Help me make a reactive capsule pushing system

And finally…this is it.

I found a combination that seemed to work both in X and Y. As far as I have seen, this seems to be the best capsule pushing element (for this problem IMHO) yet.

Simply place this in your third person character blueprint.

Leave X and Z alone in the two nodes. Set the left one to to 1 on the Y, and the right node to -1 on the Y. Set sweep off on the left one, sweep on on the right one.

I don’t fully understand how this works (something to do with collision calculation while moving?), but I’m not complaining. :slight_smile: I’m just glad this problem is finally solved.

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