Hello!
Unreal for non C++ projects works perfectly for me.
Visual Studio works perfectly for me.
But when I try to start a project in Unreal C++ it seems to be generating it correctly, but finally nothing opens and Unreal crashes.
It is curious because it does not give any error, unlike when something is not well configured.
To link it I followed these steps:
1. Unreal 5.3.0 downloaded from Epic games Launcher + Visual Studio integration Tool.
2. Visual Studio Community 2022 downloaded from Launcher, + .net desktop development, + windows universal platform development, + C++ game development with Unreal engine intalacion client and Android IDE Compatibility enabled).
For testing I set Visual Studio 2022 in Unreal as default program in C++ projects and added .NET core 3.1 Runtime to Visual Studio. I can no longer think of what else to try or how to find out what the problem is.
Many of the project folders are created. But Editor.log inside the Saved folder has not been created.
In Saved I only get BuildConfiguration.xml.
If you tell me what I could look for and where I would be found to share it.
Thank you very much!
Are you following specifically “Install UnrealVS Visual Studio Extension” for the 5.3 documentation? If not, I would follow those steps as installing the Visual Studio integration Tool has changed slightly:
Thank you!
I had not done all the steps in this tutorial and thought that was the solution.
However, after doing so, the C++ project is still not created.