Hello, I’ve been trying to make a low poly island currently with Unity3d, however there’s very little support on their forums and no helpful tutorials to what I’m trying to do, I’m starting from scratch with little modelling experience and pretty much no coding experience (I hear you don’t need to be a coder to use Unreal anyway), so I have some questions before I start trying to use Unreal instead.
Here is a picture taken from Unity of what I’ve been doing (detail unfinished, I’m going to try and scrub out the triangular looking textures):
My questions are:
Can Unreal easily handle a low poly style open world game, spawning and despawning chunks that the player can or cannot see (kind of like in Minecraft), in my case I’ve been making 20x20 chunks in Blender and then assembling them in the game engine.
I’ve had a real hard time trying to make low poly trees and plants blow/sway with the ‘wind’, they don’t need to be effected by weather, a simple permanent motion is good enough, is there any simple way I can do this Unreal Engine and apply it to all trees, plants and grass?
Collision models, does Unreal have some built in function that automatically gives models collision boxes? It’d mainly be for the custom terrain objects as you can see in the picture and so it needs to be pretty accurate with slopes, cliff faces, etc.
I appreciate any help, thanks!