I’m attempting to build the first enemy AIs in our game using blackboards and behavior trees. The problem I am running into is trying to get the enemies to animate during their attack step.
I have a player moving around and animating using an animation blueprint etc. I have an enemy using a behavior tree and moving towards the player and even firing “mind bullets” through an attack node but I can’t get the darn enemy to animate his attacks. I know how to set the blackboard keys in the behavior tree, I just don’t know how to pass that information over to any part of the enemy character, ai controller, or anim graph.
This is probably something real basic, but I’ve been trying for two days and have no clue. Do I use Blueprint Interfaces? If so, what is the context?
Please help, my forehead is sore from banging it on my keyboard for two days!