I’ve been given an assignment a couple weeks ago to create my own game and I’ve spent 3 of the 9 weeks researching (had to wait to get back to college and ask my teacher a few things) so the next 6 weeks are for building the game. I’m making a turn based JRPG aimed at 12 years old to young adults and I’m planning on the combat being similar to Pokemon or Final Fantasy, with a traditional turn based battle system.
A few weeks ago I posted a forum post here and have received some amazing help when it comes to some of the more technical content (data tables, structures) but my teacher today told me to focus on the battle system itself first as I don’t want to be 6 weeks in without an actual game and just a load of complex information. Right now I’ve got the structures for: Party Member, Monsters, Items, Loot, Moves and Stats, and data tables for Monsters, Party Members and Moves although still need to add things like an XP/Levelling system to connect these all together. I’ve been looking online but I can’t seem to find any tutorials when it comes to a turn based RPG combat system, so I was wondering if anyone could help me with the basics first and hopefully I’ll be able to research/understand myself or play around from there. So essentially in order to make this game I’d require some information to actually start the battle system and then I’ll be able to expand (you can’t build upon nothing!)
I’m planning on using three of the Paragon characters as a Fighter, Mage and Cleric since apart from the Infinity Blade warriors, they are the only free character models/animations available in Unreal Engine. Then with the enemies, I’ll be using the Infinity Blade Adversaries as I’d rather not spend any money on this college assignment, or at least until I know this game is done and then I can safely replace the characters with paid ones (also I’m not too good when it comes to 3D Modelling or Photoshop.)
All in all, would anyone be able to help me in understanding this turn based battle system? Thanks in advance!!
By the way, in my Game Development course so far with UE4, we’ve learnt about blueprints, AI, HUD and trigger boxes: I’ve had to teach myself about data tables and structures via the internet and some helpful people on here.