Understandable. Unreal Engine wasn’t designed with JRPG’s in mind, but of course they can still made. Just look at Final Fantasy 7 Remake and Kingdom Hearts 3. While Unreal Engine doesn’t have any prebuilt templates to go with JRPG’s, action and puzzle games work very well. You can do a lot with the physics and destructible meshes alone. Or you might not even need to do a whole lot with blueprints. There’s a ton of games on these forums that instead put most of their focus on good visuals and storytelling.
As for making an RPG, I’ve never used Unity so I can’t say much about it, but I actually gave RPG Maker a spin a while back. It has all the RPG systems in place for you, pretty much skipping the hard parts. I haven’t made a fully fledged game out of it yet, but if you want to put together a system quickly without doing a lot of hardcoding, RPG Maker can achieve a lot. The base software has the leveling system, random encounters, dialogue and events all done for you. On top of that, there’s tons of downloadable plugins you can use to customize further.
But anyway, good luck on your first game whatever you decide it to be!
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Thank you! I’m going to try out the RPG provided in the Virtus Learning Hub playlist for this assignment but I think once that’s done or on the side and I have some more money to spend, I might look into buying an RPG Maker program. Setting everything up is by far the most difficult aspect of this project, so having all that set up is perfect. With that, I’d be able to actually implement my own ideas rather than having to copy ideas and have no idea myself as to how to adapt them into my own game. I think I’ll try out this RPG first though, even though it’s a more Action/Western RPG rather than JRPG but hey, at least I’ll know how to make a good level design and various aspects like an inventory system, levelling up and stats. I might update this/message you if I decide to get back to making a JRPG on Unreal Engine once I know more about the program