Hello I’ve tying to simply load a heightmap to make a landscape into unreal engine. It turned out to be a nightmare for me, please help me :S
this is what happens.
I keep getting this errors on message log after doing build or buildi light only:
WorldSttings Maps need lighting rebuilt + source control is disabled + localization is disabled. Errors.
It has its Lightmass Importance Volume
source file matches ue4 requirements
I tryed solutions I found but none is working. Solutions such : restart the windos service, clone content into new project, open new map inside engine swap to the previous. I made a fresh instalation and unlinked github account but none of above mentioned works. Swarm Agent works properly already checked the log.
Heigmap resolution: 8129x8129
Section size: 127x127
Sections per component 2x2
Number of components 32 x 32
Overall resolution 8129 x 8129
total components 1024
Swarm has different errors. Yesterday I compiled the engine using the source at Git, with same results, I compiled the light importancevolume component alone, with same results. I even tryed to rebuild both things at once, same thing.
Theres this errors that keep popping up after the build.
WorldSettings_1 map needs rebuild
I tryed every single solution: registry solution, copy paste into new map, recompile engine and components, fresh instalation, I erased the swarm folder and made a repair from the launcher. Also changed lights options, set light to dynamic. Change values between game levels to get lightmap=0. Copy assets into a new level in same project. Clone project.
None of above worked. Pls If you can suggest me any solution, anything pls help.