hello, I try to create package for Linux and it failed, I compile from the source in VS2013 and the error as follows
MainFrameActions: Packaging (Linux): ErrorReporter.Error: ERROR: AutomationTool error: No files found to deploy for C:\UnrealEngine-4.4\Engine\Binaries\Linux with wildcard UE4Game and exclusions
MainFrameActions: Packaging (Linux): BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Packaging (Linux): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Packaging (Linux): Program.Main: ERROR: Exception in AutomationTool: No files found to deploy for C:\UnrealEngine-4.4\Engine\Binaries\Linux with wildcard UE4Game and exclusions
MainFrameActions: Packaging (Linux): Stacktrace: at DeploymentContext.StageFiles(StagedFileType FileType, String InPath, String Wi
MainFrameActions: Packaging (Linux): ldcard, Boolean bRecursive, String[] ExcludeWildcard, String NewPath, Boolean bAllowNone, Boolean bRemap, String NewName) in c:\UnrealEngine-4.4\Engine\Source\Programs\AutomationTool\DeploymentContext.cs:line 286
MainFrameActions: Packaging (Linux): at BaseLinuxPlatform.GetFilesToDeployOrStage(ProjectParams Params, DeploymentContext SC) in c:\UnrealEngine-4.4\Engine\Source\Programs\AutomationTool\Linux\LinuxPlatform.Automation.cs:line 84
MainFrameActions: Packaging (Linux): at Project.CreateStagingManifest(ProjectParams Params, DeploymentContext SC) in c:\UnrealEngine-4.4\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 157
MainFrameActions: Packaging (Linux): at Project.CopyBuildToStagingDirectory(ProjectParams Params) in c:\UnrealEngine-4.4\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 765
MainFrameActions: Packaging (Linux): at BuildCookRun.DoBuildCookRun(ProjectParams Params) in c:\UnrealEngine-4.4\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 237
MainFrameActions: Packaging (Linux): at BuildCommand.Execute() in c:\UnrealEngine-4.4\Engine\Source\Programs\AutomationTool\BuildCommand.cs:line 37
MainFrameActions: Packaging (Linux): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) in c:\UnrealEngine-4.4\Engine\Source\Programs\AutomationTool\Automation.cs:line 367
MainFrameActions: Packaging (Linux): at AutomationTool.Automation.Process(String[] CommandLine) in c:\UnrealEngine-4.4\Engine\Source\Programs\AutomationTool\Automation.cs:line 335
MainFrameActions: Packaging (Linux): at AutomationTool.Program.MainProc(Object Param) in c:\UnrealEngine-4.4\Engine\Source\Programs\AutomationTool\Program.cs:line 160
MainFrameActions: Packaging (Linux): at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param) in c:\UnrealEngine-4.4\Engine\Source\Programs\AutomationTool\Utils.cs:line 631
MainFrameActions: Packaging (Linux): at AutomationTool.Program.Main() in c:\UnrealEngine-4.4\Engine\Source\Programs\AutomationTool\Program.cs:line 107
MainFrameActions: Packaging (Linux): Program.Main: ERROR: No files found to deploy for C:\UnrealEngine-4.4\Engine\Binaries\Linux with wildcard UE4Game and exclusions
MainFrameActions: Packaging (Linux): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Linux): Program.Main: AutomationTool exiting with ExitCode=30
MainFrameActions: Packaging (Linux): Domain_ProcessExit
MainFrameActions: Packaging (Linux): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Linux): AutomationToolLauncher exiting with ExitCode=30
MainFrameActions: Packaging (Linux): copying UAT log files...
MainFrameActions: Packaging (Linux): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
MainFrameActions: Packaging (Linux): BUILD FAILED