I’m glad I came across this, it’s a perfect solution! Essentially what your BP is doing is mimicking fake movement on the Y axis (Verically up and down) so that the collision registers it as if the character was moving. Let’s go ahead and give credit to @Shrredder for the inital concept. usa423, good job on tweeking it to it’s full potential. Cheers!
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Well, I’m just glad it works.
This is the first time I’ve left a comment on the Epic Games forum.
I have literally been developing for years and I had NEVER found a solution to this, I don’t know how much time I will have wasted in my life trying to perform trigonometry calculations to be able to solve this problem.
I thank God and heaven for having found this thread, and of course, infinite thanks to @usa423 for finding this magnificent solution, thank you very much!!!
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Yes, thanks to God for everything in heaven and earth (visible and invisible, Colossians 1:16).
Just glad we all found something that works for this situation! Glad this solution works for you!