Help making a blink/teleport function with animation.

I am making a third person game and was wondering how i would create something like a noctis’ blink attack from final fantasy 15 or like ciri from the witcher 3. Any help is appreciated thanks!

anim trails:
disolve effect:
spawn particles on mesh niagara:
spawn particles on mesh Cascade:

gdc vfx talk about a similar effect