In old 2D games certain sprites would be called for each segment of an animation.
I would like to do this for a 3D model I am working on that will require a very low poly count model for each animation - effectively making it look like a 3D “Sprite”
What I understand is there is a Vertex Animation tool - but it seems like it can only be used to repeat the same animation over and over - and not be called to create a variety of animations such as run, jump, attack, crouch…
And Flipbook Animations are strictly 2D, right?
Anyone have any idea of how I could accomplish this?
Thanks for your time!