I learned a lot about how to lighting the scene for past few months, you guys are amazing!
I improved my skill in this field a lot, but still cant get result as good as many people had shown. Then I look for solution, and relize that not only the lighting, but the material is also a very important part that I have ignored. So now when I want to learn about that, it turned out that there are not many good enough material-for-archviz tutorial.
For example, there are many tutorials about how to create a basic fabric material, but there are no (or at least, I can’t find a good one) tutorial about how to make a realistic velvet material. Or many problem when I export the model from 3dsmax to Unreal and then I have no idea how to replicate the material from this one to another. Sometimes it isnt that simple to just create a metallic material then apply, I have to modify the model’s UVs many times for it to fit the texture, there a so many models from architecture’s library that have a weird UVs map. And so on,…
So could you teach me how to create these amazing realistic materials, or where I can learn how to create them? Or can you share how you made them? Or how can I import a model from an 3dsmax architecture model to Unreal fluently, which is usually have problem with the UVs (not the 2nd UVs for lighting, I think 3dsmax can handle it, but the 1st UVs for texture/normal is alway the disaster to me, for example, they are alway go out of the range).
Thank you so much for your help.