[Help] Looking for some insight on States/Paper2D

Heya Unreal community.

Im taking the leap from art and trying to get better at blueprinting and acctual game making stuff.
So i started out simple, with the Paper2D example. Im following along the Livetraining stream videos on making a 2d platformer.

However, when im trying to extend it a big and make it cleaner i start running into problems.
Here is my setup right now. My main problem is that running anim dosnt seem to work and i have no way to get into that state again. Same with the Hit and Dead state.

This is the main bulk handeling my states.

This is the running part. Probably some stuff wrong here.

Jumping part.

This is the damage system as it stands now. Not finished but it worked for testing.

Your issue right in the first picture.
You have a sequence here so your second branch will be always called and either Idle or Jumping state will be “Choosen”. You first branch basically overwritten by second one which don’t have running state

Thank you zeOrb. Got some help in the Facebook group.
This is the current state of the project.