I have a few Post Process effects within my character blue print for things like being drugged. I have them working fine, but I can only figure out how to make them be on or off. I want them to gradually fade in. I want something similar to how Blending works if the post process was an area in my level. Is there a way to do this within the character BP?
You can use a looping timer to increase the value gradually until you reach the maximum value (at which point you stop the timer).
Please excuse my ignorance, but I cant find a node to reference a specific value of the post process component. For example, once of my Post Process Components needs the gamma adjusted, but I cannot figure out how to reference the gamma specifically.
Well after much trying I finally managed to do it. I am not sure if what I did is the most efficient way of accomplishing this, but it works. I appreciate the help.
As you suggested, I used a timer and then I ran it into a Make Post Process Settings node, and added the pins for the values I needed to change. A bit of math for each pin, then once each value hits the desired amount, I set a Bool to true. Then I have a branch to an AND node and when all of the Bools are true, it stops the timer.
Thank you for the help, Cyaoeu.