[HELP] Local Coordinate Geometry Not Working with BSP

Hey everybody, when I try and use the local transform gizmo coordinate system on a prop such as a chair it works just fine. However, when I try and use it on a BSP there is no effect. My friend sent me a video and it works for him so I am assuming there may be something wrong with my setup or it is a glitch.

The feature I am referring to is shown in this video at around 3.30.
?v=TfxeC_UX_Ko&list=PLZlv_N0_O1gasd4IcOe9Cx9wHoBB7rxFl&index=6

If anyone knows how to fix this issue or has any suggestions they would be greatly appreciated.
Thank you very much for any help!

It seems like a bug in the 4.6 version -> is fixed in 4.7 :slight_smile: