initializing PakPlatformFile
LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/StarterContent.upack', mount point: 'root:/'
LogPakFile: Initializing PakPlatformFile
LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/'
LogPakFile: Initializing PakPlatformFile
LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/'
LogPakFile: Initializing PakPlatformFile
LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/'
LogPakFile: Initializing PakPlatformFile
LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/'
LogPakFile: Initializing PakPlatformFile
LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/'
LogPakFile: Initializing PakPlatformFile
LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_TopDown.upack', mount point: 'root:/'
LogPakFile: Initializing PakPlatformFile
LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/'
LogPakFile: Initializing PakPlatformFile
LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/'
LogPakFile: Initializing PakPlatformFile
LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/'
LogTurnkeySupport: Turnkey Device: Win64@AMD: (Name=AMD, Type=Computer, Status=Valid, MinAllowed=10.0.19041.0, MaxAllowed=, Current=10.0.22621.0, Flags="Device_InstallSoftwareValid")
LogSlate: Took 0.000120 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
LogSlate: Took 0.000097 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
LogSlate: Took 0.005161 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
LogSlate: Took 0.003973 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
LogSlate: Took 0.000221 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
LogStall: Startup...
LogStall: Startup complete.
LogLoad: (Engine Initialization) Total time: 10.45 seconds
LogAssetRegistry: AssetRegistryGather time 0.0795s: AssetDataDiscovery 0.0254s, AssetDataGather 0.0124s, StoreResults 0.0417s. Wall time 7.7620s.
    NumCachedDirectories 0. NumUncachedDirectories 1737. NumCachedFiles 8612. NumUncachedFiles 3.
    BackgroundTickInterruptions 0.
LogSourceControl: Uncontrolled asset enumeration started...
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000001 seconds (updated 0 objects)
LogContentStreaming: Texture pool size now 1000 MB
LogCsvProfiler: Display: Metadata set : streamingpoolsizemb="1000"
LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.5/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... started...
LogPython: registering <class 'ControlRigWorkflows.workflow_deformation_rig_preset.provider'>
LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.5/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... took 30.645 ms
LogSourceControl: Uncontrolled asset enumeration finished in 0.341643 seconds (Found 8591 uncontrolled assets)
LogEOSSDK: LogEOS: SDK Config Platform Update Request Successful, Time: 6.278060
LogEOSSDK: LogEOSAnalytics: EOS SDK Analytics disabled for route [1].
LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 6.300167
LogEOSSDK: LogEOSAnalytics: Start Session (User: ...)
LogEOSSDK: LogEOS: SDK Config Product Update Request Successful, Time: 6.688978
LogEOSSDK: LogEOS: SDK Config Data - Watermark: -145532755
LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 6.688978, Update Interval: 334.336975
LogEOSSDK: LogEOSAuth: UpdateUserAuthToken: User ClientId: xyz...459 AccountId: 829...b17 Access[Expires: 2025.07.28-09.02.34 Remaining: 7200.75] Refresh[Expires: 2026-01-23T23:45:54.394Z Remaining: 15525800.39] State: Valid
LogEOSSDK: LogEOSAuth: UserAuthGenerated: Received FUserAuthToken
LogEOSSDK: LogEOSAuth: UserAuthGenerated: Login complete: EOS_Success
LogFab: Display: User logged in
LogFab: Display: User client id: xyza7891REBVsEqSJRRNXmlS7EQHM459
LogEOSSDK: Warning: LogEOS: Error response received from backend. ServiceName=[Friend], OperationName=[GetBlockList], Url=[<Redacted>], HttpStatus=[403], ErrorCode=[errors.com.epicgames.common.insufficient_scopes], NumericErrorCode=[1056], ErrorMessage=[Insufficient access scopes. Expected: [friends_list]], CorrId=[EOS-o4rueO9ujkmVUmfEePHY9Q-wHpSYu_YVUWQnH9-o4LBng]
LogDebuggerCommands: Repeating last play command: Selected Viewport
LogPlayLevel: PlayLevel: No blueprints needed recompiling
LogOnline: OSS: Created online subsystem instance for: NULL
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]
LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Virtual_Sound_Bath
LogPlayLevel: PIE: StaticDuplicateObject took: (0.011726s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Virtual_Sound_Bath.Virtual_Sound_Bath to /Game/UEDPIE_0_Virtual_Sound_Bath.Virtual_Sound_Bath (0.011757s)
LogUObjectHash: Compacting FUObjectHashTables data took   0.43ms
LogChaosDD: Creating Chaos Debug Draw Scene for world Virtual_Sound_Bath
LogPlayLevel: PIE: World Init took: (0.001435s)
LogAudio: Display: Creating Audio Device:                 Id: 2, Scope: Unique, Realtime: True
LogAudioMixer: Display: Audio Mixer Platform Settings:
LogAudioMixer: Display:     Sample Rate:                          48000
LogAudioMixer: Display:     Callback Buffer Frame Size Requested: 1024
LogAudioMixer: Display:     Callback Buffer Frame Size To Use:    1024
LogAudioMixer: Display:     Number of buffers to queue:           1
LogAudioMixer: Display:     Max Channels (voices):                32
LogAudioMixer: Display:     Number of Async Source Workers:       4
LogAudio: Display: AudioDevice MaxSources: 32
LogAudio: Display: Audio Spatialization Plugin: None (built-in).
LogAudio: Display: Audio Reverb Plugin: None (built-in).
LogAudio: Display: Audio Occlusion Plugin: None (built-in).
LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
LogAudioMixer: Display: Using Audio Hardware Device 1 - SAMSUNG (AMD High Definition Audio Device)
LogAudioMixer: Display: Initializing Sound Submixes...
LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=2
LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=2
LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=2
LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2
LogInit: FAudioDevice initialized with ID 2.
LogAudio: Display: Audio Device (ID: 2) registered with world 'Virtual_Sound_Bath'.
LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 2
LogLoad: Game class is 'GameModeBase'
LogWorld: Bringing World /Game/UEDPIE_0_Virtual_Sound_Bath.Virtual_Sound_Bath up for play (max tick rate 0) at 2025.07.28-00.03.05
LogWorld: Bringing up level for play took: 0.003422
LogOnline: OSS: Created online subsystem instance for: :Context_1
PIE: Server logged in
PIE: Play in editor total start time 0.26 seconds.
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogWorld: BeginTearingDown for /Game/UEDPIE_0_Virtual_Sound_Bath
LogWorld: UWorld::CleanupWorld for Virtual_Sound_Bath, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
LogPlayLevel: Display: Shutting down PIE online subsystems
LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
LogAudio: Display: Audio Device unregistered from world 'None'.
LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 2
LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2
LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogUObjectHash: Compacting FUObjectHashTables data took   0.42ms
LogPlayLevel: Display: Destroying online subsystem :Context_1
LogUObjectHash: Compacting FUObjectHashTables data took   0.43ms
LogTurnkeySupport: Project requires temp target (Landmass plugin is enabled)
LogLauncherProfile: Unable to use promoted target - ../../../../../../Users/Huge/Documents/Unreal Projects/MyProject6/Binaries/Win64/UnrealGame-Win64-Shipping.target does not exist.
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat"  -ScriptsForProject="C:/Users/Huge/Documents/Unreal Projects/MyProject6/MyProject.uproject" Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=54150  -project="C:/Users/Huge/Documents/Unreal Projects/MyProject6/MyProject.uproject" BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook  -project="C:/Users/Huge/Documents/Unreal Projects/MyProject6/MyProject.uproject"  -unrealexe="C:\Program Files\Epic Games\UE_5.5\Engin
e\Binaries\Win64\UnrealEditor-Cmd.exe" -platform=Win64 -installed -stage -archive -package -build -clean -pak -iostore -compressed -prereqs -archivedirectory="C:/Users/Huge/Documents/Unreal Projects/MyProject6/Render" -clientconfig=Shipping -nodebuginfo" -nocompile -nocompileuat ]
LogStreaming: Display: FlushAsyncLoading(358): 1 QueuedPackages, 0 AsyncPackages
UATHelper: Packaging (Windows): Running AutomationTool...
UATHelper: Packaging (Windows): Using bundled DotNet SDK version: 8.0.300
UATHelper: Packaging (Windows): Starting AutomationTool...
UATHelper: Packaging (Windows): Parsing command line: -ScriptsForProject="C:/Users/Huge/Documents/Unreal Projects/MyProject6/MyProject.uproject" Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=54150 -project="C:/Users/Huge/Documents/Unreal Projects/MyProject6/MyProject.uproject" BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project="C:/Users/Huge/Documents/Unreal Projects/MyProject6/MyProject.uproject" -unrealexe="C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Cmd.exe" -platform=Win64 -installed -stage -archive
 -package -build -clean -pak -iostore -compressed -prereqs -archivedirectory="C:/Users/Huge/Documents/Unreal Projects/MyProject6/Render" -clientconfig=Shipping -nodebuginfo -nocompile -nocompileuat
UATHelper: Packaging (Windows): Initializing script modules...
UATHelper: Packaging (Windows): Total script module initialization time: 0.15 s.
UATHelper: Packaging (Windows): Using C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\ThirdParty\DotNet\8.0.300\win-x64\dotnet.exe
UATHelper: Packaging (Windows): Executing commands...
UATHelper: Packaging (Windows): Installed Sdk validity:
UATHelper: Packaging (Windows): Win64: (Status=Valid, MinAllowed_Sdk=10.0.19041.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.26100.0, Allowed_AutoSdk=10.0.22621.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists")
UATHelper: Packaging (Windows): Scanning for envvar changes...
UATHelper: Packaging (Windows): ... done! 
UATHelper: Packaging (Windows): Cleaning Temp Paths...
UATHelper: Packaging (Windows): BUILD SUCCESSFUL
UATHelper: Packaging (Windows): Setting up ProjectParams for C:\Users\Huge\Documents\Unreal Projects\MyProject6\MyProject.uproject
UATHelper: Packaging (Windows): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows): Running: C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\ThirdParty\DotNet\8.0.300\win-x64\dotnet.exe "C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" MyProject Win64 Shipping -Project="C:\Users\Huge\Documents\Unreal Projects\MyProject6\MyProject.uproject" -Clean -NoHotReload "C:\Users\Huge\Documents\Unreal Projects\MyProject6\MyProject.uproject" -NoUBTMakefiles  -remoteini="C:\Users\Huge\Documents\Unreal Projects\MyProject6"  -skipdeploy  -log="C:\Users\Huge\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Pr
ogram+Files+Epic+Games+UE_5.5\UBA-MyProject-Win64-Shipping.txt"
UATHelper: Packaging (Windows): Log file: C:\Users\Huge\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.5\UBA-MyProject-Win64-Shipping.txt
UATHelper: Packaging (Windows): Cleaning MyProject binaries...
UATHelper: Packaging (Windows): No valid Visual C++ toolchain was found (minimum version 14.38.33130, preferred version 14.38.33130). Please download and install Visual Studio 2022 17.8 or later and verify that the "MSVC v143 - VS 2022 C++ x64/x86 build tools (v14.38-17.8)" component is selected in the Visual Studio 2022 installation options.
UATHelper: Packaging (Windows): Visual Studio 2022 x64 must be installed in order to build this target.
UATHelper: Packaging (Windows): Took 0.46s to run dotnet.exe, ExitCode=6
UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\Huge\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.5\UBA-MyProject-Win64-Shipping.txt)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 1s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows): BUILD FAILED
LogStreaming: Display: FlushAsyncLoading(359): 1 QueuedPackages, 0 AsyncPackages
PackagingResults: Error: Unknown Error
LogDerivedDataCache: C:/Users/Huge/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.000 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 0 files in 1 folders with total size 0 MiB.
1 Like

either you haven’t set up vstudio correctly or it’s not installed. please refer to the documentation on how to install vsudio.

Installed (along with what I thought were pertinent extensions) but got:

LogStats: Stats thread started at 0.228775
LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetActorFactory id: 0
LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetSubObjectFactory id: 1
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -7:00, Platform Override: ''
LogInit: Session CrashGUID >====================================================
         Session CrashGUID >   UECC-Windows-B6DAC00240F8F2D083C374B3FA2C0922
         Session CrashGUID >====================================================
LogConfig: No local boot hotfix file found at: [../../../../../../Users/Huge/Documents/Unreal Projects/MyProject6/Saved/PersistentDownloadDir/HotfixForNextBoot.txt]
LogAudio: Display: Pre-Initializing Audio Device Manager...
LogAudio: Display: AudioInfo: 'OPUS' Registered
LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
LogAudio: Display: AudioInfo: 'OGG' Registered
LogAudio: Display: AudioInfo: 'ADPCM' Registered
LogAudio: Display: AudioInfo: 'PCM' Registered
LogAudio: Display: AudioInfo: 'BINKA' Registered
LogAudio: Display: AudioInfo: 'RADA' Registered
LogAudio: Display: Audio Device Manager Pre-Initialized
LogPluginManager: Looking for build plugins target receipt
LogConfig: Display: Loading Mac ini files took 0.04 seconds
LogConfig: Display: Loading Android ini files took 0.04 seconds
LogConfig: Display: Loading IOS ini files took 0.04 seconds
LogPluginManager: Unable to find target receipt in path: ../../../../../../Users/Huge/Documents/Unreal Projects/MyProject6/Binaries/Win64/*.target
LogConfig: Display: Loading VulkanPC ini files took 0.04 seconds
LogConfig: Display: Loading Unix ini files took 0.05 seconds
LogConfig: Display: Loading VisionOS ini files took 0.05 seconds
LogConfig: Display: Loading TVOS ini files took 0.05 seconds
LogConfig: Display: Loading Windows ini files took 0.05 seconds
LogConfig: Display: Loading LinuxArm64 ini files took 0.06 seconds
LogConfig: Display: Loading Linux ini files took 0.06 seconds
LogAssetRegistry: Display: Asset registry cache read as 50.9 MiB from ../../../../../../Users/Huge/Documents/Unreal Projects/MyProject6/Intermediate/CachedAssetRegistry_0.bin
LogPluginManager: Found matching target receipt: ../../../Engine/Binaries/Win64/UnrealEditor.target
LogPluginManager: Looking for enabled plugins target receipt
LogPluginManager: Unable to find target receipt in path: ../../../../../../Users/Huge/Documents/Unreal Projects/MyProject6/Binaries/Win64/*.target
LogPluginManager: Found matching target receipt: ../../../Engine/Binaries/Win64/UnrealEditor.target
LogPluginManager: Mounting Engine plugin Bridge
LogPluginManager: Mounting Engine plugin ChaosCloth
LogPluginManager: Mounting Engine plugin ChaosVD
LogPluginManager: Mounting Engine plugin CmdLinkServer
LogPluginManager: Mounting Engine plugin EnhancedInput
LogPluginManager: Mounting Engine plugin Fab
LogPluginManager: Mounting Engine plugin FastBuildController
LogPluginManager: Mounting Engine plugin MeshPainting
LogPluginManager: Mounting Engine plugin RenderGraphInsights
LogPluginManager: Mounting Engine plugin UbaController
LogPluginManager: Mounting Engine plugin TraceUtilities
LogPluginManager: Mounting Engine plugin WorldMetrics
LogPluginManager: Mounting Engine plugin XGEController
LogPluginManager: Mounting Engine plugin AISupport
LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor
LogPluginManager: Mounting Engine plugin AnimationSharing
LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess
LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting Engine plugin DumpGPUServices
LogPluginManager: Mounting Engine plugin GitSourceControl
LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess
LogPluginManager: Mounting Engine plugin NullSourceCodeAccess
LogPluginManager: Mounting Engine plugin PerforceSourceControl
LogPluginManager: Mounting Engine plugin PixWinPlugin
LogPluginManager: Mounting Engine plugin PlasticSourceControl
LogPluginManager: Mounting Engine plugin PluginUtils
LogPluginManager: Mounting Engine plugin PropertyAccessNode
LogPluginManager: Mounting Engine plugin RenderDocPlugin
LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess
LogPluginManager: Mounting Engine plugin SubversionSourceControl
LogPluginManager: Mounting Engine plugin TextureFormatOodle
LogPluginManager: Mounting Engine plugin UObjectPlugin
LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin AlembicImporter
LogPluginManager: Mounting Engine plugin ActorSequence
LogPluginManager: Mounting Engine plugin LevelSequenceEditor
LogPluginManager: Mounting Engine plugin SequencerScripting
LogPluginManager: Mounting Engine plugin TemplateSequence
LogPluginManager: Mounting Engine plugin EOSShared
LogPluginManager: Mounting Engine plugin OnlineBase
LogPluginManager: Mounting Engine plugin OnlineServices
LogPluginManager: Mounting Engine plugin OnlineSubsystem
LogPluginManager: Mounting Engine plugin OnlineSubsystemNull
LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils
LogPluginManager: Mounting Engine plugin Takes
LogPluginManager: Mounting Engine plugin DatasmithContent
LogPluginManager: Mounting Engine plugin VariantManager
LogPluginManager: Mounting Engine plugin GLTFExporter
LogPluginManager: Mounting Engine plugin VariantManagerContent
LogPluginManager: Mounting Engine plugin Niagara
LogPluginManager: Mounting Engine plugin InterchangeAssets
LogPluginManager: Mounting Engine plugin Interchange
LogPluginManager: Mounting Engine plugin InterchangeEditor
LogPluginManager: Mounting Engine plugin AndroidMedia
LogPluginManager: Mounting Engine plugin AvfMedia
LogPluginManager: Mounting Engine plugin NiagaraSimCaching
LogPluginManager: Mounting Engine plugin ImgMedia
LogPluginManager: Mounting Engine plugin MediaCompositing
LogPluginManager: Mounting Engine plugin MediaPlate
LogPluginManager: Mounting Engine plugin MediaPlayerEditor
LogPluginManager: Mounting Engine plugin WebMMedia
LogPluginManager: Mounting Engine plugin NNEDenoiser
LogPluginManager: Mounting Engine plugin TcpMessaging
LogPluginManager: Mounting Engine plugin UdpMessaging
LogPluginManager: Mounting Engine plugin WmfMedia
LogPluginManager: Mounting Engine plugin NNERuntimeORT
LogPluginManager: Mounting Engine plugin InterchangeTests
LogPluginManager: Mounting Engine plugin LauncherChunkInstaller
LogPluginManager: Mounting Engine plugin Paper2D
LogPluginManager: Mounting Engine plugin ACLPlugin
LogPluginManager: Mounting Engine plugin AnimationData
LogPluginManager: Mounting Engine plugin AnimationModifierLibrary
LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis
LogPluginManager: Mounting Engine plugin ControlRigModules
LogPluginManager: Mounting Engine plugin ControlRig
LogPluginManager: Mounting Engine plugin IKRig
LogPluginManager: Mounting Engine plugin ControlRigSpline
LogPluginManager: Mounting Engine plugin DeformerGraph
LogPluginManager: Mounting Engine plugin LiveLink
LogPluginManager: Mounting Engine plugin CameraShakePreviewer
LogPluginManager: Mounting Engine plugin GameplayCameras
LogPluginManager: Mounting Engine plugin EngineCameras
LogPluginManager: Mounting Engine plugin RigLogic
LogPluginManager: Mounting Engine plugin OodleNetwork
LogPluginManager: Mounting Engine plugin AssetManagerEditor
LogPluginManager: Mounting Engine plugin BlueprintHeaderView
LogPluginManager: Mounting Engine plugin BlueprintMaterialTextureNodes
LogPluginManager: Mounting Engine plugin ChangelistReview
LogPluginManager: Mounting Engine plugin EditorDebugTools
LogPluginManager: Mounting Engine plugin DataValidation
LogPluginManager: Mounting Engine plugin CurveEditorTools
LogPluginManager: Mounting Engine plugin CryptoKeys
LogPluginManager: Mounting Engine plugin ColorGrading
LogPluginManager: Mounting Engine plugin EditorScriptingUtilities
LogPluginManager: Mounting Engine plugin GameplayTagsEditor
LogPluginManager: Mounting Engine plugin GeometryMode
LogPluginManager: Mounting Engine plugin EngineAssetDefinitions
LogPluginManager: Mounting Engine plugin FacialAnimation
LogPluginManager: Mounting Engine plugin MacGraphicsSwitching
LogPluginManager: Mounting Engine plugin MaterialAnalyzer
LogPluginManager: Mounting Engine plugin MeshLODToolset
LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode
LogPluginManager: Mounting Engine plugin PluginBrowser
LogPluginManager: Mounting Engine plugin ProxyLODPlugin
LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard
LogPluginManager: Mounting Engine plugin SequencerAnimTools
LogPluginManager: Mounting Engine plugin SpeedTreeImporter
LogPluginManager: Mounting Engine plugin StylusInput
LogPluginManager: Mounting Engine plugin UVEditor
LogPluginManager: Mounting Engine plugin UMGWidgetPreview
LogPluginManager: Mounting Engine plugin AdvancedRenamer
LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities
LogPluginManager: Mounting Engine plugin AutomationUtils
LogPluginManager: Mounting Engine plugin BackChannel
LogPluginManager: Mounting Engine plugin ChaosCaching
LogPluginManager: Mounting Engine plugin ChaosNiagara
LogPluginManager: Mounting Engine plugin ChaosEditor
LogPluginManager: Mounting Engine plugin ChaosSolverPlugin
LogPluginManager: Mounting Engine plugin CharacterAI
LogPluginManager: Mounting Engine plugin ChaosUserDataPT
LogPluginManager: Mounting Engine plugin Dataflow
LogPluginManager: Mounting Engine plugin EditorDataStorage
LogPluginManager: Mounting Engine plugin EditorTelemetry
LogPluginManager: Mounting Engine plugin FullBodyIK
LogPluginManager: Mounting Engine plugin EditorPerformance
LogPluginManager: Mounting Engine plugin Fracture
LogPluginManager: Mounting Engine plugin GeometryFlow
LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin
LogPluginManager: Mounting Engine plugin Landmass
LogPluginManager: Mounting Engine plugin LowLevelNetTrace
LogPluginManager: Mounting Engine plugin LocalizableMessage
LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp
LogPluginManager: Mounting Engine plugin NFORDenoise
LogPluginManager: Mounting Engine plugin PlanarCut
LogPluginManager: Mounting Engine plugin PlatformCrypto
LogPluginManager: Mounting Engine plugin PythonScriptPlugin
LogPluginManager: Mounting Engine plugin SkeletalReduction
LogPluginManager: Mounting Engine plugin StudioTelemetry
LogPluginManager: Mounting Engine plugin ToolPresets
LogPluginManager: Mounting Engine plugin Water
LogPluginManager: Mounting Engine plugin ActorLayerUtilities
LogPluginManager: Mounting Engine plugin AndroidMoviePlayer
LogPluginManager: Mounting Engine plugin AndroidFileServer
LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting Engine plugin AppleMoviePlayer
LogPluginManager: Mounting Engine plugin AppleImageUtils
LogPluginManager: Mounting Engine plugin AndroidPermission
LogPluginManager: Mounting Engine plugin ArchVisCharacter
LogPluginManager: Mounting Engine plugin AudioCapture
LogPluginManager: Mounting Engine plugin AssetTags
LogPluginManager: Mounting Engine plugin AudioSynesthesia
LogPluginManager: Mounting Engine plugin CableComponent
LogPluginManager: Mounting Engine plugin AudioWidgets
LogPluginManager: Mounting Engine plugin ChunkDownloader
LogPluginManager: Mounting Engine plugin ComputeFramework
LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting Engine plugin CustomMeshComponent
LogPluginManager: Mounting Engine plugin GeometryCache
LogPluginManager: Mounting Engine plugin GooglePAD
LogPluginManager: Mounting Engine plugin GoogleCloudMessaging
LogPluginManager: Mounting Engine plugin HairStrands
LogPluginManager: Mounting Engine plugin InputDebugging
LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector
LogPluginManager: Mounting Engine plugin GeometryProcessing
LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary
LogPluginManager: Mounting Engine plugin Metasound
LogPluginManager: Mounting Engine plugin MobilePatchingUtils
LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting Engine plugin MsQuic
LogPluginManager: Mounting Engine plugin MeshModelingToolset
LogPluginManager: Mounting Engine plugin ProceduralMeshComponent
LogPluginManager: Mounting Engine plugin PropertyAccessEditor
LogPluginManager: Mounting Engine plugin RigVM
LogPluginManager: Mounting Engine plugin ResonanceAudio
LogPluginManager: Mounting Engine plugin SignificanceManager
LogPluginManager: Mounting Engine plugin Synthesis
LogPluginManager: Mounting Engine plugin StateTree
LogPluginManager: Mounting Engine plugin USDCore
LogPluginManager: Mounting Engine plugin WebMMoviePlayer
LogPluginManager: Mounting Engine plugin SoundFields
LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector
LogPluginManager: Mounting Engine plugin WaveTable
LogPluginManager: Mounting Engine plugin WindowsMoviePlayer
LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource
LogPluginManager: Mounting Engine plugin ObjectMixer
LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS
LogPluginManager: Mounting Engine plugin LightMixer
LogPluginManager: Mounting Engine plugin ConcertMain
LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource
LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource
LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource
LogPluginManager: Mounting Engine plugin BaseCharacterFXEditor
LogPluginManager: Mounting Engine plugin SQLiteCore
LogPluginManager: Mounting Engine plugin SkeletalMeshModelingTools
LogPluginManager: Mounting Engine plugin HoldoutComposite
LogPluginManager: Mounting Engine plugin MetaHumanSDK
LogPluginManager: Mounting Engine plugin XInputDevice
LogPluginManager: Mounting Engine plugin ConcertSyncCore
LogPluginManager: Mounting Engine plugin ConcertSyncClient
SourceControl: Revision control is disabled
SourceControl: Revision control is disabled
SourceControl: Revision control is disabled
LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126)
LogWindows: File 'WinPixGpuCapturer.dll' does not exist
PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine]
RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
LogEOSSDK: Initializing EOSSDK Version:1.16.4-36651368
LogInit: Using libcurl 8.4.0
LogInit:  - built for Windows
LogInit:  - supports SSL with OpenSSL/1.1.1t
LogInit:  - supports HTTP deflate (compression) using libz 1.3
LogInit:  - other features:
LogInit:      CURL_VERSION_SSL
LogInit:      CURL_VERSION_LIBZ
LogInit:      CURL_VERSION_IPV6
LogInit:      CURL_VERSION_ASYNCHDNS
LogInit:      CURL_VERSION_LARGEFILE
LogInit:      CURL_VERSION_HTTP2
LogInit:  CurlRequestOptions (configurable via config and command line):
LogInit:  - bVerifyPeer = true  - Libcurl will verify peer certificate
LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
LogInit:  - MaxHostConnections = 16  - Libcurl will limit the number of connections to a host
LogInit:  - LocalHostAddr = Default
LogInit:  - BufferSize = 65536
LogInit: CreateHttpThread using FCurlMultiPollEventLoopHttpThread
LogInit: Creating http thread with maximum 2147483647 concurrent requests
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: Created online subsystem instance for: NULL
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]
LogNFORDenoise: NFORDenoise function starting up
LogStudioTelemetry: Display: Starting StudioTelemetry Module
LogStudioTelemetry: Started StudioTelemetry Session
LogInit: ExecutableName: UnrealEditor.exe
LogInit: Build: ++UE5+Release-5.5-CL-39772772
LogInit: Platform=WindowsEditor
LogInit: MachineId=d8fce6f1459bb04fa8b72aa67d5295e3
LogInit: DeviceId=
LogInit: Engine Version: 5.5.3-39772772+++UE5+Release-5.5
LogInit: Compatible Engine Version: 5.5.0-37670630+++UE5+Release-5.5
LogInit: Net CL: 37670630
LogInit: OS: Windows 11 (22H2) [10.0.22621.4317] (), CPU: AMD Ryzen 9 7950X 16-Core Processor            , GPU: AMD Radeon(TM) Graphics
LogInit: Compiled (64-bit): Feb  5 2025 22:32:48
LogInit: Architecture: x64
LogInit: Compiled with Visual C++: 19.38.33130.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE5+Release-5.5
LogInit: Command Line: 
LogInit: Base Directory: C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/Win64/
LogInit: Allocator: Mimalloc
LogInit: Installed Engine Build: 1
LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no
LogDevObjectVersion: Number of dev versions registered: 36
LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20
LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 49
LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
LogDevObjectVersion:   Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion:   Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion:   Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion:   Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
LogDevObjectVersion:   Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion:   Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion:   FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 170
LogDevObjectVersion:   FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 8
LogDevObjectVersion:   FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 13
LogDevObjectVersion:   FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 15
LogDevObjectVersion:   Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
LogDevObjectVersion:   Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion:   Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
LogDevObjectVersion:   Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
LogDevObjectVersion:   Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
LogDevObjectVersion:   Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogDevObjectVersion:   Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
LogDevObjectVersion:   UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 119
LogDevObjectVersion:   UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 51
LogDevObjectVersion:   UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8
LogDevObjectVersion:   Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
LogDevObjectVersion:   Dev-NaniteResearch (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1
LogDevObjectVersion:   Dev-ComputeFramework (6304A3E7-0059-4F59-8CFC-21BD7721FD4E): 0
LogConfig: Branch 'EditorLayout' had been unloaded. Reloading on-demand took 1.21ms
LogConfig: Branch 'Bridge' had been unloaded. Reloading on-demand took 0.21ms
LogConfig: Branch 'ChaosCloth' had been unloaded. Reloading on-demand took 0.17ms
LogConfig: Branch 'CmdLinkServer' had been unloaded. Reloading on-demand took 0.20ms
LogConfig: Branch 'FastBuildController' had been unloaded. Reloading on-demand took 0.19ms
LogConfig: Branch 'MeshPainting' had been unloaded. Reloading on-demand took 0.18ms
LogConfig: Branch 'RenderGraphInsights' had been unloaded. Reloading on-demand took 0.17ms
LogConfig: Branch 'UbaController' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'WorldMetrics' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'XGEController' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'AISupport' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'EnvironmentQueryEditor' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'AnimationSharing' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'CLionSourceCodeAccess' had been unloaded. Reloading on-demand took 0.15ms
LogConfig: Branch 'CodeLiteSourceCodeAccess' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'DumpGPUServices' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'GitSourceControl' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'KDevelopSourceCodeAccess' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'N10XSourceCodeAccess' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'NullSourceCodeAccess' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'PerforceSourceControl' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'PixWinPlugin' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'PlasticSourceControl' had been unloaded. Reloading on-demand took 0.15ms
LogConfig: Branch 'PluginUtils' had been unloaded. Reloading on-demand took 0.15ms
LogConfig: Branch 'PropertyAccessNode' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'RenderDocPlugin' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'RiderSourceCodeAccess' had been unloaded. Reloading on-demand took 0.15ms
LogConfig: Branch 'SubversionSourceControl' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'TextureFormatOodle' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'UObjectPlugin' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'VisualStudioCodeSourceCodeAccess' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'VisualStudioSourceCodeAccess' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'XCodeSourceCodeAccess' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'AlembicImporter' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'ActorSequence' had been unloaded. Reloading on-demand took 0.15ms
LogConfig: Branch 'LevelSequenceEditor' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'SequencerScripting' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'TemplateSequence' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'EOSShared' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'OnlineBase' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'OnlineServices' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'OnlineSubsystem' had been unloaded. Reloading on-demand took 0.11ms
LogConfig: Branch 'OnlineSubsystemNull' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'OnlineSubsystemUtils' had been unloaded. Reloading on-demand took 0.11ms
LogConfig: Branch 'VariantManager' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'InterchangeEditor' had been unloaded. Reloading on-demand took 0.17ms
LogConfig: Branch 'AndroidMedia' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'AvfMedia' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'NiagaraSimCaching' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'ImgMedia' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'MediaCompositing' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'MediaPlate' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'MediaPlayerEditor' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'WebMMedia' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'NNEDenoiser' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'TcpMessaging' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'UdpMessaging' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'WmfMedia' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'NNERuntimeORT' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'InterchangeTests' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'LauncherChunkInstaller' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'ACLPlugin' had been unloaded. Reloading on-demand took 0.11ms
LogConfig: Branch 'AnimationData' had been unloaded. Reloading on-demand took 0.11ms
LogConfig: Branch 'AnimationModifierLibrary' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'BlendSpaceMotionAnalysis' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'ControlRigModules' had been unloaded. Reloading on-demand took 0.11ms
LogConfig: Branch 'ControlRigSpline' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'CameraShakePreviewer' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'EngineCameras' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'RigLogic' had been unloaded. Reloading on-demand took 0.11ms
LogConfig: Branch 'OodleNetwork' had been unloaded. Reloading on-demand took 0.11ms
LogConfig: Branch 'AssetManagerEditor' had been unloaded. Reloading on-demand took 0.11ms
LogConfig: Branch 'BlueprintHeaderView' had been unloaded. Reloading on-demand took 0.11ms
LogConfig: Branch 'BlueprintMaterialTextureNodes' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'ChangelistReview' had been unloaded. Reloading on-demand took 0.11ms
LogConfig: Branch 'EditorDebugTools' had been unloaded. Reloading on-demand took 0.11ms
LogConfig: Branch 'DataValidation' had been unloaded. Reloading on-demand took 0.11ms
LogConfig: Branch 'CurveEditorTools' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'CryptoKeys' had been unloaded. Reloading on-demand took 0.11ms
LogConfig: Branch 'ColorGrading' had been unloaded. Reloading on-demand took 0.11ms
LogConfig: Branch 'GameplayTagsEditor' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'GeometryMode' had been unloaded. Reloading on-demand took 0.11ms
LogConfig: Branch 'EngineAssetDefinitions' had been unloaded. Reloading on-demand took 0.11ms
LogConfig: Branch 'FacialAnimation' had been unloaded. Reloading on-demand took 0.11ms
LogConfig: Branch 'MacGraphicsSwitching' had been unloaded. Reloading on-demand took 0.11ms
LogConfig: Branch 'MaterialAnalyzer' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'MeshLODToolset' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'ModelingToolsEditorMode' had been unloaded. Reloading on-demand took 0.16ms
LogConfig: Branch 'PluginBrowser' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'ProxyLODPlugin' had been unloaded. Reloading on-demand took 0.11ms
LogConfig: Branch 'MobileLauncherProfileWizard' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'SequencerAnimTools' had been unloaded. Reloading on-demand took 0.11ms
LogConfig: Branch 'SpeedTreeImporter' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'StylusInput' had been unloaded. Reloading on-demand took 0.11ms
LogConfig: Branch 'UVEditor' had been unloaded. Reloading on-demand took 0.11ms
LogConfig: Branch 'UMGWidgetPreview' had been unloaded. Reloading on-demand took 0.11ms
LogConfig: Branch 'AdvancedRenamer' had been unloaded. Reloading on-demand took 0.11ms
LogConfig: Branch 'WorldPartitionHLODUtilities' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'AutomationUtils' had been unloaded. Reloading on-demand took 0.11ms
LogConfig: Branch 'BackChannel' had been unloaded. Reloading on-demand took 0.16ms
LogConfig: Branch 'ChaosCaching' had been unloaded. Reloading on-demand took 0.18ms
LogConfig: Branch 'ChaosNiagara' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'ChaosEditor' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'ChaosSolverPlugin' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'CharacterAI' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'ChaosUserDataPT' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'Dataflow' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'EditorDataStorage' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'EditorTelemetry' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'EditorPerformance' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'Fracture' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'GeometryFlow' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'GeometryCollectionPlugin' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'Landmass' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'LowLevelNetTrace' had been unloaded. Reloading on-demand took 0.15ms
LogConfig: Branch 'LocalizableMessage' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'MeshModelingToolsetExp' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'NFORDenoise' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'PlanarCut' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'PlatformCrypto' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'PythonScriptPlugin' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'SkeletalReduction' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'StudioTelemetry' had been unloaded. Reloading on-demand took 0.15ms
LogConfig: Branch 'Water' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'ActorLayerUtilities' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'AndroidMoviePlayer' had been unloaded. Reloading on-demand took 0.11ms
LogConfig: Branch 'AndroidFileServer' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'AndroidDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'AppleMoviePlayer' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'AppleImageUtils' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'AndroidPermission' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'ArchVisCharacter' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'AudioCapture' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'AssetTags' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'AudioSynesthesia' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'CableComponent' had been unloaded. Reloading on-demand took 0.11ms
LogConfig: Branch 'AudioWidgets' had been unloaded. Reloading on-demand took 0.11ms
LogConfig: Branch 'ChunkDownloader' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'ComputeFramework' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'ExampleDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.15ms
LogConfig: Branch 'CustomMeshComponent' had been unloaded. Reloading on-demand took 0.16ms
LogConfig: Branch 'GeometryCache' had been unloaded. Reloading on-demand took 0.16ms
LogConfig: Branch 'GooglePAD' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'GoogleCloudMessaging' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'InputDebugging' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'IOSDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'GeometryProcessing' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'LocationServicesBPLibrary' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'MobilePatchingUtils' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'LinuxDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'MsQuic' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'MeshModelingToolset' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'ProceduralMeshComponent' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'PropertyAccessEditor' had been unloaded. Reloading on-demand took 0.11ms
LogConfig: Branch 'ResonanceAudio' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'SignificanceManager' had been unloaded. Reloading on-demand took 0.11ms
LogConfig: Branch 'WebMMoviePlayer' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'SoundFields' had been unloaded. Reloading on-demand took 0.11ms
LogConfig: Branch 'WindowsDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'WaveTable' had been unloaded. Reloading on-demand took 0.11ms
LogConfig: Branch 'WindowsMoviePlayer' had been unloaded. Reloading on-demand took 0.11ms
LogConfig: Branch 'OnlineSubsystemGooglePlay' had been unloaded. Reloading on-demand took 0.11ms
LogConfig: Branch 'PortableObjectFileDataSource' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'ObjectMixer' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'OnlineSubsystemIOS' had been unloaded. Reloading on-demand took 0.11ms
LogConfig: Branch 'LightMixer' had been unloaded. Reloading on-demand took 0.11ms
LogConfig: Branch 'ConcertMain' had been unloaded. Reloading on-demand took 0.11ms
LogConfig: Branch 'ContentBrowserClassDataSource' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'ContentBrowserFileDataSource' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'ContentBrowserAssetDataSource' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'BaseCharacterFXEditor' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'SQLiteCore' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'SkeletalMeshModelingTools' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'XInputDevice' had been unloaded. Reloading on-demand took 0.11ms
LogConfig: Branch 'ConcertSyncClient' had been unloaded. Reloading on-demand took 0.12ms
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC.
LogStreaming: Display: AsyncLoading2 - Created: Event Driven Loader: false, Async Loading Thread: false, Async Post Load: false
LogStreaming: Display: AsyncLoading2 - Initialized
LogInit: Object subsystem initialized
LogConfig: Set CVar [[con.DebugEarlyDefault:1]]
LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
LogConfig: Set CVar [[r.setres:1280x720]]
LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
LogConfig: Set CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]]
LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created
LogConfig: Set CVar [[r.Nanite.Streaming.ReservedResources:1]]
LogConfig: Set CVar [[r.Nanite.Streaming.AsyncCompute:0    ; Temporary workaround for Nanite geometry corruption (FORT-805141)]]
LogConfig: CVar [[D3D12.Bindless.ResourceDescriptorHeapSize:32768]] deferred - dummy variable created
LogConfig: CVar [[D3D12.Bindless.SamplerDescriptorHeapSize:2048]] deferred - dummy variable created
LogConfig: Set CVar [[r.PSOPrecache.GlobalShaders:1]]
LogConfig: Set CVar [[r.DynamicRes.DynamicFrameTime:1]]
LogConfig: Set CVar [[r.VRS.EnableSoftware:1]]
LogConfig: Set CVar [[r.VRS.ContrastAdaptiveShading:1]]
LogConfig: Set CVar [[r.VSync:0]]
LogConfig: Set CVar [[r.RHICmdBypass:0]]
LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
LogConfig: Set CVar [[r.AllowStaticLighting:0]]
LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
LogConfig: Set CVar [[r.ReflectionMethod:1]]
LogConfig: Set CVar [[r.SkinCache.CompileShaders:1]]
LogConfig: Set CVar [[r.RayTracing:1]]
LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]]
LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.8]]
LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.8]]
LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]]
LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
LogConfig: Set CVar [[gc.AllowParallelGC:1]]
LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
LogConfig: Set CVar [[gc.CreateGCClusters:1]]
LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
LogConfig: Set CVar [[gc.GarbageEliminationEnabled:1]]
LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created
LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
LogConfig: CVar [[DefaultASTCQualityBySizeHQ:4]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:AmbientSound]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.Mobile.DBuffer]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
LogConfig: Set CVar [[r.FXAA.Quality:4]]
LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]
LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
LogConfig: Set CVar [[r.TSR.ReprojectionField:1]]
LogConfig: Set CVar [[r.TSR.Resurrection:1]]
LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
LogConfig: Set CVar [[r.LightFunctionQuality:1]]
LogConfig: Set CVar [[r.ShadowQuality:5]]
LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
LogConfig: Set CVar [[r.VolumetricFog:1]]
LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
LogConfig: Set CVar [[r.CapsuleShadows:1]]
LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]
LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]
LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
LogConfig: Set CVar [[r.DistanceFieldAO:1]]
LogConfig: Set CVar [[r.AOQuality:2]]
LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HardwareRayTracing:0]]
LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]]
LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
LogConfig: Set CVar [[r.RayTracing.Scene.BuildMode:1]]
LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
LogConfig: Set CVar [[r.SSR.Quality:3]]
LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecularForFoliage:0.8]]
LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapMode:1]]
LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.MinWeight:0]]
LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
LogConfig: Set CVar [[r.MotionBlurQuality:4]]
LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
LogConfig: Set CVar [[r.LensFlareQuality:2]]
LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
LogConfig: Set CVar [[r.BloomQuality:5]]
LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]]
LogConfig: Set CVar [[r.FastBlurThreshold:100]]
LogConfig: Set CVar [[r.Upscale.Quality:3]]
LogConfig: Set CVar [[r.LightShaftQuality:1]]
LogConfig: Set CVar [[r.Filter.SizeScale:1]]
LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2         ; lower gathering resolution]]
LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1        ; higher gathering accumulator quality]]
LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1          ; Median3x3 postfilering method]]
LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0       ; no bokeh simulation when gathering]]
LogConfig: Set CVar [[r.DOF.Gather.RingCount:4                 ; medium number of samples when gathering]]
LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1    ; additive foreground scattering]]
LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2    ; additive background scattering]]
LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1      ; bokeh simulation when scattering]]
LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1         ; only a maximum of 10% of scattered bokeh]]
LogConfig: Set CVar [[r.DOF.Recombine.Quality:1                ; cheap slight out of focus]]
LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0    ; no bokeh simulation on slight out of focus]]
LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1                ; more stable temporal accumulation]]
LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
LogConfig: Set CVar [[r.Streaming.MipBias:0]]
LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
LogConfig: Set CVar [[r.Streaming.Boost:1]]
LogConfig: Set CVar [[r.MaxAnisotropy:8]]
LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]
LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]
LogConfig: Set CVar [[r.RefractionQuality:2]]
LogConfig: Set CVar [[r.SceneColorFormat:4]]
LogConfig: Set CVar [[r.DetailMode:3]]
LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]
LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
LogConfig: Set CVar [[r.SSS.Scale:1]]
LogConfig: Set CVar [[r.SSS.SampleSet:2]]
LogConfig: Set CVar [[r.SSS.Quality:1]]
LogConfig: Set CVar [[r.SSS.HalfRes:0]]
LogConfig: Set CVar [[r.SSGI.Quality:3]]
LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
LogConfig: Set CVar [[r.ParticleLightQuality:2]]
LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
LogConfig: Set CVar [[fx.Niagara.QualityLevel:3]]
LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]]
LogConfig: Set CVar [[r.HeterogeneousVolumes.DownsampleFactor:1]]
LogConfig: Set CVar [[r.HeterogeneousVolumes.MaxStepCount:512]]
LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.Resolution:512]]
LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
LogConfig: Set CVar [[foliage.DensityScale:1.0]]
LogConfig: Set CVar [[grass.DensityScale:1.0]]
LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
LogConfig: Applying CVar settings from Section [LandscapeQuality@3] File [Scalability]
LogRHI: Using Default RHI: D3D12
LogRHI: Using Highest Feature Level of D3D12: SM6
LogRHI: Loading RHI module D3D12RHI
LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce GTX 1060 6GB (VendorId: 10de, DeviceId: 1c03, SubSysId: 62643842, Revision: 00a1
LogD3D12RHI:   Max supported Feature Level 12_1, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
LogD3D12RHI:   Adapter has 6031MB of dedicated video memory, 0MB of dedicated system memory, and 65067MB of shared system memory, 1 output[s]
LogD3D12RHI:   Driver Version: 560.94 (internal:32.0.15.6094, unified:560.94)
LogD3D12RHI:      Driver Date: 8-14-2024
LogD3D12RHI: Found D3D12 adapter 1: AMD Radeon(TM) Graphics (VendorId: 1002, DeviceId: 164e, SubSysId: 364e1849, Revision: 00c1
LogD3D12RHI:   Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
LogD3D12RHI:   Adapter has 485MB of dedicated video memory, 0MB of dedicated system memory, and 65067MB of shared system memory, 0 output[s]
LogD3D12RHI:   Driver Version: AMD Software: Adrenalin Edition 24.10.24 (internal:32.0.11024.2, unified:32.0.11024.2)
LogD3D12RHI:      Driver Date: 6-25-2024
LogD3D12RHI: Found D3D12 adapter 2: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
LogD3D12RHI:   Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported
LogD3D12RHI:   Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 65067MB of shared system memory, 0 output[s]
LogD3D12RHI: DirectX Agility SDK runtime found.
LogD3D12RHI: Chosen D3D12 Adapter Id = 0
LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
LogInit: Selected Device Profile: [WindowsEditor]
LogHAL: Display: Platform has ~ 128 GB [136456871936 / 137438953472 / 128], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
LogDeviceProfileManager: Going up to parent DeviceProfile []
LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.RasterizationMode:Bitmap -> Msdf]]
LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.ResolutionLevel:2 -> 2]]
LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]]
LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]]
LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]]
LogConfig: CVar [[ds.CADTranslator.Meshing.ActivateThinZoneMeshing:0]] deferred - dummy variable created
LogConfig: CVar [[ds.CADTranslator.Stitching.RemoveThinFaces:0]] deferred - dummy variable created
LogConfig: Applying CVar settings from Section [Startup_Windows] File [../../../Engine/Config/ConsoleVariables.ini]
LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
LogConfig: Set CVar [[memory.MemoryPressureCriticalThresholdMB:512]]
LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/Huge/Documents/Unreal Projects/MyProject6/Saved/Config/WindowsEditor/Editor.ini]
LogInit: Computer: AMD
LogInit: User: Huge
LogInit: CPU Page size=4096, Cores=16
LogInit: High frequency timer resolution =10.000000 MHz
LogMemory: Process is running as part of a Windows Job with separate resource limits
LogMemory: Memory total: Physical=127.1GB (128GB approx) Virtual=135.1GB
LogMemory: Platform Memory Stats for WindowsEditor
LogMemory: Process Physical Memory: 644.66 MB used, 672.26 MB peak
LogMemory: Process Virtual Memory: 717.32 MB used, 717.32 MB peak
LogMemory: Physical Memory: 14277.52 MB used,  115857.90 MB free, 130135.41 MB total
LogMemory: Virtual Memory: 17479.29 MB used,  120848.12 MB free, 138327.41 MB total
LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"
LogWindows: WindowsPlatformFeatures enabled
LogChaosDD: Chaos Debug Draw Startup
LogInit: Physics initialised using underlying interface: Chaos
LogInit: Using OS detected language (en-US).
LogInit: Using OS detected locale (en-US).
LogTextLocalizationManager: No specific localization for 'en-US' exists, so 'en' will be used for the language.
LogInit: Setting process to per monitor DPI aware
LogWindowsTextInputMethodSystem: Available input methods:
LogWindowsTextInputMethodSystem:   - English (United States) - (Keyboard).
LogWindowsTextInputMethodSystem:   - English (United States) - Touch Input Correction (TSF IME).
LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard).
LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0
LogSlate: Slate User Registered.  User Index 0, Is Virtual User: 0
LogRHI: Using Default RHI: D3D12
LogRHI: Using Highest Feature Level of D3D12: SM6
LogRHI: Loading RHI module D3D12RHI
LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6
LogWindows: Attached monitors:
LogWindows:     resolution: 3840x2160, work area: (0, 0) -> (3840, 2100), device: '\\.\DISPLAY5' [PRIMARY]
LogWindows: Found 1 attached monitors.
LogWindows: Gathering driver information using Windows Setup API
LogRHI: RHI Adapter Info:
LogRHI:             Name: NVIDIA GeForce GTX 1060 6GB
LogRHI:   Driver Version: 560.94 (internal:32.0.15.6094, unified:560.94)
LogRHI:      Driver Date: 8-14-2024
LogD3D12RHI:     GPU DeviceId: 0x1c03 (for the marketing name, search the web for "GPU Device Id")
LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off
LogNvidiaAftermath: Aftermath initialized
LogD3D12RHI: Emitting draw events for PIX profiling.
LogNvidiaAftermath: Aftermath enabled. Active feature flags: 
LogNvidiaAftermath:  - Feature: EnableResourceTracking
LogD3D12RHI: ID3D12Device1 is supported.
LogD3D12RHI: ID3D12Device2 is supported.
LogD3D12RHI: ID3D12Device3 is supported.
LogD3D12RHI: ID3D12Device4 is supported.
LogD3D12RHI: ID3D12Device5 is supported.
LogD3D12RHI: ID3D12Device6 is supported.
LogD3D12RHI: ID3D12Device7 is supported.
LogD3D12RHI: ID3D12Device8 is supported.
LogD3D12RHI: ID3D12Device9 is supported.
LogD3D12RHI: ID3D12Device10 is supported.
LogD3D12RHI: ID3D12Device11 is supported.
LogD3D12RHI: ID3D12Device12 is supported.
LogD3D12RHI: Bindless resources are supported
LogD3D12RHI: Stencil ref from pixel shader is not supported
LogD3D12RHI: Raster order views are supported
LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32).
LogD3D12RHI: Ray tracing is disabled because D3D12 ray tracing tier 1.1 is required but only tier 1.0 is supported.
LogD3D12RHI: AtomicInt64OnTypedResource is supported
LogD3D12RHI: AtomicInt64OnGroupShared is supported
LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported
LogD3D12RHI: Shader Model 6.6 atomic64 is supported
LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000007747D2D0B00)
LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000007747D2D0D80)
LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000007747D2D1000)
LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
LogRHI: Texture pool is 3315 MB (70% of 4736 MB)
LogD3D12RHI: Async texture creation enabled
LogD3D12RHI: RHI has support for 64 bit atomics
LogVRS: Current RHI does not support Variable Rate Shading
LogInit: Initializing FReadOnlyCVARCache
LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="C:/Users/Huge/Documents/Unreal Projects/MyProject6/MyProject.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/Users/Huge/Documents/Unreal Projects/MyProject6/Intermediate/TurnkeyReport_0.log" -log="C:/Users/Huge/Documents/Unreal Projects/MyProject6/Intermediate/TurnkeyLog_0.log" -project="C:/Users/Huge/Documents/Unreal Projects/MyProject6/MyProject.uproject"  -platform=all'
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat"  -ScriptsForProject="C:/Users/Huge/Documents/Unreal Projects/MyProject6/MyProject.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/Users/Huge/Documents/Unreal Projects/MyProject6/Intermediate/TurnkeyReport_0.log" -log="C:/Users/Huge/Documents/Unreal Projects/MyProject6/Intermediate/TurnkeyLog_0.log" -project="C:/Users/Huge/Documents/Unreal Projects/MyProject6/MyProject.uproject"  -platform=all" ]
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.12
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.12.dll
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
LogTargetPlatformManager: Display: Building Assets For WindowsEditor
LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it
LogTargetPlatformManager: Loaded format module MetalShaderFormat
LogTargetPlatformManager:   SF_METAL
LogTargetPlatformManager:   SF_METAL_MRT
LogTargetPlatformManager:   SF_METAL_TVOS
LogTargetPlatformManager:   SF_METAL_MRT_TVOS
LogTargetPlatformManager:   SF_METAL_SM5
LogTargetPlatformManager:   SF_METAL_SM6
LogTargetPlatformManager:   SF_METAL_SIM
LogTargetPlatformManager:   SF_METAL_MACES3_1
LogTargetPlatformManager:   SF_METAL_MRT_MAC
LogTargetPlatformManager: Loaded format module ShaderFormatD3D
LogTargetPlatformManager:   PCD3D_SM6
LogTargetPlatformManager:   PCD3D_SM5
LogTargetPlatformManager:   PCD3D_ES31
LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL
LogTargetPlatformManager:   GLSL_150_ES31
LogTargetPlatformManager:   GLSL_ES3_1_ANDROID
LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM
LogTargetPlatformManager:   VVM_1_0
LogTargetPlatformManager: Loaded format module VulkanShaderFormat
LogTargetPlatformManager:   SF_VULKAN_SM5
LogTargetPlatformManager:   SF_VULKAN_ES31_ANDROID
LogTargetPlatformManager:   SF_VULKAN_ES31
LogTargetPlatformManager:   SF_VULKAN_SM5_ANDROID
LogTargetPlatformManager:   SF_VULKAN_SM6
LogRendererCore: Ray tracing is disabled. Reason: not supported by current RHI.
LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/Huge/Documents/Unreal Projects/MyProject6/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/Huge/Documents/Unreal Projects/MyProject6/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1583 MiB)
LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
LogZenServiceInstance: Found Zen config default=C:/Users/Huge/AppData/Local/UnrealEngine/Common/Zen/Data
LogZenServiceInstance: InTree version at 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/Win64/zenserver.exe' is '5.5.7-202409112143-windows-x64-release-f523a01'
LogZenServiceInstance: Installed version at 'C:/Users/Huge/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' is '5.5.7-202409112143-windows-x64-release-f523a01'
LogZenServiceInstance: Found existing instance running on port 8558 matching our settings, no actions needed
LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at [::1]:8558 status: OK!.
LogZenServiceInstance: Local ZenServer AutoLaunch initialization completed in 0.003 seconds
LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at http://[::1]:8558/ with namespace ue.ddc status: OK!.
LogDerivedDataCache: C:/Users/Huge/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.01 seconds.
LogDerivedDataCache: Display: C:/Users/Huge/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.03ms. RandomReadSpeed=1157.05MBs, RandomWriteSpeed=120.85MBs. Assigned SpeedClass 'Local'
LogDerivedDataCache: Local: Using data cache path C:/Users/Huge/AppData/Local/UnrealEngine/Common/DerivedDataCache: DeleteOnly
LogDerivedDataCache: ZenShared: Disabled because Host is set to 'None'
LogDerivedDataCache: Unable to find inner node ZenShared for hierarchy Hierarchy.
LogDerivedDataCache: Shared: Disabled because no path is configured.
LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
LogDerivedDataCache: Cloud: Disabled because Host is set to 'None'
LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy.
LogShaderCompilers: Guid format shader working directory is -21 characters bigger than the processId version (../../../../../../Users/Huge/Documents/Unreal Projects/MyProject6/Intermediate/Shaders/WorkingDirectory/27424/).
LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Huge/AppData/Local/Temp/UnrealShaderWorkingDir/6249B27A486F03882343AE9EEF2DA995/'.
LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
LogShaderCompilers: Display: Using Local Shader Compiler with 16 workers.
LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../Users/Huge/Documents/Unreal Projects/MyProject6/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
LogTurnkeySupport: Completed SDK detection: ExitCode = 0
LogSlate: Using FreeType 2.10.0
LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png' error.
LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png
LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error.
LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png
LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error.
LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png
LogAssetRegistry: FAssetRegistry took 0.0018 seconds to start up
LogEditorDomain: Display: EditorDomain is Disabled
LogAssetRegistry: Display: AssetDataGatherer spent 0.000s loading caches ../../../../../../Users/Huge/Documents/Unreal Projects/MyProject6/Intermediate/CachedAssetRegistry_*.bin.
LogStreaming: Display: FlushAsyncLoading(1): 1 QueuedPackages, 0 AsyncPackages
LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor).
LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled
LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found.
LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found.
LogDeviceProfileManager: Active device profile: [0000077499EB4C00][000007749A26A000 66] WindowsEditor
LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor"
LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, MinAllowed_Sdk=10.0.19041.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.26100.0, Allowed_AutoSdk=10.0.22621.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists")
LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="C:/Users/Huge/Documents/Unreal Projects/MyProject6/MyProject.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/Users/Huge/Documents/Unreal Projects/MyProject6/Intermediate/TurnkeyReport_1.log" -log="C:/Users/Huge/Documents/Unreal Projects/MyProject6/Intermediate/TurnkeyLog_1.log" -project="C:/Users/Huge/Documents/Unreal Projects/MyProject6/MyProject.uproject"  -Device=Win64@AMD'
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat"  -ScriptsForProject="C:/Users/Huge/Documents/Unreal Projects/MyProject6/MyProject.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/Users/Huge/Documents/Unreal Projects/MyProject6/Intermediate/TurnkeyReport_1.log" -log="C:/Users/Huge/Documents/Unreal Projects/MyProject6/Intermediate/TurnkeyLog_1.log" -project="C:/Users/Huge/Documents/Unreal Projects/MyProject6/MyProject.uproject"  -Device=Win64@AMD" -nocompile -nocompileuat ]
LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 18 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/WorldGridMaterial
LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 19 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/WorldGridMaterial
LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 20 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/WorldGridMaterial
LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 21 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/WorldGridMaterial
LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 23 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 24 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 26 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 27 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDiffuse with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 29 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultPostProcessMaterial
LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 30 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultPostProcessMaterial
LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
LogStreaming: Display: Package /Engine/EngineMaterials/DefaultPostProcessMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 28 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultPostProcessMaterial with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/EngineMaterials/DefaultPostProcessMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 31 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultPostProcessMaterial with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 25 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultLightFunctionMaterial with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 32 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultLightFunctionMaterial with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 22 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDeferredDecalMaterial with requester package /Engine/EngineMaterials/WorldGridMaterial
LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 33 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDeferredDecalMaterial with requester package /Engine/EngineMaterials/WorldGridMaterial
LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction
LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction
LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging
LogMeshReduction: Display: No distributed automatic mesh merging module available
LogMeshMerging: No distributed automatic mesh merging module available
LogConfig: Branch 'PIEPreviewSettings' had been unloaded. Reloading on-demand took 0.78ms
LogConfig: Branch 'GameplayTagsList' had been unloaded. Reloading on-demand took 0.82ms
LogConfig: Branch 'TemplateDefs' had been unloaded. Reloading on-demand took 0.79ms
LogConfig: Branch 'TemplateCategories' had been unloaded. Reloading on-demand took 0.83ms
LogVirtualization: Display: VirtualizationSystem name found in ini file: None
LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
LogLiveCoding: Display: Starting LiveCoding
LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development
LogLiveCoding: Display: First instance in process group "UE_MyProject_0x3342470b", spawning console
LogLiveCoding: Display: Waiting for server
LogSlate: Border
LogSlate: BreadcrumbButton
LogSlate: Brushes.Title
LogSlate: Default
LogSlate: Icons.Save
LogSlate: Icons.Toolbar.Settings
LogSlate: ListView
LogSlate: SoftwareCursor_CardinalCross
LogSlate: SoftwareCursor_Grab
LogSlate: TableView.DarkRow
LogSlate: TableView.Row
LogSlate: TreeView
LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started...
LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 2.462 ms
LogConfig: Branch 'Mass' had been unloaded. Reloading on-demand took 0.80ms
LogInit: XR: Instanced Stereo Rendering is Disabled
LogInit: XR: MultiViewport is Disabled
LogInit: XR: Mobile Multiview is Disabled
LogTurnkeySupport: Completed device detection: Code = 0
LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 5B18990834F043FC800000000000D300 | Instance: 241D9EB44BDAE4A10BEFBF8133D52BAC (AMD-27424).
LogTcpMessaging: Initializing TcpMessaging bridge
LogUdpMessaging: Display: Work queue size set to 1024.
LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
LogUdpMessaging: Display: Unicast socket bound to '0.0.0.0:59101'.
LogUdpMessaging: Display: Added local interface '192.168.0.76' to multicast group '230.0.0.1:6666'
LogNNERuntimeORT: Available graphics and compute adapters:
LogNNERuntimeORT: 0: NVIDIA GeForce GTX 1060 6GB (Compute, Graphics)
LogNNERuntimeORT: 1: AMD Radeon(TM) Graphics (Compute, Graphics)
LogNNERuntimeORT: 2: Microsoft Basic Render Driver (Compute, Graphics)
LogNNERuntimeORT: No NPU adapter found!
LogConfig: Branch 'TranslationPickerSettings' had been unloaded. Reloading on-demand took 0.83ms
LogMetaSound: Display: MetaSound Page Target Initialized to 'Default'
LogAudio: Display: Registering Engine Module Parameter Interfaces...
LogMetaSound: MetaSound Engine Initialized
LogLiveCoding: Display: Successfully initialized, removing startup thread
SourceControl: Revision control is disabled
SourceControl: Revision control is disabled
LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png' error.
LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png
LogConfig: Applying CVar settings from Section [/Script/NNEDenoiser.NNEDenoiserSettings] File [Engine]
LogConfig: Branch 'Crypto' had been unloaded. Reloading on-demand took 0.80ms
LogConfig: Branch 'ObjectMixerSerializedData' had been unloaded. Reloading on-demand took 0.79ms
LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hgiGL/resources/plugInfo.json'
LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/glf/resources/plugInfo.json'
LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hd/resources/plugInfo.json'
LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdGeom/resources/plugInfo.json'
LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/sdf/resources/plugInfo.json'
LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdGp/resources/plugInfo.json'
LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdImagingGL/resources/plugInfo.json'
LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/plugInfo.json'
LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdSt/resources/plugInfo.json'
LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdImaging/resources/plugInfo.json'
LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hio/resources/plugInfo.json'
LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdPhysics/resources/plugInfo.json'
LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/sdrGlslfx/resources/plugInfo.json'
LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdAbc/resources/plugInfo.json'
LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRender/resources/plugInfo.json'
LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdx/resources/plugInfo.json'
LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdHydra/resources/plugInfo.json'
LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdMedia/resources/plugInfo.json'
LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ndr/resources/plugInfo.json'
LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdUI/resources/plugInfo.json'
LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdProcImaging/resources/plugInfo.json'
LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRiPxrImaging/resources/plugInfo.json'
LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdMtlx/resources/plugInfo.json'
LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdProc/resources/plugInfo.json'
LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdVolImaging/resources/plugInfo.json'
LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdSkel/resources/plugInfo.json'
LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRi/resources/plugInfo.json'
LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdLux/resources/plugInfo.json'
LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdShade/resources/plugInfo.json'
LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdVol/resources/plugInfo.json'
LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdSkelImaging/resources/plugInfo.json'
LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdStorm/resources/plugInfo.json'
LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ar/resources/plugInfo.json'
LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdShaders/resources/plugInfo.json'
LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/codegenTemplates/plugInfo.json'
LogCollectionManager: Loaded 0 collections in 0.001939 seconds
LogFileCache: Scanning file cache for directory 'C:/Users/Huge/Documents/Unreal Projects/MyProject6/Saved/Collections/' took 0.00s
LogFileCache: Scanning file cache for directory 'C:/Users/Huge/Documents/Unreal Projects/MyProject6/Content/Developers/Huge/Collections/' took 0.00s
LogFileCache: Scanning file cache for directory 'C:/Users/Huge/Documents/Unreal Projects/MyProject6/Content/Collections/' took 0.00s
LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png' error.
LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png
LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error.
LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png
LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error.
LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png
LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png' error.
LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png
LogEOSSDK: LogEOS: [Boot] EOSSDK Version 1.16.4-36651368 booting at 2025-07-28T20:42:56.963Z using C
LogEOSSDK: LogEOS: [Boot] EOSSDK Platform Properties [OS=Windows/10.0.22621.4036.64bit, ClientId=xyza7891REBVsEqSJRRNXmlS7EQHM459, ProductId=86f32f1151354e7cb39c12f8ab2c22a3, SandboxId=a01927f7421a4d4995673fe30ef46945, DeploymentId=a652a72ea1664dcab3a467891eea5f30, ProductName=MyProject, ProductVersion=++UE5+Release-5.5-CL-39772772, IsServer=false, Flags=DisableOverlay]
LogEOSSDK: LogEOSAnalytics: Start Session (User: ...)
LogEOSSDK: LogEOSOverlay: Overlay will not load, because it was explicitly disabled when creating the platform
LogEOSSDK: LogEOSAntiCheat: [AntiCheatClient] Anti-cheat client not available. Verify that the game was started using the anti-cheat bootstrapper if you intend to use it.
LogEOSSDK: LogEOS: SetApplicationStatus - OldStatus: EOS_AS_Foreground, NewStatus: EOS_AS_Foreground, Current Time: 0001.01.01-00.00.00
LogEOSSDK: LogEOS: SetNetworkStatus - OldStatus: EOS_NS_Online, NewStatus: EOS_NS_Online
LogEOSSDK: LogEOS: Updating Platform SDK Config, Time: 0.000044
LogFab: Display: Logging in using persist
LogUObjectArray: 44482 objects as part of root set at end of initial load.
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
LogStreaming: Display: AsyncLoading2 - NotifyRegistrationComplete: Registered 36615 public script object entries (991.73 KB)
LogStreaming: Display: AsyncLoading2 - Thread Started: false, IsInitialLoad: false
LogEngine: Initializing Engine...
LogStylusInput: Initializing StylusInput subsystem.
LogStats: UGameplayTagsManager::InitializeManager -  0.000 s
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.11.dll
LogChaosDD: Creating Chaos Debug Draw Scene for world Untitled
LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
LogInit: Texture streaming: Enabled
LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data. AppVersion = 5.5.3-39772772+++UE5+Release-5.5
LogAudio: Display: Initializing Audio Device Manager...
LogAudio: Display: Loading Default Audio Settings Objects...
LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
LogAudio: Display: Audio Device Manager Initialized
LogAudio: Display: Creating Audio Device:                 Id: 1, Scope: Shared, Realtime: True
LogAudioMixer: Display: Audio Mixer Platform Settings:
LogAudioMixer: Display:     Sample Rate:                          48000
LogAudioMixer: Display:     Callback Buffer Frame Size Requested: 1024
LogAudioMixer: Display:     Callback Buffer Frame Size To Use:    1024
LogAudioMixer: Display:     Number of buffers to queue:           1
LogAudioMixer: Display:     Max Channels (voices):                32
LogAudioMixer: Display:     Number of Async Source Workers:       4
LogAudio: Display: AudioDevice MaxSources: 32
LogAudio: Display: Audio Spatialization Plugin: None (built-in).
LogAudio: Display: Audio Reverb Plugin: None (built-in).
LogAudio: Display: Audio Occlusion Plugin: None (built-in).
LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
LogAudioMixer: Display: Using Audio Hardware Device 1 - SAMSUNG (AMD High Definition Audio Device)
LogAudioMixer: Display: Initializing Sound Submixes...
LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1
LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1
LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1
LogInit: FAudioDevice initialized with ID 1.
LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1
LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1"
LogInit: Undo buffer set to 256 MB
LogInit: Transaction tracking system initialized
LogSourceControl: Display: Uncontrolled Changelist persistency file loaded ../../../../../../Users/Huge/Documents/Unreal Projects/MyProject6/Saved/SourceControl/UncontrolledChangelists.json
LogConfig: Branch 'LocalizationServiceSettings' had been unloaded. Reloading on-demand took 0.93ms
LocalizationService: Localization service is disabled
LogTimingProfiler: Initialize
LogTimingProfiler: OnSessionChanged
LoadingProfiler: Initialize
LoadingProfiler: OnSessionChanged
LogNetworkingProfiler: Initialize
LogNetworkingProfiler: OnSessionChanged
LogMemoryProfiler: Initialize
LogMemoryProfiler: OnSessionChanged
LogFileCache: Scanning file cache for directory 'C:/Users/Huge/Documents/Unreal Projects/MyProject6/Content/' took 0.01s
LogNNEDenoiser: Ray Tracing is not enabled, therefore NNEDenoiser is not registered!
LogPython: Using Python 3.11.8
LogPython: Display: No enabled plugins with python dependencies found, skipping
LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized.
LogStreaming: Warning: Failed to read file 'Common/Selector.png' error.
LogSlate: Could not find file for Slate resource: Common/Selector.png
LogEditorDataStorage: Initializing
LogEditorDataStorage: Initialized
LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
SourceControl: Revision control is disabled
LogUnrealEdMisc: Loading editor; pre map load, took 7.377
Cmd: MAP LOAD FILE="../../../../../../Users/Huge/Documents/Unreal Projects/MyProject6/Content/Virtual_Sound_Bath.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4
LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
LogAudio: Display: Audio Device unregistered from world 'None'.
LogUObjectHash: Compacting FUObjectHashTables data took   0.39ms
LogAssetRegistry: Display: Triggering cache save on discovery complete
LogAssetRegistry: Display: Asset registry cache written as 50.9 MiB to ../../../../../../Users/Huge/Documents/Unreal Projects/MyProject6/Intermediate/CachedAssetRegistry_*.bin
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.10.dll
LogDeviceProfileManager: Going up to parent DeviceProfile []
LogDeviceProfileManager: Going up to parent DeviceProfile []
LogDeviceProfileManager: Going up to parent DeviceProfile []
LogDeviceProfileManager: Going up to parent DeviceProfile [AppleTV]
LogDeviceProfileManager: Going up to parent DeviceProfile [IOS]
LogDeviceProfileManager: Going up to parent DeviceProfile []
LogDeviceProfileManager: Display: Deviceprofile None not found.
LogAudio: Display: Audio Device (ID: 1) registered with world 'Virtual_Sound_Bath'.
LogChaosDD: Creating Chaos Debug Draw Scene for world Virtual_Sound_Bath
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
LogUObjectHash: Compacting FUObjectHashTables data took   0.66ms
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.052ms to complete.
LogUnrealEdMisc: Total Editor Startup Time, took 10.157
LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance
LogSlate: The tab "LevelEditorToolBar" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogPakFile: Initializing PakPlatformFile
LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/StarterContent.upack', mount point: 'root:/'
LogPakFile: Initializing PakPlatformFile
LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/'
LogPakFile: Initializing PakPlatformFile
LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/'
LogPakFile: Initializing PakPlatformFile
LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/'
LogPakFile: Initializing PakPlatformFile
LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/'
LogPakFile: Initializing PakPlatformFile
LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/'
LogPakFile: Initializing PakPlatformFile
LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_TopDown.upack', mount point: 'root:/'
LogPakFile: Initializing PakPlatformFile
LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/'
LogPakFile: Initializing PakPlatformFile
LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/'
LogPakFile: Initializing PakPlatformFile
LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/'
LogTurnkeySupport: Turnkey Device: Win64@AMD: (Name=AMD, Type=Computer, Status=Valid, MinAllowed=10.0.19041.0, MaxAllowed=, Current=10.0.22621.0, Flags="Device_InstallSoftwareValid")
LogSlate: Took 0.000119 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
LogSlate: Took 0.000105 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
LogSlate: Took 0.005278 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
LogSlate: Took 0.003957 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
LogSlate: Took 0.006222 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
LogStall: Startup...
LogStall: Startup complete.
LogLoad: (Engine Initialization) Total time: 11.64 seconds
LogAssetRegistry: AssetRegistryGather time 0.0981s: AssetDataDiscovery 0.0329s, AssetDataGather 0.0160s, StoreResults 0.0491s. Wall time 8.1520s.
    NumCachedDirectories 0. NumUncachedDirectories 1737. NumCachedFiles 8615. NumUncachedFiles 0.
    BackgroundTickInterruptions 20.
LogSourceControl: Uncontrolled asset enumeration started...
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000000 seconds (updated 0 objects)
LogContentStreaming: Texture pool size now 1000 MB
LogCsvProfiler: Display: Metadata set : streamingpoolsizemb="1000"
LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.5/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... started...
LogPython: registering <class 'ControlRigWorkflows.workflow_deformation_rig_preset.provider'>
LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.5/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... took 25.607 ms
LogSourceControl: Uncontrolled asset enumeration finished in 0.379104 seconds (Found 8591 uncontrolled assets)
LogEOSSDK: LogEOS: SDK Config Platform Update Request Successful, Time: 6.676394
LogEOSSDK: LogEOSAnalytics: EOS SDK Analytics disabled for route [1].
LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 6.700247
LogEOSSDK: LogEOSAnalytics: Start Session (User: ...)
LogEOSSDK: LogEOS: SDK Config Product Update Request Successful, Time: 7.151828
LogEOSSDK: LogEOS: SDK Config Data - Watermark: 1327463752
LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 7.151828, Update Interval: 313.515442
LogEOSSDK: LogEOSAuth: UpdateUserAuthToken: User ClientId: xyz...459 AccountId: 829...b17 Access[Expires: 2025.07.28-22.43.07 Remaining: 7200.65] Refresh[Expires: 2026-01-23T23:45:54.394Z Remaining: 15476567.39] State: Valid
LogEOSSDK: LogEOSAuth: UserAuthGenerated: Received FUserAuthToken
LogEOSSDK: LogEOSAuth: UserAuthGenerated: Login complete: EOS_Success
LogFab: Display: User logged in
LogFab: Display: User client id: xyza7891REBVsEqSJRRNXmlS7EQHM459
LogEOSSDK: Warning: LogEOS: Error response received from backend. ServiceName=[Friend], OperationName=[GetBlockList], Url=[<Redacted>], HttpStatus=[403], ErrorCode=[errors.com.epicgames.common.insufficient_scopes], NumericErrorCode=[1056], ErrorMessage=[Insufficient access scopes. Expected: [friends_list]], CorrId=[EOS-_pZ1pvtQ-0G4sEeLZCTtLw-IactahuHtU62RW0SedSO-A]
LogUObjectHash: Compacting FUObjectHashTables data took   0.42ms
LogTurnkeySupport: Project requires temp target (Landmass plugin is enabled)
LogLauncherProfile: Unable to use promoted target - ../../../../../../Users/Huge/Documents/Unreal Projects/MyProject6/Binaries/Win64/UnrealGame-Win64-Shipping.target does not exist.
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat"  -ScriptsForProject="C:/Users/Huge/Documents/Unreal Projects/MyProject6/MyProject.uproject" Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=56033  -project="C:/Users/Huge/Documents/Unreal Projects/MyProject6/MyProject.uproject" BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook  -project="C:/Users/Huge/Documents/Unreal Projects/MyProject6/MyProject.uproject"  -unrealexe="C:\Program Files\Epic Games\UE_5.5\Engin
e\Binaries\Win64\UnrealEditor-Cmd.exe" -platform=Win64 -installed -stage -archive -package -build -clean -pak -iostore -compressed -prereqs -archivedirectory="C:/Users/Huge/Documents/Unreal Projects/MyProject6/Render" -clientconfig=Shipping -nodebuginfo" -nocompile -nocompileuat ]
LogStreaming: Display: FlushAsyncLoading(358): 1 QueuedPackages, 0 AsyncPackages
UATHelper: Packaging (Windows): Running AutomationTool...
UATHelper: Packaging (Windows): Using bundled DotNet SDK version: 8.0.300
UATHelper: Packaging (Windows): Starting AutomationTool...
UATHelper: Packaging (Windows): Parsing command line: -ScriptsForProject="C:/Users/Huge/Documents/Unreal Projects/MyProject6/MyProject.uproject" Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=56033 -project="C:/Users/Huge/Documents/Unreal Projects/MyProject6/MyProject.uproject" BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project="C:/Users/Huge/Documents/Unreal Projects/MyProject6/MyProject.uproject" -unrealexe="C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Cmd.exe" -platform=Win64 -installed -stage -archive
 -package -build -clean -pak -iostore -compressed -prereqs -archivedirectory="C:/Users/Huge/Documents/Unreal Projects/MyProject6/Render" -clientconfig=Shipping -nodebuginfo -nocompile -nocompileuat
UATHelper: Packaging (Windows): Initializing script modules...
UATHelper: Packaging (Windows): Total script module initialization time: 0.14 s.
UATHelper: Packaging (Windows): Using C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe
UATHelper: Packaging (Windows): Executing commands...
UATHelper: Packaging (Windows): Installed Sdk validity:
UATHelper: Packaging (Windows): Win64: (Status=Valid, MinAllowed_Sdk=10.0.19041.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.26100.0, Allowed_AutoSdk=10.0.22621.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists")
UATHelper: Packaging (Windows): Scanning for envvar changes...
UATHelper: Packaging (Windows): ... done! 
UATHelper: Packaging (Windows): Cleaning Temp Paths...
UATHelper: Packaging (Windows): BUILD SUCCESSFUL
UATHelper: Packaging (Windows): Setting up ProjectParams for C:\Users\Huge\Documents\Unreal Projects\MyProject6\MyProject.uproject
UATHelper: Packaging (Windows): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows): Running: C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\ThirdParty\DotNet\8.0.300\win-x64\dotnet.exe "C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" MyProject Win64 Shipping -Project="C:\Users\Huge\Documents\Unreal Projects\MyProject6\MyProject.uproject" -Clean -NoHotReload "C:\Users\Huge\Documents\Unreal Projects\MyProject6\MyProject.uproject" -NoUBTMakefiles  -remoteini="C:\Users\Huge\Documents\Unreal Projects\MyProject6"  -skipdeploy  -log="C:\Users\Huge\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Pr
ogram+Files+Epic+Games+UE_5.5\UBA-MyProject-Win64-Shipping.txt"
UATHelper: Packaging (Windows): Log file: C:\Users\Huge\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.5\UBA-MyProject-Win64-Shipping.txt
UATHelper: Packaging (Windows): Cleaning MyProject binaries...
UATHelper: Packaging (Windows): Available x64 toolchains (1):
UATHelper: Packaging (Windows):  * C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.44.35207
UATHelper: Packaging (Windows):     (Family=14.44.35207, FamilyRank=1, Version=14.44.35213, Is64Bit=True, ReleaseChannel=Latest, Architecture=x64)
UATHelper: Packaging (Windows): Visual Studio 2022 compiler version 14.44.35213 is not a preferred version. Please use the latest preferred version 14.38.33130
UATHelper: Packaging (Windows): Took 0.55s to run dotnet.exe, ExitCode=0
UATHelper: Packaging (Windows): Running: C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\ThirdParty\DotNet\8.0.300\win-x64\dotnet.exe "C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" MyProject Win64 Shipping -Project="C:\Users\Huge\Documents\Unreal Projects\MyProject6\MyProject.uproject" -Manifest="C:\Users\Huge\Documents\Unreal Projects\MyProject6\Intermediate\Build\Manifest.xml"  -remoteini="C:\Users\Huge\Documents\Unreal Projects\MyProject6"  -skipdeploy  -log="C:\Users\Huge\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+E
pic+Games+UE_5.5\UBA-MyProject-Win64-Shipping_2.txt"
UATHelper: Packaging (Windows): Log file: C:\Users\Huge\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.5\UBA-MyProject-Win64-Shipping_2.txt
UATHelper: Packaging (Windows): Creating makefile for MyProject (no existing makefile)
UATHelper: Packaging (Windows): Available x64 toolchains (1):
UATHelper: Packaging (Windows):  * C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.44.35207
UATHelper: Packaging (Windows):     (Family=14.44.35207, FamilyRank=1, Version=14.44.35213, Is64Bit=True, ReleaseChannel=Latest, Architecture=x64)
UATHelper: Packaging (Windows): Visual Studio 2022 compiler version 14.44.35213 is not a preferred version. Please use the latest preferred version 14.38.33130
UATHelper: Packaging (Windows): Parsing headers for MyProject
UATHelper: Packaging (Windows):   Running Internal UnrealHeaderTool "C:\Users\Huge\Documents\Unreal Projects\MyProject6\MyProject.uproject" "C:\Users\Huge\Documents\Unreal Projects\MyProject6\Intermediate\Build\Win64\MyProject\Shipping\MyProject.uhtmanifest" -WarningsAsErrors -installed
UATHelper: Packaging (Windows): Total of 0 written
UATHelper: Packaging (Windows): Reflection code generated for MyProject in 0.922287 seconds
UATHelper: Packaging (Windows): Writing manifest to C:\Users\Huge\Documents\Unreal Projects\MyProject6\Intermediate\Build\Manifest.xml
UATHelper: Packaging (Windows): Building MyProject...
UATHelper: Packaging (Windows): Using Visual Studio 2022 14.44.35213 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.44.35207) and Windows 10.0.26100.0 SDK (C:\Program Files (x86)\Windows Kits\10).
UATHelper: Packaging (Windows): Warning: Visual Studio 2022 compiler is not a preferred version
UATHelper: Packaging (Windows): [Adaptive Build] Excluded from MyProject unity file: MyProject.cpp
PackagingResults: Warning: Visual Studio 2022 compiler is not a preferred version
UATHelper: Packaging (Windows): Determining max actions to execute in parallel (16 physical cores, 32 logical cores)
UATHelper: Packaging (Windows):   Executing up to 16 processes, one per physical core
UATHelper: Packaging (Windows): Using Unreal Build Accelerator local executor to run 21 action(s)
UATHelper: Packaging (Windows):   Storage capacity 40Gb
UATHelper: Packaging (Windows): ---- Starting trace: 250728_134409 ----
UATHelper: Packaging (Windows): UbaSessionServer - Disable remote execution (remote sessions will finish current processes)
UATHelper: Packaging (Windows): ------ Building 21 action(s) started ------
UATHelper: Packaging (Windows): [1/21] Copy boost_program_options-mt-x64.dll
UATHelper: Packaging (Windows): [2/21] Copy boost_filesystem-mt-x64.dll
UATHelper: Packaging (Windows): [3/21] Copy boost_regex-mt-x64.dll
UATHelper: Packaging (Windows): [4/21] Copy boost_python311-mt-x64.dll
UATHelper: Packaging (Windows): [5/21] Copy tbb.dll
UATHelper: Packaging (Windows): [6/21] Copy boost_thread-mt-x64.dll
UATHelper: Packaging (Windows): [7/21] Copy boost_chrono-mt-x64.dll
UATHelper: Packaging (Windows): [8/21] Copy boost_atomic-mt-x64.dll
UATHelper: Packaging (Windows): [9/21] Copy boost_system-mt-x64.dll
UATHelper: Packaging (Windows): [10/21] Copy boost_iostreams-mt-x64.dll
UATHelper: Packaging (Windows): [11/21] Copy tbb.pdb
UATHelper: Packaging (Windows): [12/21] Copy tbbmalloc.dll
UATHelper: Packaging (Windows): [13/21] Copy tbbmalloc.pdb
UATHelper: Packaging (Windows): [14/21] Copy DirectML.dll
UATHelper: Packaging (Windows): [15/21] Copy D3D12Core.dll
UATHelper: Packaging (Windows): [16/21] Copy d3d12SDKLayers.dll
UATHelper: Packaging (Windows): [17/21] Resource Default.rc2
UATHelper: Packaging (Windows):  Resource Default.rc2: Exited with error code 1 . The build will fail.
UATHelper: Packaging (Windows):  Resource Default.rc2: WorkingDirectory C:\Program Files\Epic Games\UE_5.5\Engine\Source
UATHelper: Packaging (Windows):  Resource Default.rc2: C:\Program Files (x86)\Windows Kits\10\bin\10.0.26100.0\x64\rc.exe /nologo /D_WIN64 /l 0x409 /I "." /I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.44.35207\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.26100.0\ucrt" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.26100.0\shared" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.26100.0\um" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.26100.0\winrt" /DIS_PROGRAM=0 /DUE_GAME=1 /DUSE_SHADER_COMPILER_WORKER_TRACE=0 /DUE_
REFERENCE_COLLECTOR_REQUIRE_OBJECTPTR=1 /DWITH_VERSE_VM=0 /DENABLE_PGO_PROFILE=0 /DUSE_VORBIS_FOR_STREAMING=1 /DUSE_XMA2_FOR_STREAMING=1 /DWITH_DEV_AUTOMATION_TESTS=0 /DWITH_PERF_AUTOMATION_TESTS=0 /DWITH_LOW_LEVEL_TESTS=0 /DEXPLICIT_TESTS_TARGET=0 /DWITH_TESTS=0 /DUNICODE /D_UNICODE /D__UNREAL__ /DIS_MONOLITHIC=1 /DIS_MERGEDMODULES=0 /DWITH_ENGINE=1 /DWITH_UNREAL_DEVELOPER_TOOLS=0 /DWITH_UNREAL_TARGET_DEVELOPER_TOOLS=0 /DWITH_APPLICATION_CORE=1 /DWITH_COREUOBJECT=1 /DUE_TRACE_ENABLED=0 /DUE_TRACE_FORCE_ENABLED=0 /DWITH_VERSE=1 /DUE_USE_VERSE_PATHS=1 /DWITH_VERSE_BPVM=1 /DUSE_STATS_WITHOUT_ENG
INE=0 /DWITH_PLUGIN_SUPPORT=0 /DWITH_ACCESSIBILITY=1 /DWITH_PERFCOUNTERS=0 /DWITH_FIXED_TIME_STEP_SUPPORT=1 /DUSE_LOGGING_IN_SHIPPING=0 /DALLOW_CONSOLE_IN_SHIPPING=0 /DALLOW_PROFILEGPU_IN_TEST=0 /DALLOW_PROFILEGPU_IN_SHIPPING=0 /DWITH_LOGGING_TO_MEMORY=0 /DUSE_CACHE_FREED_OS_ALLOCS=1 /DUSE_CHECKS_IN_SHIPPING=0 /DUSE_UTF8_TCHARS=0 /DUSE_ESTIMATED_UTCNOW=0 /DUE_ALLOW_EXEC_COMMANDS_IN_SHIPPING=1 /DWITH_EDITOR=0 /DWITH_EDITORONLY_DATA=0 /DWITH_CLIENT_CODE=1 /DWITH_SERVER_CODE=1 /DUE_FNAME_OUTLINE_NUMBER=0 /DWITH_PUSH_MODEL=0 /DWITH_CEF3=1 /DWITH_LIVE_CODING=0 /DWITH_CPP_MODULES=0 /DWITH_CPP_COROUT
INES=0 /DWITH_PROCESS_PRIORITY_CONTROL=0 /DUBT_MODULE_MANIFEST="UnrealGame-Win64-Shipping.modules" /DUBT_MODULE_MANIFEST_DEBUGGAME="UnrealGame-Win64-DebugGame.modules" /DUBT_COMPILED_PLATFORM=Win64 /DUBT_COMPILED_TARGET=Game /DUE_APP_NAME="UnrealGame" /DUE_WARNINGS_AS_ERRORS=0 /DUE_ENGINE_DIRECTORY="../../../../../../../Program Files/Epic Games/UE_5.5/Engine/" /DNDIS_MINIPORT_MAJOR_VERSION=0 /DWIN32=1 /D_WIN32_WINNT=0x0601 /DWINVER=0x0601 /DPLATFORM_WINDOWS=1 /DPLATFORM_MICROSOFT=1 /DOVERRIDE_PLATFORM_HEADER_NAME=Windows /DRHI_RAYTRACING=1 /DWINDOWS_MAX_NUM_TLS_SLOTS=2048 /DWINDOWS_MAX_NUM_THR
EADS_WITH_TLS_SLOTS=512 /DNDEBUG=1 /DUE_BUILD_SHIPPING=1 /DORIGINAL_FILE_NAME="MyProject-Win64-Shipping.exe" /DBUILT_FROM_CHANGELIST=39772772 /DBRANCH_NAME=++UE5+Release-5.5 /DBUILD_VERSION=++UE5+Release-5.5-CL-39772772 /DBUILD_ICON_FILE_NAME="\"C:\\Users\\Huge\\Documents\\Unreal Projects\\MyProject6\\Build\\Windows\\Application.ico\"" /DPROJECT_COMPANY_NAME="Virtual Sound Bath" /DPROJECT_COPYRIGHT_STRING="Copyright 2025 Virtual Sound Bath" /DPROJECT_PRODUCT_NAME="Virtual Sound Bath" /DPROJECT_PRODUCT_IDENTIFIER=MyProject /fo "C:\Users\Huge\Documents\Unreal Projects\MyProject6\Intermediate\Bui
ld\Win64\x64\MyProject\Shipping\MyProject-Win64-Shipping.exe\Default.rc2.res" "..\Build\Windows\Resources\Default.rc2"
UATHelper: Packaging (Windows): [18/21] Compile [x64] SharedPCH.Core.Project.ValApi.Cpp20.cpp
UATHelper: Packaging (Windows): [19/21] Compile [x64] MyProject.cpp
UATHelper: Packaging (Windows): Trace file written to C:/Users/Huge/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+UE_5.5/UBA-MyProject-Win64-Shipping_2.uba with size 4.7kb
UATHelper: Packaging (Windows): Total time in Unreal Build Accelerator local executor: 3.45 seconds
UATHelper: Packaging (Windows): Total execution time: 11.90 seconds
UATHelper: Packaging (Windows): Took 11.98s to run dotnet.exe, ExitCode=6
UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\Huge\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.5\UBA-MyProject-Win64-Shipping_2.txt)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 13s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows): BUILD FAILED
LogStreaming: Display: FlushAsyncLoading(359): 1 QueuedPackages, 0 AsyncPackages
PackagingResults: Error: Unknown Error
LogDerivedDataCache: C:/Users/Huge/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.000 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 0 files in 1 folders with total size 0 MiB.

ok it failed the compilation. in a very weird place.

can you share this file? also it might help if you share it as an attachment not just copy paste.

also can you share a screenshot of your vs installed components? find the “visual studio installer” app, then when it opens go to the installed components or smth i cant remember. it’s a list of things that are installed.

btw this is the doc i was referring, sorry yesterday i ran out of time.

please ensure the versions are the correct. the version for visual studio, and msvc are two different things.
when it says “or later” delete from your brain as it’s a horrible lie that will get you in trouble.

Still getting errors. Installed and modified as instructed by the link you sent and tried to package again. Here is the latest:

MyProject_7-19-25.log (156.1 KB)







thanks for sharing the screenshots thats super helpful.

you need to install the correct msvc, c++, c++ atl, and windows sdk. all those you don’t have the correct version.
you don’t need copilot. kill it with fire.
please let me repeat myself

you have installed the “latest” version. is ensuring it will not work. check the website again and check the recommended versions.