So i’ve got a struct in actionscript
//Description , called when weapons has been chosen
public function ChooseTheWeapons():void
{
var Weapons:Object = { //not including the number because it would be the array num
GladClass: gladclassos.selectedIndex,
GladArmour: gladarmouros.selectedIndex
}
//Add the graphical strign
WeaponsChosen = Weapons;
WeaponsChosenArray.push(Weapons);
}
WeaponsChosen is and i want to acces it from code unreal script, for no this is not a ultra big problem since i use the array that works but if i want to use WeaponsChosen wich is a struct i can’t i don’t know how to acces it
this is the code i tried to use to acces it, but it accesses none
GFxObject WeaponsChosen;
WeaponsChosen = ChooseYourWeapons.GetObject("WeaponsChosen");
But it acceses none is there a way around to acces a struct ? If it was a just a boolean or a float it would be just GetFloat, but in this case it doesen’t work. so i have to use a array.