And finally…this is it.
I found a combination that seemed to work both in X and Y. As far as I have seen, this seems to be the best capsule pushing element (for this problem IMHO) yet.
Simply place this in your third person character blueprint.
Leave X and Z alone in the two nodes. Set the left one to to 1 on the Y, and the right node to -1 on the Y. Set sweep off on the left one, sweep on on the right one.
I don’t fully understand how this works (something to do with collision calculation while moving?), but I’m not complaining.  I’m just glad this problem is finally solved.
 I’m just glad this problem is finally solved.
