I’m still getting to grips with multiplayer replication and server/client relationships, but I am finding it difficult to create a multiplayer system that utilises elements from the Prisoners Dilemma (The Prisoner's Dilemma - YouTube).
In theory, the player would walk into either a blue ‘ally’ box or a red ‘betray’ box and depending on what box the other player went into, health points will be allocated accordingly. (I have drawn up a diagram which I’ve attached.
The main issue is I do not know how to directly reference specific players/clients within the blueprint. I would appreciate some info on how I would go about this generally or where I should start.